Player Matchup

Medusa
Medusa
Bronze III
Lxer
Medusa
Bronze III
Level 30
God Stats
8W - 4L
1,500 SR
Queue Stats
18W - 13L
1,467 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 30
1,500 SR
1,467 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 33
1,500 SR
1,400 MMR
Sol
Sol
Bronze III
Fushiii
Sol
Bronze III
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Lxer
Medusa
15
5 / 0 / 0
9,101
1,138
8,304
6,909
3,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bans
UllrAgniAh Muzen CabKaliSkadi

VS

Bans
AphroditeHe BoHadesChronosCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
10
0 / 6 / 0
5,763
720
3,520
11,820
4,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
5
Kills
0
0
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sol
0
6
0
0
W
Medusa
Lxer
Medusa
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,304
Damage
3,520
6,909
Taken
11,820
3,121
Mitigated
4,681
2,593
Healing
1,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
3,520
1,417
0
1,286
11,820
4,681
0
112
10,547
19,733
1,684
W
Medusa
Lxer
Medusa
8,304
3,836
0
2,593
6,909
3,121
1,999
3,336
3,198
0
60,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,101
Gold Earned
5,763
103
Minions Killed
36
5
Camps Cleared
1
135,225
Distance Traveled
150,661
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,763
720
36
5
1
150,661
2
W
Medusa
9,101
1,138
103
13
5
135,225
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role