Player Matchup

Fenrir
Fenrir
ElDiablo1980
Fenrir
Level 43
God Stats
2W - 3L
1,328 SR
Queue Stats
58W - 64L
1,432 Elo+
Party 1
Xbalanque
Xbalanque
JMully3
Xbalanque
Level 109
God Stats
7W - 1L
1,786 SR
Queue Stats
92W - 106L
1,460 Elo+
Party 1
Achilles
Achilles
TripleQuadTear
Achilles
Level 86
God Stats
14W - 14L
1,516 SR
Queue Stats
96W - 102L
1,447 Elo+
Party 1
Arachne
Arachne
WillieB98
Arachne
Level 46
God Stats
7W - 7L
1,431 SR
Queue Stats
94W - 98L
1,445 Elo+
Party 1
Ra
Ra
xX_Moddarator_Xx
Ra
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 25L
1,420 Elo+
Party 1
Team Averages
Level 62
1,512 SR
1,441 Elo+

VS

Team Averages
Level 66
1,490 SR
1,460 Elo+
Nox
Nox
AlanDllaTorre
Nox
Level 89
God Stats
48W - 46L
1,452 SR
Queue Stats
636W - 661L
1,338 Elo+
Solo
Nemesis
Nemesis
Godisanawesome
Nemesis
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 94L
1,545 Elo+
Party 2
Apollo
Apollo
JUICYSTRAINS
Apollo
Level 124
God Stats
5W - 9L
1,500 SR
Queue Stats
317W - 319L
1,454 Elo+
Party 2
Cthulhu
Cthulhu
Lowkey7085
Cthulhu
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
215W - 215L
1,464 Elo+
Party 3
Bellona
Bellona
MaitoThaCreator
Bellona
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 20L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
3 / 2 / 5
6,583
598
6,256
10,420
7,110
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xbalanque
JMully3
Xbalanque
10
4 / 2 / 4
6,574
598
9,698
8,489
3,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
11
1 / 1 / 0
6,386
581
7,092
10,642
7,387
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
WillieB98
Arachne
10
3 / 0 / 1
5,933
539
6,670
6,152
2,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 2 / 2
6,435
585
5,184
5,113
2,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
5,396
491
2,604
6,827
2,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 2 / 1
6,283
571
3,293
10,401
3,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
9
1 / 4 / 1
5,539
504
5,344
9,177
3,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Lowkey7085
Cthulhu
8
1 / 2 / 2
5,633
512
5,670
11,480
8,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 1 / 0
6,190
563
4,561
10,039
10,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
14
Kills
7
7
Deaths
14
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Fenrir
3
2
5
2.75
L
3
2
1
1.75
W
Xbalanque
JMully3
Xbalanque
4
2
4
3
L
Apollo
1
4
1
0.38
L
Cthulhu
Lowkey7085
Cthulhu
1
2
2
1
L
1
1
0
1
W
Achilles
1
1
0
1
W
Arachne
WillieB98
Arachne
3
0
1
3.5
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,900
Damage
21,472
40,816
Taken
47,924
21,912
Mitigated
28,885
11,298
Healing
9,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,604
554
0
520
6,827
2,994
0
2,859
3,968
35,903
0
W
Fenrir
6,256
1,714
0
3,326
10,420
7,110
0
3,534
6,886
0
22,355
L
3,293
1,269
0
883
10,401
3,589
0
233
10,168
0
34,567
W
Xbalanque
JMully3
Xbalanque
9,698
6,479
0
2,520
8,489
3,011
836
2,277
6,212
0
47,380
L
Apollo
5,344
3,760
0
2,016
9,177
3,120
392
1,297
7,880
0
29,770
L
Cthulhu
Lowkey7085
Cthulhu
5,670
795
0
1,944
11,480
8,554
0
795
10,685
23,085
0
L
4,561
2,023
0
4,312
10,039
10,628
0
0
10,039
0
39,958
W
Achilles
7,092
2,406
0
2,070
10,642
7,387
0
0
10,642
0
42,269
W
Arachne
WillieB98
Arachne
6,670
5,712
0
1,688
6,152
2,201
0
878
5,274
0
37,558
W
5,184
608
252
1,442
5,113
2,203
325
1,585
3,528
46,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,911
Gold Earned
29,041
326
Minions Killed
292
0
Camps Cleared
0
1,121,498
Distance Traveled
1,078,733
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
5,396
491
55
5
0
205,210
6
W
Fenrir
6,583
598
21
2
0
216,044
3
L
Nemesis
6,283
571
60
5
0
245,381
4
W
Xbalanque
6,574
598
80
7
0
196,407
0
L
Apollo
5,539
504
62
6
0
189,571
5
L
Cthulhu
5,633
512
33
3
0
221,375
1
L
Bellona
6,190
563
82
7
0
217,196
4
W
Achilles
6,386
581
81
7
0
223,217
2
W
Arachne
5,933
539
67
6
0
255,962
4
W
Ra
6,435
585
77
7
0
229,868
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role