Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
BatZombie16
Yu Huang
Level 155
God Stats
34W - 50L
1,513 SR
Queue Stats
222W - 260L
1,498 Elo+
Solo
Atlas
Atlas
Freezito__
Atlas
Level 44
God Stats
5W - 5L
1,410 SR
Queue Stats
21W - 50L
1,340 Elo+
Party 1
Nu Wa
Nu Wa
SUPER_PAANTIEEZ
Nu Wa
Level 120
God Stats
8W - 8L
1,642 SR
Queue Stats
145W - 230L
1,413 Elo+
Party 1
Team Averages
Level 127
1,513 SR
1,450 Elo+

VS

Team Averages
Level 113
1,487 SR
1,544 Elo+
Izanami
Izanami
 
Izanami
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Ill-cookie-llI
Fafnir
Level 141
God Stats
3W - 4L
1,581 SR
Queue Stats
99W - 110L
1,506 Elo+
Solo
Baron Samedi
Baron Samedi
JackMartin
Baron Samedi
Level 16
God Stats
0W - 2L
1,300 SR
Queue Stats
28W - 17L
1,625 Elo+
Party 2
Kali
Kali
nukeninj
Kali
Level 128
God Stats
16W - 16L
1,552 SR
Queue Stats
190W - 194L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
5
1 / 1 / 0
3,522
704
1,009
2,909
737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rama
 
Rama
5
0 / 1 / 1
3,247
649
1,864
3,022
689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yu Huang
BatZombie16
Yu Huang
6
0 / 0 / 1
3,718
744
1,116
1,427
506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Atlas
4
2 / 1 / 0
3,374
675
1,814
3,842
1,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 0 / 0
3,444
689
593
902
198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
6
0 / 0 / 0
3,752
750
379
1,841
529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
 
Jing Wei
5
1 / 1 / 0
3,215
643
2,633
3,016
756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
1 / 1 / 1
3,668
734
883
3,579
2,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
JackMartin
Baron Samedi
6
1 / 1 / 0
3,793
759
876
2,849
1,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Kali
1
0 / 0 / 0
2,436
487
0
95
38

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
3
Kills
3
3
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
1
0
1
W
Rama
 
Rama
0
1
1
0.5
L
Izanami
 
Izanami
0
0
0
0
L
Jing Wei
 
Jing Wei
1
1
0
1
W
Yu Huang
BatZombie16
Yu Huang
0
0
1
0.5
W
Atlas
2
1
0
2
L
1
1
1
1.5
L
Baron Samedi
JackMartin
Baron Samedi
1
1
0
1
W
0
0
0
0
L
Kali
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,396
Damage
4,771
12,102
Taken
11,380
3,673
Mitigated
4,534
3,665
Healing
4,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
1,009
589
0
157
2,909
737
0
61
2,848
0
17,270
W
Rama
 
Rama
1,864
1,656
0
1,366
3,022
689
0
281
2,741
0
15,163
L
Izanami
 
Izanami
379
232
0
665
1,841
529
0
226
1,615
0
23,366
L
Jing Wei
 
Jing Wei
2,633
1,743
0
1,261
3,016
756
0
712
2,304
0
17,067
W
Yu Huang
BatZombie16
Yu Huang
1,116
343
0
625
1,427
506
0
815
612
17,612
0
W
Atlas
1,814
1,094
0
861
3,842
1,543
0
602
3,240
6,466
0
L
883
193
0
1,457
3,579
2,130
0
1,282
2,297
3,710
0
L
Baron Samedi
JackMartin
Baron Samedi
876
150
0
1,290
2,849
1,081
0
1,208
1,641
15,889
0
W
593
76
0
656
902
198
0
0
902
19,074
0
L
Kali
0
0
0
0
95
38
0
95
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,305
Gold Earned
16,864
144
Minions Killed
128
0
Camps Cleared
0
474,157
Distance Traveled
364,912
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
3,522
704
44
9
0
125,261
1
W
Rama
3,247
649
21
4
0
80,741
0
L
Izanami
3,752
750
52
10
0
87,042
2
L
Jing Wei
3,215
643
25
5
0
87,883
0
W
Yu Huang
3,718
744
32
6
0
83,721
0
W
Atlas
3,374
675
14
3
0
90,776
4
L
Fafnir
3,668
734
8
2
0
94,477
1
L
Baron Samedi
3,793
759
43
9
0
95,510
0
W
Nu Wa
3,444
689
33
7
0
93,658
2
L
Kali
2,436
487
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role