Player Matchup

Achilles
Achilles
DavyJ0nes123
Achilles
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,385 Elo+
Party 2
Anhur
Anhur
Tambalamba
Anhur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,373 Elo+
Party 2
Athena
Athena
Torme
Athena
Level 147
God Stats
0W - 2L
1,285 SR
Queue Stats
107W - 116L
1,471 Elo+
Solo
Chiron
Chiron
Vesteng
Chiron
Level 109
God Stats
1W - 1L
1,913 SR
Queue Stats
1W - 5L
1,281 Elo+
Solo
Baron Samedi
Baron Samedi
o_opsi
Baron Samedi
Level 151
God Stats
5W - 2L
1,486 SR
Queue Stats
731W - 734L
1,421 Elo+
Solo
Team Averages
Level 92
1,537 SR
1,386 Elo+

VS

Team Averages
Level 112
1,471 SR
1,548 Elo+
Cupid
Cupid
Delkard
Cupid
Level 126
God Stats
3W - 2L
1,427 SR
Queue Stats
179W - 142L
1,584 Elo+
Party 1
He Bo
He Bo
Norohlwaik
He Bo
Level 133
God Stats
1W - 5L
1,289 SR
Queue Stats
369W - 348L
1,592 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Scheggele
Ah Muzen Cab
Level 117
God Stats
9W - 5L
1,500 SR
Queue Stats
513W - 530L
1,472 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TreiseDo
Morgan Le Fay
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 81L
1,543 Elo+
Party 1
Amaterasu
Amaterasu
Vixbag
Amaterasu
Level 159
God Stats
3W - 1L
1,638 SR
Queue Stats
306W - 284L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DavyJ0nes123
Achilles
19
8 / 6 / 17
12,320
770
15,291
24,224
24,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Anhur
18
4 / 5 / 13
11,363
710
12,222
21,171
9,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Athena
Torme
Athena
16
2 / 7 / 16
11,010
688
8,140
26,723
34,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
Vesteng
Chiron
20
12 / 3 / 16
13,153
822
29,209
24,401
13,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
o_opsi
Baron Samedi
20
9 / 3 / 16
12,099
756
20,561
17,144
14,209
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Delkard
Cupid
20
10 / 4 / 12
12,848
803
29,479
20,867
9,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
17
2 / 8 / 19
11,048
691
14,533
15,065
4,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
Scheggele
Ah Muzen Cab
18
1 / 5 / 14
10,782
674
20,507
16,870
8,110
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
TreiseDo
Morgan Le Fay
18
7 / 9 / 10
12,226
764
15,653
18,050
7,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Vixbag
Amaterasu
19
4 / 9 / 17
12,958
810
14,791
31,306
29,848
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
96
35
Kills
24
24
Deaths
35
78
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Achilles
DavyJ0nes123
Achilles
8
6
17
2.75
W
Cupid
Delkard
Cupid
10
4
12
4
W
He Bo
2
8
19
1.44
W
Ah Muzen Cab
Scheggele
Ah Muzen Cab
1
5
14
1.6
L
Anhur
4
5
13
2.1
L
Athena
Torme
Athena
2
7
16
1.43
W
Morgan Le Fay
TreiseDo
Morgan Le Fay
7
9
10
1.33
L
Chiron
Vesteng
Chiron
12
3
16
6.67
W
Amaterasu
Vixbag
Amaterasu
4
9
17
1.39
L
Baron Samedi
o_opsi
Baron Samedi
9
3
16
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,423
Damage
94,963
113,663
Taken
102,158
96,921
Mitigated
60,688
48,617
Healing
35,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
DavyJ0nes123
Achilles
15,291
4,957
3,104
5,993
24,224
24,858
737
5,648
18,576
173
20,527
W
Cupid
Delkard
Cupid
29,479
11,834
2,607
7,455
20,867
9,908
4,623
5,828
14,893
0
64,929
W
He Bo
14,533
873
1,218
1,537
15,065
4,979
903
4,370
10,617
20,919
0
W
Ah Muzen Cab
Scheggele
Ah Muzen Cab
20,507
4,901
1,031
5,671
16,870
8,110
224
5,452
11,254
0
37,056
L
Anhur
12,222
4,949
3,138
4,096
21,171
9,258
1,861
6,786
14,385
0
23,895
L
Athena
Torme
Athena
8,140
1,522
2,219
3,398
26,723
34,827
541
6,357
20,366
15,546
0
W
Morgan Le Fay
TreiseDo
Morgan Le Fay
15,653
2,079
753
1,899
18,050
7,843
624
3,936
13,962
26,456
0
L
Chiron
Vesteng
Chiron
29,209
8,756
3,963
8,870
24,401
13,769
2,378
7,591
16,802
0
52,068
W
Amaterasu
Vixbag
Amaterasu
14,791
6,781
4,020
9,080
31,306
29,848
1,001
9,194
21,739
0
25,628
L
Baron Samedi
o_opsi
Baron Samedi
20,561
710
8,302
5,534
17,144
14,209
183
3,804
13,340
38,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,945
Gold Earned
59,862
187
Minions Killed
153
0
Camps Cleared
0
1,382,149
Distance Traveled
1,423,246
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
12,320
770
13
1
0
294,153
2
W
Cupid
12,848
803
64
4
0
286,183
0
W
He Bo
11,048
691
16
1
0
281,173
0
W
Ah Muzen Cab
10,782
674
34
2
0
292,211
1
L
Anhur
11,363
710
34
2
0
263,611
4
L
Athena
11,010
688
24
2
0
262,364
5
W
Morgan Le Fay
12,226
764
25
2
0
280,277
2
L
Chiron
13,153
822
67
4
0
313,759
1
W
Amaterasu
12,958
810
14
1
0
283,402
1
L
Baron Samedi
12,099
756
49
3
0
248,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role