Player Matchup

Osiris
Osiris
Grossay
Osiris
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 16L
1,135 Elo+
Party 2
Bakasura
Bakasura
IggyTooBiggy
Bakasura
Level 69
God Stats
1W - 0L
1,354 SR
Queue Stats
15W - 20L
1,208 Elo+
Party 2
Atlas
Atlas
SourRoom
Atlas
Level 17
God Stats
5W - 0L
1,701 SR
Queue Stats
13W - 20L
1,135 Elo+
Party 2
Team Averages
Level 36
1,518 SR
1,159 Elo+

VS

Team Averages
Level 36
1,377 SR
1,342 Elo+
Xbalanque
Xbalanque
DestrozaAno
Xbalanque
Level 42
God Stats
14W - 26L
1,445 SR
Queue Stats
90W - 124L
1,453 Elo+
Solo
Cthulhu
Cthulhu
Jack29Jack
Cthulhu
Level 41
God Stats
67W - 93L
1,388 SR
Queue Stats
73W - 105L
1,340 Elo+
Party 1
Sol
Sol
ZaileXzayvier
Sol
Level 25
God Stats
55W - 88L
1,298 SR
Queue Stats
55W - 91L
1,232 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Grossay
Osiris
17
7 / 3 / 10
12,604
700
13,182
17,972
22,825
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
IggyTooBiggy
Bakasura
18
7 / 1 / 10
12,674
704
20,048
16,375
11,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
SourRoom
Atlas
16
4 / 2 / 14
11,884
660
13,504
19,232
10,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DestrozaAno
Xbalanque
15
1 / 7 / 2
10,613
590
13,623
18,062
7,255
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Jack29Jack
Cthulhu
16
3 / 5 / 1
11,777
654
15,467
24,534
24,905
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
1 / 6 / 2
10,820
601
8,625
13,570
4,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
10
18
Kills
5
6
Deaths
18
34
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
DestrozaAno
Xbalanque
1
7
2
0.29
W
Osiris
Grossay
Osiris
7
3
10
4
W
Bakasura
IggyTooBiggy
Bakasura
7
1
10
12
L
Cthulhu
Jack29Jack
Cthulhu
3
5
1
0.7
W
Atlas
SourRoom
Atlas
4
2
14
5.5
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,734
Damage
37,715
53,579
Taken
56,166
44,382
Mitigated
37,060
11,343
Healing
5,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
DestrozaAno
Xbalanque
13,623
7,222
0
398
18,062
7,255
889
3,867
12,697
0
53,645
W
Osiris
Grossay
Osiris
13,182
3,410
0
569
17,972
22,825
866
5,433
12,539
0
37,025
W
Bakasura
IggyTooBiggy
Bakasura
20,048
11,196
0
4,930
16,375
11,469
1,849
9,084
7,291
0
47,389
L
Cthulhu
Jack29Jack
Cthulhu
15,467
1,773
128
4,098
24,534
24,905
75
4,191
17,474
44,153
0
W
Atlas
SourRoom
Atlas
13,504
3,822
0
5,844
19,232
10,088
974
10,414
8,818
36,300
0
L
8,625
2,049
0
486
13,570
4,900
399
4,471
8,148
36,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,162
Gold Earned
33,210
167
Minions Killed
185
9
Camps Cleared
4
986,924
Distance Traveled
883,735
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
10,613
590
84
5
3
275,948
4
W
Osiris
12,604
700
37
2
2
321,559
4
W
Bakasura
12,674
704
76
4
7
350,384
3
L
Cthulhu
11,777
654
41
2
0
317,887
2
W
Atlas
11,884
660
54
3
0
314,981
1
L
Sol
10,820
601
60
3
1
289,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role