Player Matchup

Morgan Le Fay
Morgan Le Fay
Absorbs
Morgan Le Fay
Level 100
God Stats
7W - 1L
1,754 SR
Queue Stats
480W - 112L
1,949 Elo+
Party 1
Heimdallr
Heimdallr
Brendar
Heimdallr
Level 160
God Stats
23W - 1L
2,098 SR
Queue Stats
1,863W - 115L
2,114 Elo+
Party 1
Sylvanus
Sylvanus
Gospeedrcer
Sylvanus
Level 153
God Stats
3W - 1L
1,687 SR
Queue Stats
222W - 128L
1,712 Elo+
Party 1
Hel
Hel
Izanami
Hel
Level 160
God Stats
201W - 18L
2,078 SR
Queue Stats
1,546W - 143L
2,044 Elo+
Party 1
Horus
Horus
Jeez
Horus
Level 160
God Stats
20W - 2L
2,100 SR
Queue Stats
326W - 33L
2,032 Elo+
Party 1
Team Averages
Level 147
1,943 SR
1,970 Elo+

VS

Team Averages
Level 135
1,465 SR
1,573 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Arminys
Hera
Level 104
God Stats
11W - 17L
1,550 SR
Queue Stats
88W - 85L
1,510 Elo+
Solo
Olorun
Olorun
Qwahzi
Olorun
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 88L
1,541 Elo+
Solo
Mercury
Mercury
darkknyght
Mercury
Level 160
God Stats
2W - 8L
1,274 SR
Queue Stats
435W - 454L
1,607 Elo+
Solo
Erlang Shen
Erlang Shen
maxteito
Erlang Shen
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 30L
1,704 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Absorbs
Morgan Le Fay
17
1 / 0 / 18
11,243
1,124
15,560
12,612
7,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Brendar
Heimdallr
17
8 / 2 / 14
12,130
1,213
24,670
16,166
9,585
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
Gospeedrcer
Sylvanus
17
2 / 2 / 16
11,462
1,146
13,300
14,755
19,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hel
17
7 / 1 / 11
11,769
1,177
10,125
9,892
5,611
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Horus
Jeez
Horus
17
5 / 1 / 17
11,269
1,127
9,110
15,722
20,741
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

262

VS

Team 2 Tickets

122

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
0 / 0 / 5
9,917
992
16,299
4,107
3,381
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hera
Arminys
Hera
16
2 / 6 / 4
10,895
1,090
16,381
12,383
5,268
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
Qwahzi
Olorun
15
1 / 8 / 1
10,158
1,016
8,029
21,350
8,799
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
darkknyght
Mercury
16
2 / 4 / 2
10,506
1,051
10,864
15,418
6,943
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Erlang Shen
maxteito
Erlang Shen
16
1 / 5 / 5
10,560
1,056
11,527
23,665
28,066
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
23
23
Kills
6
6
Deaths
23
76
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
0
5
2.5
W
Morgan Le Fay
Absorbs
Morgan Le Fay
1
0
18
10
L
Hera
Arminys
Hera
2
6
4
0.67
W
Heimdallr
Brendar
Heimdallr
8
2
14
7.5
W
Sylvanus
Gospeedrcer
Sylvanus
2
2
16
5
W
Hel
7
1
11
12.5
W
Horus
Jeez
Horus
5
1
17
13.5
L
Olorun
Qwahzi
Olorun
1
8
1
0.19
L
Mercury
darkknyght
Mercury
2
4
2
0.75
L
Erlang Shen
maxteito
Erlang Shen
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,765
Damage
63,100
69,147
Taken
76,923
62,088
Mitigated
52,457
33,332
Healing
9,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
16,299
320
0
1,240
4,107
3,381
0
2,545
1,562
29,203
0
W
Morgan Le Fay
Absorbs
Morgan Le Fay
15,560
715
0
492
12,612
7,093
0
7,915
4,697
55,046
0
L
Hera
Arminys
Hera
16,381
3,281
138
1,023
12,383
5,268
0
7,506
4,877
43,481
0
W
Heimdallr
Brendar
Heimdallr
24,670
15,640
0
2,124
16,166
9,585
0
9,817
6,349
0
48,931
W
Sylvanus
Gospeedrcer
Sylvanus
13,300
1,238
6,351
4,871
14,755
19,058
0
8,518
6,237
20,897
0
W
Hel
10,125
222
8,732
5,473
9,892
5,611
0
6,362
3,530
22,450
0
W
Horus
Jeez
Horus
9,110
3,145
2,229
3,060
15,722
20,741
0
8,630
7,092
0
15,576
L
Olorun
Qwahzi
Olorun
8,029
5,399
418
2,091
21,350
8,799
0
10,823
10,527
22,521
0
L
Mercury
darkknyght
Mercury
10,864
2,906
0
0
15,418
6,943
0
8,081
7,337
0
28,352
L
Erlang Shen
maxteito
Erlang Shen
11,527
5,082
0
4,492
23,665
28,066
0
10,030
13,635
561
21,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,873
Gold Earned
52,036
223
Minions Killed
219
8
Camps Cleared
8
1,077,790
Distance Traveled
1,106,864
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,917
992
30
3
1
205,564
3
W
Morgan Le Fay
11,243
1,124
87
9
2
227,848
2
L
Hera
10,895
1,090
71
7
1
184,624
0
W
Heimdallr
12,130
1,213
77
8
2
199,105
4
W
Sylvanus
11,462
1,146
25
3
0
186,137
2
W
Hel
11,769
1,177
25
3
1
239,670
0
W
Horus
11,269
1,127
9
1
3
225,030
0
L
Olorun
10,158
1,016
47
5
2
219,369
0
L
Mercury
10,506
1,051
55
6
3
277,732
0
L
Erlang Shen
10,560
1,056
16
2
1
219,575
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role