Player Matchup

Jormungandr
Jormungandr
LordPushead
Jormungandr
Level 129
God Stats
19W - 27L
1,451 SR
Queue Stats
925W - 1,246L
1,375 Elo+
Solo
Olorun
Olorun
MemefulDaddy
Olorun
Level 142
God Stats
15W - 19L
1,604 SR
Queue Stats
173W - 157L
1,543 Elo+
Solo
Ullr
Ullr
thepurplekilla
Ullr
Level 101
God Stats
14W - 27L
1,385 SR
Queue Stats
100W - 149L
1,354 Elo+
Solo
Team Averages
Level 124
1,480 SR
1,424 Elo+

VS

Team Averages
Level 86
1,642 SR
1,409 Elo+
Ymir
Ymir
MarceloTheRock
Ymir
Level 106
God Stats
2W - 1L
1,555 SR
Queue Stats
18W - 19L
1,545 Elo+
Solo
Hachiman
Hachiman
Vi11ageSn1p3r
Hachiman
Level 64
God Stats
3W - 3L
1,545 SR
Queue Stats
19W - 33L
1,346 Elo+
Party 1
Chang'e
Chang'e
Virsune
Chang'e
Level 89
God Stats
3W - 1L
1,826 SR
Queue Stats
23W - 40L
1,336 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
LordPushead
Jormungandr
13
3 / 3 / 7
8,151
741
9,668
10,836
8,787
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Olorun
13
1 / 0 / 9
8,085
735
6,496
6,076
2,726
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

13
7 / 1 / 3
8,670
788
11,794
7,877
3,285
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 1
7,371
670
5,241
13,338
11,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
Vi11ageSn1p3r
Hachiman
10
0 / 5 / 2
6,670
606
3,965
10,868
4,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
Virsune
Chang'e
10
1 / 2 / 3
7,068
643
5,101
8,798
3,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
11
Kills
4
4
Deaths
11
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
LordPushead
Jormungandr
3
3
7
2.17
L
3
4
1
0.88
W
Olorun
1
0
9
5.5
L
Hachiman
Vi11ageSn1p3r
Hachiman
0
5
2
0.2
L
Chang'e
Virsune
Chang'e
1
2
3
1.25
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,958
Damage
14,307
24,789
Taken
33,004
14,798
Mitigated
18,934
7,234
Healing
3,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
LordPushead
Jormungandr
9,668
2,258
0
1,920
10,836
8,787
503
5,635
4,935
28,911
0
L
5,241
1,418
0
119
13,338
11,656
0
6,279
7,059
14,102
0
W
Olorun
6,496
2,425
1,482
1,964
6,076
2,726
691
2,383
3,645
26,740
0
L
Hachiman
Vi11ageSn1p3r
Hachiman
3,965
895
0
674
10,868
4,175
0
5,383
5,485
0
22,907
L
Chang'e
Virsune
Chang'e
5,101
940
923
1,435
8,798
3,103
0
5,016
3,782
15,079
0
W
11,794
4,957
0
1,868
7,877
3,285
346
2,315
5,398
0
26,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,906
Gold Earned
21,109
126
Minions Killed
80
7
Camps Cleared
2
578,561
Distance Traveled
472,821
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,151
741
39
4
4
188,731
3
L
Ymir
7,371
670
16
1
0
164,928
3
W
Olorun
8,085
735
50
5
2
194,640
3
L
Hachiman
6,670
606
37
3
1
181,504
3
L
Chang'e
7,068
643
27
2
1
126,389
1
W
Ullr
8,670
788
37
3
1
195,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role