Player Matchup

Anubis
Anubis
 
Anubis
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Bubula
Chaac
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 9L
1,190 Elo+
Solo
Medusa
Medusa
notaPS4main
Medusa
Level 26
God Stats
8W - 7L
1,705 SR
Queue Stats
59W - 57L
1,602 Elo+
Party 2
Team Averages
Level 52
1,568 SR
1,431 Elo+

VS

Team Averages
Level 42
1,541 SR
1,441 Elo+
Hercules
Hercules
KingT96
Hercules
Level 54
God Stats
7W - 7L
1,409 SR
Queue Stats
50W - 51L
1,472 Elo+
Party 1
Fenrir
Fenrir
MuchasNueces
Fenrir
Level 23
God Stats
1W - 5L
1,662 SR
Queue Stats
91W - 77L
1,463 Elo+
Party 1
Baron Samedi
Baron Samedi
SvizeSir
Baron Samedi
Level 48
God Stats
2W - 1L
1,551 SR
Queue Stats
32W - 51L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
6 / 3 / 10
13,646
718
20,872
15,410
9,619
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Bubula
Chaac
18
4 / 1 / 11
13,085
689
12,089
14,374
15,991
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
19
6 / 3 / 8
13,755
724
16,919
15,650
8,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
KingT96
Hercules
15
1 / 4 / 6
10,767
567
13,850
21,464
19,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
16
2 / 6 / 3
10,941
576
8,068
20,519
14,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
SvizeSir
Baron Samedi
16
4 / 6 / 2
11,532
607
13,970
17,262
7,442
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
16
Kills
7
7
Deaths
16
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
3
10
3.67
W
Chaac
Bubula
Chaac
4
1
11
9.5
L
Hercules
KingT96
Hercules
1
4
6
1
L
Fenrir
2
6
3
0.58
L
Baron Samedi
SvizeSir
Baron Samedi
4
6
2
0.83
W
Medusa
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,880
Damage
35,888
45,434
Taken
59,245
33,628
Mitigated
41,598
16,656
Healing
12,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
20,872
1,267
592
8,487
15,410
9,619
315
3,871
10,949
57,731
0
W
Chaac
Bubula
Chaac
12,089
3,434
0
4,686
14,374
15,991
168
5,527
8,500
0
36,197
L
Hercules
KingT96
Hercules
13,850
2,691
0
4,147
21,464
19,897
0
6,761
14,315
0
25,959
L
Fenrir
8,068
850
0
1,073
20,519
14,259
0
6,193
14,134
0
25,444
L
Baron Samedi
SvizeSir
Baron Samedi
13,970
707
2,341
4,647
17,262
7,442
0
8,275
8,734
60,234
0
W
Medusa
16,919
9,695
0
2,891
15,650
8,018
2,130
5,385
9,826
0
70,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,486
Gold Earned
33,240
237
Minions Killed
147
10
Camps Cleared
7
1,083,334
Distance Traveled
941,883
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,646
718
95
5
5
329,062
0
W
Chaac
13,085
689
40
2
0
376,127
1
L
Hercules
10,767
567
35
2
1
363,685
4
L
Fenrir
10,941
576
33
2
5
293,859
6
L
Baron Samedi
11,532
607
79
4
1
284,339
0
W
Medusa
13,755
724
102
5
5
378,145
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role