Player Matchup

Cthulhu
Cthulhu
ST3ALTHxMaTrIx
Cthulhu
Level 66
God Stats
8W - 5L
1,553 SR
Queue Stats
38W - 26L
1,631 Elo+
Solo
Serqet
Serqet
Shine_Brightest
Serqet
Level 115
God Stats
6W - 9L
1,755 SR
Queue Stats
185W - 269L
1,359 Elo+
Solo
Vulcan
Vulcan
needless2010
Vulcan
Level 81
God Stats
41W - 64L
1,493 SR
Queue Stats
224W - 315L
1,382 Elo+
Solo
Team Averages
Level 87
1,601 SR
1,457 Elo+

VS

Team Averages
Level 48
1,476 SR
1,472 Elo+
Tiamat
Tiamat
EragonTheHunter
Tiamat
Level 67
God Stats
0W - 2L
1,357 SR
Queue Stats
6W - 4L
1,551 Elo+
Party 1
Chaac
Chaac
Jhinzzy
Chaac
Level 9
God Stats
7W - 4L
1,634 SR
Queue Stats
7W - 4L
1,551 Elo+
Party 1
Kukulkan
Kukulkan
mrsaman_deyhim
Kukulkan
Level 69
God Stats
41W - 49L
1,436 SR
Queue Stats
43W - 55L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 10
13,061
768
14,093
17,749
19,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
5 / 4 / 7
10,963
645
8,580
13,634
7,492
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Vulcan
17
7 / 1 / 11
12,452
732
20,863
9,593
5,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 9 / 4
9,682
570
7,941
17,425
12,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
Jhinzzy
Chaac
15
1 / 5 / 4
10,018
589
8,851
18,920
18,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
16
4 / 5 / 1
11,371
669
13,816
10,858
4,576
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
19
Kills
5
5
Deaths
19
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
9
4
0.22
L
Chaac
Jhinzzy
Chaac
1
5
4
0.6
W
7
0
10
12
W
5
4
7
2.13
L
Kukulkan
4
5
1
0.9
W
Vulcan
7
1
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,536
Damage
30,608
40,976
Taken
47,203
32,660
Mitigated
35,337
11,316
Healing
7,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,941
1,355
251
3,336
17,425
12,257
0
11,843
5,165
25,442
0
L
Chaac
Jhinzzy
Chaac
8,851
1,527
0
3,141
18,920
18,504
0
13,640
4,240
0
26,144
W
14,093
1,304
604
5,135
17,749
19,873
401
10,137
7,095
32,850
0
W
8,580
1,669
0
4,283
13,634
7,492
244
6,888
6,653
0
23,667
L
Kukulkan
13,816
802
467
456
10,858
4,576
0
8,889
1,520
61,154
0
W
Vulcan
20,863
9,355
0
1,294
9,593
5,295
420
5,049
4,370
59,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,476
Gold Earned
31,071
180
Minions Killed
204
7
Camps Cleared
5
959,665
Distance Traveled
835,801
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,682
570
63
4
1
229,848
0
L
Chaac
10,018
589
37
2
1
307,503
0
W
Cthulhu
13,061
768
38
2
2
353,699
2
W
Serqet
10,963
645
41
2
2
287,147
0
L
Kukulkan
11,371
669
104
6
3
298,450
2
W
Vulcan
12,452
732
101
6
3
318,819
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role