Player Matchup

Mulan
Mulan
AeonsReborn
Mulan
Level 160
God Stats
2W - 3L
1,588 SR
Queue Stats
158W - 166L
1,568 Elo+
Party 1
Nu Wa
Nu Wa
CielPhantomhivee
Nu Wa
Level 141
God Stats
87W - 79L
1,558 SR
Queue Stats
131W - 147L
1,495 Elo+
Solo
Nemesis
Nemesis
Ghettotastic3fo7
Nemesis
Level 154
God Stats
1W - 3L
1,138 SR
Queue Stats
233W - 253L
1,586 Elo+
Party 1
Neith
Neith
Pepe hands7563
Neith
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,517 Elo+
Solo
Ganesha
Ganesha
YeahIMemba
Ganesha
Level 97
God Stats
27W - 21L
1,676 SR
Queue Stats
117W - 114L
1,524 Elo+
Solo
Team Averages
Level 125
1,492 SR
1,538 Elo+

VS

Team Averages
Level 124
1,512 SR
1,536 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Asti-Dcallis
Vulcan
Level 127
God Stats
1W - 0L
1,426 SR
Queue Stats
15W - 11L
1,481 Elo+
Solo
Scylla
Scylla
Meiako
Scylla
Level 103
God Stats
46W - 67L
1,508 SR
Queue Stats
264W - 291L
1,555 Elo+
Solo
Awilix
Awilix
nielson1769
Awilix
Level 144
God Stats
5W - 2L
1,641 SR
Queue Stats
315W - 335L
1,551 Elo+
Solo
Bacchus
Bacchus
raiderroman76
Bacchus
Level 95
God Stats
2W - 1L
1,485 SR
Queue Stats
29W - 15L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 2
8,355
696
10,390
17,272
14,993
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
1 / 4 / 1
7,507
626
5,982
7,484
3,059
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 2 / 3
7,890
658
6,020
9,433
7,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
1 / 3 / 1
8,492
708
6,048
11,028
4,961
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
YeahIMemba
Ganesha
16
1 / 1 / 5
8,353
696
4,537
10,666
9,608
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
17
2 / 1 / 4
9,267
772
10,021
11,542
5,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Vulcan
17
4 / 3 / 4
9,858
822
12,605
8,475
3,292
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
Meiako
Scylla
16
3 / 1 / 2
9,148
762
8,767
8,238
3,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
15
5 / 3 / 3
8,872
739
8,760
10,227
4,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
14
0 / 0 / 7
8,651
721
5,751
8,278
10,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
6
Kills
14
14
Deaths
8
12
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
2
1
4
4
L
2
4
2
0.75
W
Vulcan
4
3
4
2
L
1
4
1
0.38
L
1
2
3
1.25
W
Scylla
Meiako
Scylla
3
1
2
4
L
1
3
1
0.5
L
Ganesha
YeahIMemba
Ganesha
1
1
5
3.5
W
Awilix
5
3
3
2.17
W
Bacchus
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,977
Damage
45,904
55,883
Taken
46,760
39,803
Mitigated
26,881
10,288
Healing
9,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
10,021
5,708
0
5,160
11,542
5,693
994
2,572
8,881
0
51,655
L
10,390
1,688
0
1,336
17,272
14,993
0
9,126
8,038
0
25,352
W
Vulcan
12,605
1,906
0
1,111
8,475
3,292
243
1,707
5,562
42,838
0
L
5,982
1,864
0
740
7,484
3,059
0
3,795
3,689
15,603
0
L
6,020
1,233
0
2,129
9,433
7,182
0
4,361
5,072
0
9,657
W
Scylla
Meiako
Scylla
8,767
761
0
1,069
8,238
3,024
627
1,801
6,264
43,674
0
L
6,048
2,252
0
3,279
11,028
4,961
0
4,377
6,633
0
39,799
L
Ganesha
YeahIMemba
Ganesha
4,537
0
152
2,652
10,666
9,608
0
5,368
5,298
25,447
0
W
Awilix
8,760
3,360
0
998
10,227
4,061
0
2,687
7,311
0
22,774
W
Bacchus
5,751
388
0
819
8,278
10,811
32
1,752
6,469
19,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,597
Gold Earned
45,796
203
Minions Killed
258
0
Camps Cleared
0
1,112,842
Distance Traveled
1,303,488
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,267
772
75
6
0
219,038
1
L
Mulan
8,355
696
48
4
0
256,327
1
W
Vulcan
9,858
822
84
7
0
272,284
3
L
Nu Wa
7,507
626
31
3
0
140,045
0
L
Nemesis
7,890
658
24
2
0
258,900
2
W
Scylla
9,148
762
59
5
0
259,263
4
L
Neith
8,492
708
86
7
0
223,879
1
L
Ganesha
8,353
696
14
1
0
233,691
0
W
Awilix
8,872
739
21
2
0
289,782
0
W
Bacchus
8,651
721
19
2
0
263,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role