Player Matchup

Gilgamesh
Gilgamesh
Ahammed Mali
Gilgamesh
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 23L
1,624 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Fish n Water
Ah Muzen Cab
Level 21
God Stats
2W - 3L
1,500 SR
Queue Stats
17W - 10L
1,603 Elo+
Party 2
Vulcan
Vulcan
Hush Up Bruh
Vulcan
Level 38
God Stats
4W - 2L
1,875 SR
Queue Stats
46W - 33L
1,599 Elo+
Party 2
Team Averages
Level 27
1,625 SR
1,609 Elo+

VS

Team Averages
Level 82
1,676 SR
1,659 Elo+
Hades
Hades
AustinT1996
Hades
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,567 Elo+
Party 1
Cu Chulainn
Cu Chulainn
BettaThanTimmy
Cu Chulainn
Level 15
God Stats
4W - 2L
1,792 SR
Queue Stats
16W - 6L
1,665 Elo+
Party 1
Cthulhu
Cthulhu
TheSlimTimmy
Cthulhu
Level 129
God Stats
5W - 0L
1,736 SR
Queue Stats
54W - 20L
1,746 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ahammed Mali
Gilgamesh
14
1 / 4 / 1
10,215
538
10,462
18,711
17,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Ah Muzen Cab
Fish n Water
Ah Muzen Cab
17
3 / 5 / 1
11,435
602
14,207
13,672
7,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vulcan
16
0 / 5 / 3
10,816
569
15,768
12,901
4,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 1 / 4
14,038
739
14,719
16,698
11,372
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
BettaThanTimmy
Cu Chulainn
17
1 / 2 / 12
11,650
613
9,080
19,816
15,862
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
TheSlimTimmy
Cthulhu
17
3 / 1 / 11
12,429
654
15,849
17,396
18,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
4
Kills
14
14
Deaths
4
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Ahammed Mali
Gilgamesh
1
4
1
0.38
W
10
1
4
12
W
Cu Chulainn
BettaThanTimmy
Cu Chulainn
1
2
12
3.5
L
Ah Muzen Cab
Fish n Water
Ah Muzen Cab
3
5
1
0.7
L
Vulcan
0
5
3
0.3
W
Cthulhu
TheSlimTimmy
Cthulhu
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,437
Damage
39,648
45,284
Taken
53,910
29,508
Mitigated
45,355
8,163
Healing
13,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Ahammed Mali
Gilgamesh
10,462
2,541
0
4,342
18,711
17,481
0
9,481
8,619
0
28,887
W
14,719
760
847
5,131
16,698
11,372
883
5,091
11,251
50,212
0
W
Cu Chulainn
BettaThanTimmy
Cu Chulainn
9,080
2,351
188
5,735
19,816
15,862
1,045
6,587
12,845
0
42,693
L
Ah Muzen Cab
Fish n Water
Ah Muzen Cab
14,207
4,183
0
3,287
13,672
7,040
23
10,446
2,835
0
43,618
L
Vulcan
15,768
5,192
0
534
12,901
4,987
48
9,762
2,955
55,008
0
W
Cthulhu
TheSlimTimmy
Cthulhu
15,849
918
522
1,408
17,396
18,121
798
5,286
11,580
48,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,466
Gold Earned
38,117
179
Minions Killed
236
6
Camps Cleared
8
993,476
Distance Traveled
1,024,486
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,215
538
35
2
3
336,090
2
W
Hades
14,038
739
93
5
5
322,931
3
W
Cu Chulainn
11,650
613
55
3
3
349,241
3
L
Ah Muzen Cab
11,435
602
72
4
2
318,848
5
L
Vulcan
10,816
569
72
4
1
338,538
1
W
Cthulhu
12,429
654
88
5
0
352,314
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role