Player Matchup

Tiamat
Tiamat
Pezzadamezza
Tiamat
Level 160
God Stats
2W - 6L
1,187 SR
Queue Stats
209W - 210L
1,580 Elo+
Solo
Aphrodite
Aphrodite
UBxx
Aphrodite
Level 7
God Stats
0W - 2L
1,306 SR
Queue Stats
0W - 5L
1,146 Elo+
Party 1
Xbalanque
Xbalanque
XSalemX
Xbalanque
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,146 Elo+
Party 1
Fenrir
Fenrir
dannyrusty19
Fenrir
Level 6
God Stats
0W - 5L
1,221 SR
Queue Stats
0W - 7L
1,146 Elo+
Party 1
Cerberus
Cerberus
slimlim
Cerberus
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 8L
1,146 Elo+
Party 1
Team Averages
Level 51
1,343 SR
1,233 Elo+

VS

Team Averages
Level 152
1,755 SR
1,786 Elo+
Neith
Neith
JoeMoment
Neith
Level 160
God Stats
2W - 0L
1,739 SR
Queue Stats
127W - 47L
1,747 Elo+
Party 2
Da Ji
Da Ji
Marking
Da Ji
Level 124
God Stats
11W - 3L
1,910 SR
Queue Stats
470W - 177L
1,741 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Merlinone
Morgan Le Fay
Level 160
God Stats
15W - 5L
1,891 SR
Queue Stats
588W - 183L
1,813 Elo+
Party 2
Shiva
Shiva
PrettyHectic
Shiva
Level 156
God Stats
6W - 2L
1,733 SR
Queue Stats
279W - 74L
1,853 Elo+
Party 2
Sol
Sol
Wesmond
Sol
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
567W - 182L
1,773 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
0 / 2 / 1
5,716
520
2,723
6,514
3,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Aphrodite
UBxx
Aphrodite
7
1 / 3 / 1
5,191
472
1,814
5,731
2,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Xbalanque
XSalemX
Xbalanque
7
0 / 4 / 1
4,387
399
3,166
8,727
2,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
7
1 / 3 / 0
5,102
464
1,839
8,077
2,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cerberus
slimlim
Cerberus
9
1 / 4 / 0
4,897
445
2,403
9,244
5,925
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JoeMoment
Neith
13
4 / 0 / 5
7,778
707
9,055
5,037
2,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Da Ji
Marking
Da Ji
10
5 / 1 / 2
6,495
590
4,931
7,292
2,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
Merlinone
Morgan Le Fay
12
1 / 1 / 2
6,910
628
4,036
5,076
2,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

6
1 / 1 / 2
4,973
452
1,524
6,211
1,983
Sol
12
5 / 0 / 1
7,474
679
8,898
8,517
2,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
3
Kills
16
16
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
JoeMoment
Neith
4
0
5
6.5
W
Da Ji
Marking
Da Ji
5
1
2
6
W
Morgan Le Fay
Merlinone
Morgan Le Fay
1
1
2
2
L
Tiamat
0
2
1
0.25
W
1
1
2
2
L
Aphrodite
UBxx
Aphrodite
1
3
1
0.5
W
Sol
5
0
1
5.5
L
Xbalanque
XSalemX
Xbalanque
0
4
1
0.13
L
Fenrir
1
3
0
0.33
L
Cerberus
slimlim
Cerberus
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,945
Damage
28,444
38,293
Taken
32,133
18,024
Mitigated
12,208
7,472
Healing
14,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
JoeMoment
Neith
9,055
4,428
0
3,150
5,037
2,422
2,414
1,236
3,801
0
62,554
W
Da Ji
Marking
Da Ji
4,931
1,663
0
3,622
7,292
2,916
0
1,298
5,924
0
35,336
W
Morgan Le Fay
Merlinone
Morgan Le Fay
4,036
238
0
1,070
5,076
2,074
0
2,231
2,629
50,797
0
L
Tiamat
2,723
440
0
1,558
6,514
3,927
0
2,050
4,356
30,830
0
W
1,524
457
0
625
6,211
1,983
0
888
5,283
0
13,424
L
Aphrodite
UBxx
Aphrodite
1,814
251
898
2,216
5,731
2,856
310
2,946
2,785
13,708
0
W
Sol
8,898
2,988
0
6,081
8,517
2,813
1,296
961
7,556
55,712
0
L
Xbalanque
XSalemX
Xbalanque
3,166
1,896
0
1,136
8,727
2,657
708
4,459
4,268
0
18,131
L
Fenrir
1,839
703
0
471
8,077
2,659
602
2,347
5,660
0
16,285
L
Cerberus
slimlim
Cerberus
2,403
311
0
1,193
9,244
5,925
0
920
8,290
13,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,293
Gold Earned
33,630
176
Minions Killed
396
0
Camps Cleared
0
1,012,349
Distance Traveled
976,821
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,778
707
105
10
0
195,788
5
W
Da Ji
6,495
590
65
6
0
241,014
2
W
Morgan Le Fay
6,910
628
111
10
0
192,171
5
L
Tiamat
5,716
520
68
6
0
215,344
4
W
Shiva
4,973
452
16
1
0
136,804
1
L
Aphrodite
5,191
472
15
1
0
182,507
1
W
Sol
7,474
679
99
9
0
211,044
0
L
Xbalanque
4,387
399
38
3
0
195,546
1
L
Fenrir
5,102
464
31
3
0
229,481
0
L
Cerberus
4,897
445
24
2
0
189,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role