Player Matchup

Zhong Kui
Zhong Kui
Chugadelik
Zhong Kui
Level 127
God Stats
7W - 1L
1,615 SR
Queue Stats
462W - 301L
1,617 Elo+
Party 1
Tiamat
Tiamat
EmpressBelial
Tiamat
Level 157
God Stats
9W - 3L
1,438 SR
Queue Stats
356W - 239L
1,543 Elo+
Party 1
Tyr
Tyr
INSANE DUCHKID
Tyr
Level 153
God Stats
3W - 4L
1,610 SR
Queue Stats
141W - 85L
1,655 Elo+
Party 1
Apollo
Apollo
SKEWEEEEE
Apollo
Level 155
God Stats
4W - 2L
1,816 SR
Queue Stats
506W - 510L
1,475 Elo+
Party 1
Sylvanus
Sylvanus
Tango Piggy 123
Sylvanus
Level 114
God Stats
6W - 4L
1,671 SR
Queue Stats
236W - 192L
1,521 Elo+
Party 1
Team Averages
Level 141
1,630 SR
1,562 Elo+

VS

Team Averages
Level 106
1,554 SR
1,571 Elo+
Chang'e
Chang'e
ChillOutBill
Chang'e
Level 154
God Stats
1W - 2L
1,588 SR
Queue Stats
181W - 178L
1,527 Elo+
Solo
Sun Wukong
Sun Wukong
GlizzyRick
Sun Wukong
Level 127
God Stats
8W - 5L
1,720 SR
Queue Stats
214W - 209L
1,528 Elo+
Party 2
Janus
Janus
Itz_Apophis
Janus
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 34L
1,755 Elo+
Solo
Bellona
Bellona
SlimDrewbie
Bellona
Level 81
God Stats
1W - 2L
1,243 SR
Queue Stats
137W - 132L
1,510 Elo+
Party 2
Susano
Susano
heartlessdissa
Susano
Level 152
God Stats
2W - 1L
1,721 SR
Queue Stats
531W - 534L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Chugadelik
Zhong Kui
20
9 / 9 / 21
14,142
673
33,510
30,504
25,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

20
12 / 4 / 23
15,093
719
35,505
25,757
29,317
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
5 / 7 / 25
15,094
719
23,147
43,828
78,763
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
SKEWEEEEE
Apollo
20
9 / 4 / 21
16,079
766
31,194
24,933
18,535
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
20
5 / 4 / 29
14,485
690
18,193
35,929
54,549
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ChillOutBill
Chang'e
19
1 / 9 / 18
12,621
601
21,228
26,939
18,198
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
GlizzyRick
Sun Wukong
20
10 / 5 / 16
15,671
746
34,448
52,996
60,071
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
1 / 9 / 18
13,062
622
29,739
20,567
12,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
SlimDrewbie
Bellona
20
7 / 9 / 14
13,987
666
16,326
34,538
55,032
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

20
9 / 9 / 13
14,477
689
24,274
30,952
25,706
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

159
Kill Participation
107
40
Kills
28
28
Deaths
41
119
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Chang'e
ChillOutBill
Chang'e
1
9
18
1.11
W
Zhong Kui
Chugadelik
Zhong Kui
9
9
21
2.17
W
12
4
23
5.88
L
Sun Wukong
GlizzyRick
Sun Wukong
10
5
16
3.6
W
5
7
25
2.5
L
1
9
18
1.11
W
Apollo
SKEWEEEEE
Apollo
9
4
21
4.88
L
Bellona
SlimDrewbie
Bellona
7
9
14
1.56
W
Sylvanus
5
4
29
4.88
L
9
9
13
1.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

141,549
Damage
126,015
160,951
Taken
165,992
206,423
Mitigated
171,110
81,465
Healing
67,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
ChillOutBill
Chang'e
21,228
2,257
11,743
8,006
26,939
18,198
1,567
15,259
11,680
39,433
0
W
Zhong Kui
Chugadelik
Zhong Kui
33,510
3,528
1,545
6,211
30,504
25,259
644
11,792
18,712
52,875
0
W
35,505
2,144
3,212
5,790
25,757
29,317
965
7,270
18,487
55,459
0
L
Sun Wukong
GlizzyRick
Sun Wukong
34,448
5,041
2,631
24,411
52,996
60,071
1,548
25,172
27,824
998
64,758
W
23,147
1,595
2,895
12,327
43,828
78,763
212
12,051
31,777
0
46,580
L
29,739
2,059
32
217
20,567
12,103
1,868
12,068
8,499
52,510
0
W
Apollo
SKEWEEEEE
Apollo
31,194
13,958
1,893
6,835
24,933
18,535
6,221
5,590
19,343
0
79,326
L
Bellona
SlimDrewbie
Bellona
16,326
5,893
3,584
4,773
34,538
55,032
1,638
18,929
15,609
0
26,956
W
Sylvanus
18,193
2,425
21,810
18,947
35,929
54,549
334
15,229
20,700
25,165
0
L
24,274
2,877
3,634
8,832
30,952
25,706
2,298
15,780
14,953
0
41,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,893
Gold Earned
69,818
208
Minions Killed
241
0
Camps Cleared
0
1,849,898
Distance Traveled
1,776,871
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
12,621
601
50
2
0
352,062
0
W
Zhong Kui
14,142
673
32
2
0
312,666
1
W
Tiamat
15,093
719
45
2
0
420,641
0
L
Sun Wukong
15,671
746
70
3
0
375,198
0
W
Tyr
15,094
719
28
1
0
384,792
2
L
Janus
13,062
622
67
3
0
308,366
4
W
Apollo
16,079
766
87
4
0
351,974
0
L
Bellona
13,987
666
23
1
0
359,232
0
W
Sylvanus
14,485
690
16
1
0
379,825
0
L
Susano
14,477
689
31
1
0
382,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role