Player Matchup

Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
LOGiiC-Dread
Guan Yu
Level 129
God Stats
1W - 4L
1,503 SR
Queue Stats
254W - 277L
1,539 Elo+
Solo
Nox
Nox
Turmaniac
Nox
Level 144
God Stats
0W - 3L
1,434 SR
Queue Stats
38W - 38L
1,520 Elo+
Solo
Team Averages
Level 144
1,479 SR
1,520 Elo+

VS

Team Averages
Level 124
1,604 SR
1,541 Elo+
Ne Zha
Ne Zha
Darkknight3980
Ne Zha
Level 145
God Stats
1W - 5L
1,631 SR
Queue Stats
51W - 60L
1,588 Elo+
Solo
Artemis
Artemis
ZaroOfficial
Artemis
Level 131
God Stats
4W - 0L
1,695 SR
Queue Stats
69W - 53L
1,570 Elo+
Solo
Cthulhu
Cthulhu
diablo13981
Cthulhu
Level 97
God Stats
8W - 5L
1,487 SR
Queue Stats
128W - 160L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 3 / 0
8,778
549
4,801
8,867
3,300
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
LOGiiC-Dread
Guan Yu
15
2 / 5 / 1
9,549
597
9,557
20,473
21,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
0 / 1 / 3
9,767
610
7,400
8,586
4,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 6
10,291
643
13,324
11,120
5,604
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
ZaroOfficial
Artemis
16
2 / 0 / 5
10,703
669
9,550
7,755
4,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
diablo13981
Cthulhu
16
5 / 0 / 4
11,932
746
11,059
14,196
17,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
3
Kills
9
9
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
3
0
0.33
W
2
3
6
1.67
L
Guan Yu
LOGiiC-Dread
Guan Yu
2
5
1
0.5
L
0
1
3
1.5
W
Artemis
ZaroOfficial
Artemis
2
0
5
4.5
W
Cthulhu
diablo13981
Cthulhu
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,758
Damage
33,933
37,926
Taken
33,071
29,165
Mitigated
26,846
7,524
Healing
11,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,801
1,402
142
1,655
8,867
3,300
0
2,513
6,354
0
27,304
W
13,324
3,617
0
3,163
11,120
5,604
800
2,681
8,139
0
43,448
L
Guan Yu
LOGiiC-Dread
Guan Yu
9,557
1,334
624
4,900
20,473
21,857
0
6,126
14,347
0
24,753
L
7,400
105
0
203
8,586
4,008
0
2,818
5,768
42,286
0
W
Artemis
ZaroOfficial
Artemis
9,550
4,566
0
3,926
7,755
4,034
1,982
1,741
5,752
0
50,573
W
Cthulhu
diablo13981
Cthulhu
11,059
789
226
4,367
14,196
17,208
422
3,264
10,537
40,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,094
Gold Earned
32,926
167
Minions Killed
199
5
Camps Cleared
10
723,095
Distance Traveled
904,390
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,778
549
59
4
2
188,769
1
W
Ne Zha
10,291
643
56
4
4
303,497
1
L
Guan Yu
9,549
597
26
2
0
274,222
2
L
Nox
9,767
610
82
5
3
260,104
2
W
Artemis
10,703
669
96
6
6
295,850
0
W
Cthulhu
11,932
746
47
3
0
305,043
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role