Player Matchup

Janus
Janus
Alamps
Janus
Level 68
God Stats
2W - 2L
1,285 SR
Queue Stats
88W - 78L
1,499 Elo+
Solo
Hun Batz
Hun Batz
IIIILEOIIII
Hun Batz
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 64L
1,485 Elo+
Party 1
Terra
Terra
Wiccann
Terra
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 36L
1,424 Elo+
Solo
Cliodhna
Cliodhna
llllMIKEllll
Cliodhna
Level 146
God Stats
0W - 2L
1,282 SR
Queue Stats
79W - 74L
1,572 Elo+
Party 1
Jormungandr
Jormungandr
xH4des
Jormungandr
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,816 Elo+
Solo
Team Averages
Level 129
1,413 SR
1,559 Elo+

VS

Team Averages
Level 97
1,525 SR
1,512 Elo+
Izanami
Izanami
 
Izanami
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
DonBarba
Ratatoskr
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
117W - 142L
1,422 Elo+
Solo
He Bo
He Bo
Dragnat
He Bo
Level 127
God Stats
5W - 2L
1,625 SR
Queue Stats
105W - 96L
1,578 Elo+
Solo
Horus
Horus
Merxy_X
Horus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,547 Elo+
Solo
Vulcan
Vulcan
samuelfronzax
Vulcan
Level 143
God Stats
3W - 3L
1,500 SR
Queue Stats
163W - 180L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Alamps
Janus
20
6 / 4 / 8
12,519
696
18,872
21,748
13,503
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
IIIILEOIIII
Hun Batz
17
4 / 7 / 6
11,005
611
22,738
20,850
12,945
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Terra
Wiccann
Terra
19
2 / 3 / 13
12,120
673
11,614
31,779
49,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
llllMIKEllll
Cliodhna
17
8 / 9 / 6
11,575
643
16,519
23,786
15,335
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
xH4des
Jormungandr
19
0 / 5 / 17
12,557
698
19,695
34,761
47,121
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
11 / 3 / 15
14,428
802
34,594
21,416
12,770
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ratatoskr
DonBarba
Ratatoskr
18
2 / 7 / 14
11,555
642
9,638
21,556
17,363
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
Dragnat
He Bo
20
8 / 2 / 14
13,430
746
28,024
14,355
8,102
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
Merxy_X
Horus
20
1 / 2 / 18
12,177
677
7,789
31,105
40,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
6 / 6 / 14
12,770
709
30,471
21,156
12,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
103
20
Kills
28
28
Deaths
20
50
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
11
3
15
6.17
L
Janus
Alamps
Janus
6
4
8
2.5
W
Ratatoskr
DonBarba
Ratatoskr
2
7
14
1.29
W
He Bo
Dragnat
He Bo
8
2
14
7.5
L
Hun Batz
IIIILEOIIII
Hun Batz
4
7
6
1
W
Horus
Merxy_X
Horus
1
2
18
5
L
Terra
Wiccann
Terra
2
3
13
2.83
L
Cliodhna
llllMIKEllll
Cliodhna
8
9
6
1.22
W
6
6
14
2.17
L
Jormungandr
xH4des
Jormungandr
0
5
17
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,438
Damage
110,516
132,924
Taken
109,588
138,139
Mitigated
90,680
44,076
Healing
45,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
34,594
22,532
2,591
5,109
21,416
12,770
4,251
8,053
13,363
0
72,038
L
Janus
Alamps
Janus
18,872
1,195
3,170
3,708
21,748
13,503
1,204
9,290
12,458
51,019
0
W
Ratatoskr
DonBarba
Ratatoskr
9,638
2,346
2,766
2,615
21,556
17,363
1,787
7,491
14,065
0
18,075
W
He Bo
Dragnat
He Bo
28,024
1,700
2,044
1,364
14,355
8,102
1,443
8,298
6,057
45,458
0
L
Hun Batz
IIIILEOIIII
Hun Batz
22,738
3,278
2,044
2,191
20,850
12,945
0
12,020
8,830
0
42,111
W
Horus
Merxy_X
Horus
7,789
3,760
8,342
13,063
31,105
40,145
130
14,094
17,011
0
13,964
L
Terra
Wiccann
Terra
11,614
1,532
11,767
8,365
31,779
49,235
792
12,883
18,896
18,985
0
L
Cliodhna
llllMIKEllll
Cliodhna
16,519
2,277
1,962
1,127
23,786
15,335
25
11,011
12,775
0
30,904
W
30,471
11,942
3,683
3,771
21,156
12,300
34
12,245
8,911
59,264
0
L
Jormungandr
xH4des
Jormungandr
19,695
3,158
5,419
4,323
34,761
47,121
251
13,291
21,470
46,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,776
Gold Earned
64,360
201
Minions Killed
192
0
Camps Cleared
0
1,569,430
Distance Traveled
1,684,747
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,428
802
82
5
0
302,390
1
L
Janus
12,519
696
75
4
0
318,747
3
W
Ratatoskr
11,555
642
20
1
0
362,293
4
W
He Bo
13,430
746
36
2
0
363,425
1
L
Hun Batz
11,005
611
40
2
0
328,371
3
W
Horus
12,177
677
6
0
0
327,585
1
L
Terra
12,120
673
13
1
0
343,096
0
L
Cliodhna
11,575
643
35
2
0
279,299
3
W
Vulcan
12,770
709
48
3
0
329,054
1
L
Jormungandr
12,557
698
38
2
0
299,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role