Player Matchup

Arachne
Arachne
 
Arachne
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
K1llaC4m1610
Persephone
Level 116
God Stats
2W - 3L
1,430 SR
Queue Stats
263W - 278L
1,488 Elo+
Solo
Jing Wei
Jing Wei
L0n3starH1tman
Jing Wei
Level 143
God Stats
4W - 6L
1,334 SR
Queue Stats
299W - 271L
1,526 Elo+
Solo
Set
Set
Mitjow
Set
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 46L
1,586 Elo+
Solo
Izanami
Izanami
SweatyMule
Izanami
Level 109
God Stats
6W - 8L
1,416 SR
Queue Stats
272W - 236L
1,504 Elo+
Solo
Team Averages
Level 124
1,436 SR
1,521 Elo+

VS

Team Averages
Level 90
1,478 SR
1,440 Elo+
Rama
Rama
Aerith417_
Rama
Level 18
God Stats
2W - 2L
1,714 SR
Queue Stats
169W - 170L
1,511 Elo+
Solo
Mercury
Mercury
Samurai Jack 12
Mercury
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 109L
1,406 Elo+
Party 1
Ah Puch
Ah Puch
WoundedEagle22
Ah Puch
Level 51
God Stats
2W - 1L
1,308 SR
Queue Stats
23W - 17L
1,404 Elo+
Party 1
Vamana
Vamana
calaveroso mag
Vamana
Level 125
God Stats
5W - 4L
1,532 SR
Queue Stats
230W - 249L
1,421 Elo+
Solo
Anubis
Anubis
fexjn
Anubis
Level 147
God Stats
8W - 6L
1,335 SR
Queue Stats
330W - 312L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
0 / 3 / 5
6,200
689
2,869
6,361
3,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Persephone
K1llaC4m1610
Persephone
5
0 / 1 / 0
5,398
600
332
1,187
443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
15
1 / 3 / 1
7,573
841
8,649
8,139
3,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Set
Mitjow
Set
16
5 / 3 / 4
8,091
899
8,471
9,636
5,722
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
SweatyMule
Izanami
16
5 / 5 / 3
8,674
964
6,558
9,001
3,499
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 8
9,283
1,031
5,468
7,922
3,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
3 / 4 / 7
8,322
925
3,268
7,334
2,753
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
3 / 2 / 8
8,522
947
8,115
7,606
3,238
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
3 / 2 / 9
8,514
946
7,104
15,341
18,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
fexjn
Anubis
16
3 / 3 / 7
9,003
1,000
7,030
6,313
2,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
54
11
Kills
15
15
Deaths
13
13
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
3
5
0.83
W
3
2
8
3.5
L
Persephone
K1llaC4m1610
Persephone
0
1
0
0
L
Jing Wei
1
3
1
0.5
L
Set
Mitjow
Set
5
3
4
2.33
W
3
4
7
1.63
L
Izanami
SweatyMule
Izanami
5
5
3
1.3
W
3
2
8
3.5
W
3
2
9
3.75
W
Anubis
fexjn
Anubis
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,879
Damage
30,985
34,324
Taken
44,516
16,322
Mitigated
31,306
7,830
Healing
21,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,869
2,364
559
1,381
6,361
3,241
0
3,255
2,883
0
3,529
W
5,468
2,891
626
1,927
7,922
3,663
2,684
0
7,922
0
17,459
L
Persephone
K1llaC4m1610
Persephone
332
0
27
138
1,187
443
0
686
472
332
0
L
Jing Wei
8,649
6,088
660
2,082
8,139
3,417
52
3,540
4,325
0
22,213
L
Set
Mitjow
Set
8,471
3,102
148
1,660
9,636
5,722
0
3,960
5,305
0
18,818
W
3,268
389
1,863
835
7,334
2,753
1,202
0
7,334
0
7,313
L
Izanami
SweatyMule
Izanami
6,558
2,423
439
736
9,001
3,499
104
3,152
5,480
0
19,817
W
8,115
658
380
2,432
7,606
3,238
1,443
172
7,434
21,946
0
W
7,104
3,016
2,185
8,633
15,341
18,821
582
160
15,181
0
12,640
W
Anubis
fexjn
Anubis
7,030
170
1,175
1,026
6,313
2,831
1,703
0
6,313
21,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,936
Gold Earned
43,644
95
Minions Killed
137
0
Camps Cleared
0
661,622
Distance Traveled
922,041
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,200
689
4
0
0
114,068
0
W
Rama
9,283
1,031
37
4
0
155,106
0
L
Persephone
5,398
600
0
0
0
30,154
0
L
Jing Wei
7,573
841
29
3
0
184,201
1
L
Set
8,091
899
21
2
0
183,308
2
W
Mercury
8,322
925
11
1
0
216,236
0
L
Izanami
8,674
964
41
5
0
149,891
1
W
Ah Puch
8,522
947
42
5
0
192,300
0
W
Vamana
8,514
946
14
2
0
218,102
2
W
Anubis
9,003
1,000
33
4
0
140,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role