Player Matchup

Kuzenbo
Kuzenbo
Akuma27_CR
Kuzenbo
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
100W - 93L
1,697 Elo+
Solo
Ao Kuang
Ao Kuang
FaZe_Bicho69
Ao Kuang
Level 84
God Stats
22W - 14L
1,571 SR
Queue Stats
72W - 62L
1,540 Elo+
Solo
Ra
Ra
UrbanL3gend
Ra
Level 142
God Stats
12W - 16L
1,372 SR
Queue Stats
649W - 685L
1,503 Elo+
Solo
Fenrir
Fenrir
manilugo
Fenrir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 28L
1,506 Elo+
Solo
Shiva
Shiva
oBenson
Shiva
Level 154
God Stats
8W - 8L
1,615 SR
Queue Stats
234W - 245L
1,451 Elo+
Solo
Team Averages
Level 109
1,512 SR
1,539 Elo+

VS

Team Averages
Level 134
1,546 SR
1,479 Elo+
Arachne
Arachne
 
Arachne
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Asti-Dcallis
Baron Samedi
Level 127
God Stats
10W - 8L
1,401 SR
Queue Stats
25W - 28L
1,409 Elo+
Solo
Da Ji
Da Ji
TropicalMexican
Da Ji
Level 149
God Stats
2W - 0L
1,870 SR
Queue Stats
31W - 30L
1,563 Elo+
Solo
Vulcan
Vulcan
richdogg27
Vulcan
Level 132
God Stats
184W - 169L
1,457 SR
Queue Stats
493W - 539L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Akuma27_CR
Kuzenbo
16
0 / 2 / 8
11,211
1,019
5,897
18,087
27,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ao Kuang
FaZe_Bicho69
Ao Kuang
16
7 / 5 / 1
11,797
1,072
12,360
12,936
6,633
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
0 / 5 / 7
11,134
1,012
11,871
13,797
6,613
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
manilugo
Fenrir
16
1 / 2 / 4
10,491
954
8,793
13,135
6,658
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
oBenson
Shiva
16
2 / 1 / 1
10,195
927
8,436
13,081
10,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

195

VS

Team 2 Tickets

221

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
18
5 / 1 / 7
12,028
1,093
19,351
9,596
4,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
 
Neith
16
2 / 2 / 6
10,568
961
8,411
10,552
4,644
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Asti-Dcallis
Baron Samedi
17
1 / 2 / 8
11,468
1,043
13,360
8,218
3,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
7 / 2 / 4
12,227
1,112
15,498
12,174
5,526
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Vulcan
richdogg27
Vulcan
16
0 / 3 / 5
9,975
907
7,999
11,008
5,249
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
45
10
Kills
15
15
Deaths
10
21
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
1
7
8.5
W
Neith
 
Neith
2
2
6
2.5
L
Kuzenbo
Akuma27_CR
Kuzenbo
0
2
8
2
W
Baron Samedi
Asti-Dcallis
Baron Samedi
1
2
8
2.5
L
Ao Kuang
FaZe_Bicho69
Ao Kuang
7
5
1
1.5
W
7
2
4
4.5
L
0
5
7
0.7
L
Fenrir
manilugo
Fenrir
1
2
4
1.5
L
Shiva
oBenson
Shiva
2
1
1
2.5
W
Vulcan
richdogg27
Vulcan
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,357
Damage
64,619
71,036
Taken
51,548
57,779
Mitigated
23,774
10,488
Healing
13,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
19,351
16,451
0
5,023
9,596
4,469
0
4,520
4,791
0
31,630
W
Neith
 
Neith
8,411
5,262
0
546
10,552
4,644
0
5,813
4,661
0
16,288
L
Kuzenbo
Akuma27_CR
Kuzenbo
5,897
3,024
0
1,443
18,087
27,196
0
4,293
13,794
17,460
0
W
Baron Samedi
Asti-Dcallis
Baron Samedi
13,360
181
2,508
2,604
8,218
3,886
0
3,942
4,236
53,081
0
L
Ao Kuang
FaZe_Bicho69
Ao Kuang
12,360
2,741
107
2,125
12,936
6,633
0
3,318
9,618
17,840
0
W
15,498
3,421
0
3,093
12,174
5,526
0
8,493
3,589
0
36,013
L
11,871
917
2,377
2,720
13,797
6,613
0
4,079
9,718
57,020
0
L
Fenrir
manilugo
Fenrir
8,793
1,332
0
370
13,135
6,658
0
6,597
6,538
0
32,407
L
Shiva
oBenson
Shiva
8,436
852
0
1,346
13,081
10,679
0
3,072
10,009
0
25,870
W
Vulcan
richdogg27
Vulcan
7,999
4,953
0
0
11,008
5,249
0
7,360
3,352
26,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,828
Gold Earned
56,266
228
Minions Killed
230
5
Camps Cleared
11
1,101,441
Distance Traveled
1,086,625
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,028
1,093
34
3
3
207,746
0
W
Neith
10,568
961
18
2
1
174,110
0
L
Kuzenbo
11,211
1,019
17
2
3
224,305
0
W
Baron Samedi
11,468
1,043
87
8
2
214,745
0
L
Ao Kuang
11,797
1,072
13
1
2
221,718
0
W
Da Ji
12,227
1,112
48
4
5
230,459
0
L
Ra
11,134
1,012
119
11
0
209,189
0
L
Fenrir
10,491
954
46
4
0
241,535
0
L
Shiva
10,195
927
33
3
0
204,694
1
W
Vulcan
9,975
907
43
4
0
259,565
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role