Player Matchup

King Arthur
King Arthur
SNPRFROST
King Arthur
Level 157
God Stats
4W - 0L
1,564 SR
Queue Stats
133W - 81L
1,724 Elo+
Party 1
Baron Samedi
Baron Samedi
Tainted Mocha
Baron Samedi
Level 160
God Stats
31W - 12L
1,586 SR
Queue Stats
166W - 86L
1,804 Elo+
Party 1
Sun Wukong
Sun Wukong
XEien No RaionX
Sun Wukong
Level 155
God Stats
34W - 17L
1,858 SR
Queue Stats
76W - 36L
1,802 Elo+
Party 1
Team Averages
Level 157
1,670 SR
1,777 Elo+

VS

Team Averages
Level 120
1,556 SR
1,501 Elo+
Chaac
Chaac
HonorBoundWolf
Chaac
Level 68
God Stats
4W - 2L
1,500 SR
Queue Stats
16W - 20L
1,380 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
SunderMe
Ah Muzen Cab
Level 148
God Stats
3W - 2L
1,855 SR
Queue Stats
105W - 97L
1,664 Elo+
Solo
Yu Huang
Yu Huang
That-Bagel-dog
Yu Huang
Level 144
God Stats
2W - 7L
1,312 SR
Queue Stats
44W - 42L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
SNPRFROST
King Arthur
19
2 / 5 / 12
13,307
665
24,512
23,456
29,583
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
Tainted Mocha
Baron Samedi
19
5 / 3 / 11
14,254
713
20,675
18,124
11,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sun Wukong
XEien No RaionX
Sun Wukong
20
12 / 2 / 6
15,257
763
18,611
27,310
36,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 8
11,906
595
9,158
23,884
34,293
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ah Muzen Cab
SunderMe
Ah Muzen Cab
18
6 / 5 / 2
13,747
687
20,787
26,478
16,746
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
17
3 / 6 / 7
12,475
624
16,192
17,961
9,186
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
27
19
Kills
10
10
Deaths
19
29
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
8
8
0.63
W
King Arthur
SNPRFROST
King Arthur
2
5
12
1.6
L
Ah Muzen Cab
SunderMe
Ah Muzen Cab
6
5
2
1.4
W
Baron Samedi
Tainted Mocha
Baron Samedi
5
3
11
3.5
L
Yu Huang
3
6
7
1.08
W
Sun Wukong
XEien No RaionX
Sun Wukong
12
2
6
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,798
Damage
46,137
68,890
Taken
68,323
77,568
Mitigated
60,225
23,912
Healing
11,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,158
1,375
111
4,794
23,884
34,293
0
7,924
15,654
4,787
17,543
W
King Arthur
SNPRFROST
King Arthur
24,512
3,368
0
2,534
23,456
29,583
591
6,787
16,669
0
64,379
L
Ah Muzen Cab
SunderMe
Ah Muzen Cab
20,787
8,423
0
5,618
26,478
16,746
0
8,872
17,099
0
73,470
W
Baron Samedi
Tainted Mocha
Baron Samedi
20,675
1,270
4,368
6,940
18,124
11,430
989
4,749
13,375
61,989
0
L
Yu Huang
16,192
1,499
0
743
17,961
9,186
0
4,226
13,316
34,006
0
W
Sun Wukong
XEien No RaionX
Sun Wukong
18,611
3,896
1,164
8,906
27,310
36,555
734
8,388
18,922
0
72,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,818
Gold Earned
38,128
285
Minions Killed
174
14
Camps Cleared
4
1,077,385
Distance Traveled
1,001,872
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,906
595
21
1
1
322,189
7
W
King Arthur
13,307
665
74
4
5
379,637
3
L
Ah Muzen Cab
13,747
687
109
5
0
341,743
3
W
Baron Samedi
14,254
713
88
4
4
330,564
2
L
Yu Huang
12,475
624
44
2
3
337,940
10
W
Sun Wukong
15,257
763
123
6
5
367,184
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role