Player Matchup

Cernunnos
Cernunnos
Gestrada11
Cernunnos
Level 36
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 23L
1,233 Elo+
Solo
Neith
Neith
Mr_fifty1fifty
Neith
Level 87
God Stats
354W - 409L
1,438 SR
Queue Stats
354W - 409L
1,378 Elo+
Solo
Thor
Thor
NotThatRight
Thor
Level 63
God Stats
3W - 1L
1,500 SR
Queue Stats
55W - 57L
1,415 Elo+
Solo
Poseidon
Poseidon
ZephyrusX4
Poseidon
Level 108
God Stats
40W - 31L
1,546 SR
Queue Stats
254W - 263L
1,484 Elo+
Party 1
Sol
Sol
biSHREKxual
Sol
Level 121
God Stats
164W - 136L
1,560 SR
Queue Stats
334W - 359L
1,482 Elo+
Party 1
Team Averages
Level 83
1,509 SR
1,398 Elo+

VS

Team Averages
Level 111
1,477 SR
1,401 Elo+
Chang'e
Chang'e
Emberisk
Chang'e
Level 125
God Stats
45W - 40L
1,538 SR
Queue Stats
114W - 113L
1,483 Elo+
Solo
Sobek
Sobek
ImmortalsWillDie
Sobek
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 154L
1,395 Elo+
Solo
Danzaburou
Danzaburou
Orchiric
Danzaburou
Level 147
God Stats
25W - 24L
1,525 SR
Queue Stats
80W - 83L
1,358 Elo+
Solo
Thanatos
Thanatos
Startmen
Thanatos
Level 56
God Stats
0W - 2L
1,263 SR
Queue Stats
25W - 48L
1,334 Elo+
Solo
Anubis
Anubis
ady_adryan
Anubis
Level 146
God Stats
10W - 9L
1,562 SR
Queue Stats
185W - 188L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Gestrada11
Cernunnos
8
1 / 5 / 1
5,411
541
3,777
9,423
2,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

9
1 / 1 / 1
5,732
573
6,560
6,336
2,117
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
3 / 1 / 2
5,959
596
3,011
5,278
1,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
ZephyrusX4
Poseidon
12
7 / 0 / 2
7,423
742
10,069
6,505
2,441
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 0 / 0
7,073
707
5,315
7,384
3,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Emberisk
Chang'e
11
0 / 3 / 0
5,481
548
3,707
8,808
3,554
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 0 / 3
5,146
515
2,862
10,709
7,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Orchiric
Danzaburou
9
5 / 3 / 0
6,127
613
9,206
7,785
2,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thanatos
Startmen
Thanatos
8
0 / 4 / 1
4,793
479
1,263
8,773
3,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
ady_adryan
Anubis
8
1 / 4 / 1
5,255
526
3,746
7,848
4,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
14
Kills
6
7
Deaths
14
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Emberisk
Chang'e
0
3
0
0
W
Cernunnos
Gestrada11
Cernunnos
1
5
1
0.3
L
0
0
3
1.5
W
1
1
1
1.5
W
3
1
2
4
L
Danzaburou
Orchiric
Danzaburou
5
3
0
1.67
L
Thanatos
Startmen
Thanatos
0
4
1
0.13
W
Poseidon
ZephyrusX4
Poseidon
7
0
2
8
L
Anubis
ady_adryan
Anubis
1
4
1
0.38
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,732
Damage
20,784
34,926
Taken
43,923
12,029
Mitigated
21,676
13,896
Healing
17,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Emberisk
Chang'e
3,707
409
0
3,028
8,808
3,554
0
4,577
4,231
38,811
0
W
Cernunnos
Gestrada11
Cernunnos
3,777
2,321
0
1,893
9,423
2,816
192
1,194
8,229
0
24,477
L
2,862
506
263
4,018
10,709
7,626
50
103
10,606
13,428
0
W
6,560
3,007
83
1,571
6,336
2,117
1,623
1,283
5,053
0
34,820
W
3,011
888
0
2,407
5,278
1,550
0
642
4,636
0
21,647
L
Danzaburou
Orchiric
Danzaburou
9,206
3,715
322
1,653
7,785
2,509
114
1,130
6,655
0
37,456
L
Thanatos
Startmen
Thanatos
1,263
212
0
5,106
8,773
3,386
0
3,351
5,422
0
22,112
W
Poseidon
ZephyrusX4
Poseidon
10,069
3,490
0
3,606
6,505
2,441
1,028
3,308
3,197
47,566
0
L
Anubis
ady_adryan
Anubis
3,746
370
54
2,589
7,848
4,601
0
5,485
2,363
28,418
2,912
W
5,315
2,567
0
4,336
7,384
3,105
140
3,707
3,677
46,523
6,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,598
Gold Earned
26,802
326
Minions Killed
246
0
Camps Cleared
0
952,637
Distance Traveled
920,081
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,481
548
75
8
0
174,969
3
W
Cernunnos
5,411
541
40
4
0
172,682
0
L
Sobek
5,146
515
15
2
0
206,812
1
W
Neith
5,732
573
57
6
0
184,078
3
W
Thor
5,959
596
53
5
0
215,250
0
L
Danzaburou
6,127
613
58
6
0
159,596
4
L
Thanatos
4,793
479
52
5
0
216,244
8
W
Poseidon
7,423
742
81
8
0
202,587
5
L
Anubis
5,255
526
46
5
0
162,460
0
W
Sol
7,073
707
95
10
0
178,040
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role