Player Matchup

Skadi
Skadi
B546-274-107-233
Skadi
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 30L
1,071 Elo+
Party 3
Ymir
Ymir
EXXO IceWolf
Ymir
Level 57
God Stats
6W - 5L
1,580 SR
Queue Stats
144W - 185L
1,410 Elo+
Party 2
Cthulhu
Cthulhu
MrFluffAlpaka
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 16L
1,071 Elo+
Party 3
Bastet
Bastet
wizzli
Bastet
Level 127
God Stats
47W - 44L
1,521 SR
Queue Stats
322W - 367L
1,412 Elo+
Party 2
Guan Yu
Guan Yu
x__Akira-Yuki__x
Guan Yu
Level 5
God Stats
0W - 2L
1,245 SR
Queue Stats
2W - 16L
1,071 Elo+
Party 3
Team Averages
Level 62
1,469 SR
1,207 Elo+

VS

Team Averages
Level 59
1,538 SR
1,420 Elo+
Merlin
Merlin
Darklly_olo-44pl
Merlin
Level 66
God Stats
9W - 10L
1,487 SR
Queue Stats
78W - 72L
1,424 Elo+
Party 1
Atlas
Atlas
Nerfxd102YT
Atlas
Level 15
God Stats
7W - 4L
1,304 SR
Queue Stats
22W - 20L
1,222 Elo+
Party 1
Medusa
Medusa
WolfRehkitz189
Medusa
Level 105
God Stats
2W - 0L
1,449 SR
Queue Stats
11W - 3L
1,645 Elo+
Solo
King Arthur
King Arthur
gorogoldhand
King Arthur
Level 65
God Stats
4W - 3L
1,734 SR
Queue Stats
167W - 207L
1,409 Elo+
Solo
Fenrir
Fenrir
rodzyn125
Fenrir
Level 42
God Stats
4W - 1L
1,717 SR
Queue Stats
36W - 37L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 7
11,134
484
12,278
16,024
6,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
5 / 5 / 4
9,785
425
14,284
19,467
10,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
11
0 / 11 / 2
7,828
340
3,857
25,086
19,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
wizzli
Bastet
17
7 / 3 / 6
10,966
477
19,432
21,090
8,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
0 / 8 / 0
8,360
363
1,766
16,841
8,798
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 5 / 3
12,890
560
22,524
16,438
7,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 3 / 2
9,845
428
3,332
17,047
18,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
4 / 6 / 5
10,421
453
7,952
16,403
7,103
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
gorogoldhand
King Arthur
19
7 / 0 / 6
13,132
571
16,521
16,388
23,654
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
rodzyn125
Fenrir
17
6 / 4 / 11
11,608
505
13,465
22,047
11,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
57
16
Kills
30
31
Deaths
18
19
Assists
27
Player
Kills
Deaths
Assists
KDA
L
4
4
7
1.88
W
12
5
3
2.7
L
5
5
4
1.4
L
Cthulhu
0
11
2
0.09
W
1
3
2
0.67
W
4
6
5
1.08
W
King Arthur
gorogoldhand
King Arthur
7
0
6
10
W
Fenrir
rodzyn125
Fenrir
6
4
11
2.88
L
Bastet
wizzli
Bastet
7
3
6
3.33
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,617
Damage
63,794
98,508
Taken
88,323
54,251
Mitigated
69,069
21,928
Healing
13,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,278
4,900
0
7,633
16,024
6,099
870
2,567
13,457
0
86,087
W
22,524
1,699
195
3,397
16,438
7,443
696
4,136
12,302
100,983
0
L
14,284
2,337
0
3,075
19,467
10,769
0
6,227
13,240
71,203
0
L
Cthulhu
3,857
921
269
803
25,086
19,747
0
10,197
14,889
26,769
0
W
3,332
1,958
0
672
17,047
18,906
632
5,023
12,024
16,585
0
W
7,952
3,126
0
3,433
16,403
7,103
5,779
1,984
14,419
0
77,971
W
King Arthur
gorogoldhand
King Arthur
16,521
1,519
0
250
16,388
23,654
839
2,690
13,698
0
103,937
W
Fenrir
rodzyn125
Fenrir
13,465
3,753
0
5,610
22,047
11,963
0
4,308
17,739
0
75,821
L
Bastet
wizzli
Bastet
19,432
5,425
0
9,702
21,090
8,838
204
6,651
14,439
0
75,904
L
1,766
478
0
446
16,841
8,798
262
214
16,627
0
39,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,073
Gold Earned
57,896
429
Minions Killed
557
0
Camps Cleared
0
2,036,799
Distance Traveled
2,123,011
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
11,134
484
137
6
0
400,050
0
W
Merlin
12,890
560
150
7
0
393,981
1
L
Ymir
9,785
425
89
4
0
394,545
5
L
Cthulhu
7,828
340
36
2
0
347,718
0
W
Atlas
9,845
428
26
1
0
372,446
0
W
Medusa
10,421
453
117
5
0
423,627
0
W
King Arthur
13,132
571
185
8
0
435,907
0
W
Fenrir
11,608
505
79
3
0
497,050
4
L
Bastet
10,966
477
104
5
0
488,895
9
L
Guan Yu
8,360
363
63
3
0
405,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role