Player Matchup

Cthulhu
Cthulhu
NRC SANJO
Cthulhu
Level 153
God Stats
7W - 10L
1,344 SR
Queue Stats
578W - 555L
1,568 Elo+
Party 3
Fenrir
Fenrir
OvErLoRd32
Fenrir
Level 127
God Stats
5W - 1L
2,009 SR
Queue Stats
428W - 399L
1,487 Elo+
Party 2
Sobek
Sobek
TreChavis
Sobek
Level 65
God Stats
32W - 22L
1,522 SR
Queue Stats
407W - 367L
1,523 Elo+
Party 3
Janus
Janus
ZANTETSUKEN7
Janus
Level 119
God Stats
16W - 6L
1,529 SR
Queue Stats
54W - 43L
1,474 Elo+
Party 2
Medusa
Medusa
Zerfixzs
Medusa
Level 139
God Stats
4W - 4L
1,467 SR
Queue Stats
109W - 90L
1,558 Elo+
Party 3
Team Averages
Level 121
1,574 SR
1,522 Elo+

VS

Team Averages
Level 120
1,513 SR
1,546 Elo+
Susano
Susano
 
Susano
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
TheBearded_Lego
Sylvanus
Level 129
God Stats
15W - 11L
1,615 SR
Queue Stats
45W - 37L
1,662 Elo+
Party 1
Yu Huang
Yu Huang
TheSinfulFather
Yu Huang
Level 146
God Stats
1W - 5L
1,500 SR
Queue Stats
164W - 141L
1,540 Elo+
Party 1
Kuzenbo
Kuzenbo
W1goss
Kuzenbo
Level 118
God Stats
4W - 12L
1,397 SR
Queue Stats
318W - 334L
1,524 Elo+
Solo
Medusa
Medusa
sp0ntan3ousKING
Medusa
Level 83
God Stats
19W - 19L
1,551 SR
Queue Stats
65W - 69L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
NRC SANJO
Cthulhu
17
2 / 1 / 3
10,598
558
11,735
15,586
11,111
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
OvErLoRd32
Fenrir
15
6 / 6 / 2
9,291
489
9,628
19,633
8,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
TreChavis
Sobek
13
2 / 2 / 3
8,320
438
3,831
12,556
14,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
2 / 1 / 3
9,364
493
5,586
8,370
3,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
Zerfixzs
Medusa
18
2 / 0 / 2
10,420
548
7,268
10,840
4,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
14
3 / 3 / 4
8,692
457
10,103
16,688
6,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sylvanus
13
2 / 4 / 0
8,485
447
7,427
16,974
11,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yu Huang
15
2 / 3 / 3
9,286
489
6,757
8,563
3,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
W1goss
Kuzenbo
4
0 / 0 / 0
5,571
293
472
1,666
845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
2 / 5 / 0
8,470
446
9,128
16,234
5,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
14
Kills
9
10
Deaths
15
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
3
3
4
1.67
W
Cthulhu
NRC SANJO
Cthulhu
2
1
3
3.5
W
Fenrir
OvErLoRd32
Fenrir
6
6
2
1.17
L
Sylvanus
2
4
0
0.5
L
Yu Huang
2
3
3
1.17
W
Sobek
TreChavis
Sobek
2
2
3
1.75
L
Kuzenbo
W1goss
Kuzenbo
0
0
0
0
W
2
1
3
3.5
W
Medusa
Zerfixzs
Medusa
2
0
2
3
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,048
Damage
33,887
66,985
Taken
60,125
42,110
Mitigated
28,548
24,400
Healing
21,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
10,103
2,607
0
6,380
16,688
6,610
0
5,226
11,276
0
51,130
W
Cthulhu
NRC SANJO
Cthulhu
11,735
1,567
483
5,562
15,586
11,111
114
5,584
10,002
94,612
0
W
Fenrir
OvErLoRd32
Fenrir
9,628
2,316
0
5,920
19,633
8,890
0
2,873
16,760
0
56,439
L
Sylvanus
7,427
2,057
244
6,590
16,974
11,757
0
9,875
7,063
47,144
11,548
L
Yu Huang
6,757
384
16
2,270
8,563
3,584
0
4,302
4,087
73,787
0
W
Sobek
TreChavis
Sobek
3,831
534
0
3,780
12,556
14,252
0
2,723
9,833
19,995
0
L
Kuzenbo
W1goss
Kuzenbo
472
272
0
763
1,666
845
0
245
1,421
3,476
0
W
5,586
419
0
750
8,370
3,313
507
2,333
6,037
87,768
0
W
Medusa
Zerfixzs
Medusa
7,268
3,849
0
7,905
10,840
4,544
2,154
341
10,499
0
94,262
L
9,128
3,650
56
5,386
16,234
5,752
0
1,090
15,126
0
66,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,993
Gold Earned
40,504
609
Minions Killed
432
0
Camps Cleared
0
1,818,073
Distance Traveled
1,461,583
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,692
457
72
4
0
391,391
3
W
Cthulhu
10,598
558
184
10
0
384,584
6
W
Fenrir
9,291
489
73
4
0
360,814
3
L
Sylvanus
8,485
447
99
5
0
273,157
0
L
Yu Huang
9,286
489
143
8
0
327,945
1
W
Sobek
8,320
438
31
2
0
365,113
3
L
Kuzenbo
5,571
293
7
0
0
140,174
0
W
Janus
9,364
493
155
8
0
381,809
4
W
Medusa
10,420
548
166
9
0
325,753
3
L
Medusa
8,470
446
111
6
0
328,916
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role