Player Matchup

Danzaburou
Danzaburou
CarlosNoob14
Danzaburou
Level 85
God Stats
4W - 3L
1,422 SR
Queue Stats
134W - 135L
1,419 Elo+
Solo
Nemesis
Nemesis
Dominator-33v
Nemesis
Level 66
God Stats
5W - 4L
1,742 SR
Queue Stats
112W - 109L
1,459 Elo+
Solo
Sol
Sol
Frankenstein929
Sol
Level 69
God Stats
11W - 6L
1,542 SR
Queue Stats
182W - 195L
1,402 Elo+
Solo
King Arthur
King Arthur
m-mr-greenbean
King Arthur
Level 80
God Stats
12W - 20L
1,332 SR
Queue Stats
384W - 382L
1,475 Elo+
Party 2
Cerberus
Cerberus
temp-437136
Cerberus
Level 92
God Stats
3W - 0L
1,702 SR
Queue Stats
251W - 251L
1,437 Elo+
Party 2
Team Averages
Level 78
1,548 SR
1,438 Elo+

VS

Team Averages
Level 46
1,488 SR
1,424 Elo+
Arachne
Arachne
 
Arachne
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Carioxz12
Agni
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,339 Elo+
Party 1
Kumbhakarna
Kumbhakarna
CowChickenPig
Kumbhakarna
Level 67
God Stats
16W - 17L
1,699 SR
Queue Stats
168W - 171L
1,430 Elo+
Solo
Guan Yu
Guan Yu
DaWiz1146
Guan Yu
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 156L
1,454 Elo+
Solo
Izanami
Izanami
YeraldoCR
Izanami
Level 16
God Stats
0W - 2L
1,244 SR
Queue Stats
6W - 7L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CarlosNoob14
Danzaburou
7
0 / 1 / 1
4,519
502
3,569
5,394
1,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
9
3 / 0 / 2
5,925
658
2,552
6,159
1,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
5 / 1 / 2
6,652
739
6,193
4,182
1,469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
m-mr-greenbean
King Arthur
10
1 / 1 / 0
5,485
609
3,022
4,605
2,440
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
temp-437136
Cerberus
7
0 / 0 / 1
4,657
517
2,832
7,034
3,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
5
0 / 4 / 0
4,019
447
1,735
6,529
2,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Agni
8
1 / 4 / 0
4,374
486
2,011
5,598
2,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
CowChickenPig
Kumbhakarna
7
0 / 0 / 1
4,510
501
2,193
7,092
3,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Guan Yu
DaWiz1146
Guan Yu
9
1 / 1 / 0
4,735
526
2,543
6,883
3,725
Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
YeraldoCR
Izanami
8
1 / 0 / 0
4,632
515
4,379
4,934
1,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
9
Kills
3
3
Deaths
9
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
4
0
0
L
Agni
1
4
0
0.25
W
Danzaburou
CarlosNoob14
Danzaburou
0
1
1
0.5
L
Kumbhakarna
CowChickenPig
Kumbhakarna
0
0
1
0.5
L
Guan Yu
DaWiz1146
Guan Yu
1
1
0
1
W
Nemesis
3
0
2
4
W
5
1
2
6
L
Izanami
YeraldoCR
Izanami
1
0
0
1
W
King Arthur
m-mr-greenbean
King Arthur
1
1
0
1
W
Cerberus
temp-437136
Cerberus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,168
Damage
12,861
27,374
Taken
31,036
10,377
Mitigated
12,537
8,937
Healing
7,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,735
1,139
0
583
6,529
2,089
0
1,906
4,623
0
14,787
L
Agni
2,011
256
0
650
5,598
2,272
0
4,467
1,131
20,677
0
W
Danzaburou
CarlosNoob14
Danzaburou
3,569
1,788
0
2,064
5,394
1,513
0
678
4,716
0
26,120
L
Kumbhakarna
CowChickenPig
Kumbhakarna
2,193
680
0
2,228
7,092
3,110
0
1,899
5,193
11,793
0
L
Guan Yu
DaWiz1146
Guan Yu
2,543
597
0
1,900
6,883
3,725
0
0
6,883
0
25,991
W
Nemesis
2,552
1,297
0
592
6,159
1,902
0
804
5,355
0
37,069
W
6,193
3,403
0
2,592
4,182
1,469
2,678
1,375
2,807
48,285
0
L
Izanami
YeraldoCR
Izanami
4,379
3,119
0
2,208
4,934
1,341
111
753
4,181
0
36,678
W
King Arthur
m-mr-greenbean
King Arthur
3,022
662
0
750
4,605
2,440
0
0
4,605
0
37,377
W
Cerberus
temp-437136
Cerberus
2,832
393
0
2,939
7,034
3,053
26
1,347
5,687
14,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,238
Gold Earned
22,270
305
Minions Killed
191
0
Camps Cleared
0
861,528
Distance Traveled
751,761
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,019
447
32
4
0
134,569
0
L
Agni
4,374
486
25
3
0
145,427
0
W
Danzaburou
4,519
502
40
4
0
151,941
2
L
Kumbhakarna
4,510
501
14
2
0
161,969
4
L
Guan Yu
4,735
526
49
5
0
147,138
5
W
Nemesis
5,925
658
85
9
0
209,672
1
W
Sol
6,652
739
82
9
0
161,701
0
L
Izanami
4,632
515
71
8
0
162,658
3
W
King Arthur
5,485
609
54
6
0
174,017
2
W
Cerberus
4,657
517
44
5
0
164,197
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role