Player Matchup

Thanatos
Thanatos
Im JoIIy
Thanatos
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,680 Elo+
Party 1
Jormungandr
Jormungandr
Infrared Med
Jormungandr
Level 59
God Stats
2W - 0L
1,556 SR
Queue Stats
6W - 3L
1,613 Elo+
Party 1
Nu Wa
Nu Wa
Mossew
Nu Wa
Level 7
God Stats
3W - 1L
1,627 SR
Queue Stats
4W - 1L
1,613 Elo+
Party 1
Team Averages
Level 71
1,561 SR
1,635 Elo+

VS

Team Averages
Level 56
1,344 SR
1,190 Elo+
Olorun
Olorun
LilChaser29
Olorun
Level 34
God Stats
1W - 2L
1,292 SR
Queue Stats
264W - 357L
1,223 Elo+
Party 2
Vamana
Vamana
Lucenzo123
Vamana
Level 106
God Stats
3W - 9L
1,500 SR
Queue Stats
69W - 119L
1,124 Elo+
Solo
Anhur
Anhur
cub_funny703
Anhur
Level 29
God Stats
1W - 3L
1,240 SR
Queue Stats
134W - 214L
1,223 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Im JoIIy
Thanatos
18
10 / 3 / 10
13,833
814
25,846
18,233
10,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jormungandr
Infrared Med
Jormungandr
16
6 / 4 / 11
12,406
730
18,784
21,070
15,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
Mossew
Nu Wa
16
4 / 4 / 12
11,816
695
10,683
9,305
3,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
17
2 / 6 / 7
11,928
702
6,858
16,072
5,502
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
Lucenzo123
Vamana
13
2 / 9 / 3
10,936
643
9,387
30,323
15,260
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
7 / 5 / 4
13,063
768
11,827
16,470
4,926
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
25
20
Kills
11
11
Deaths
20
33
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Im JoIIy
Thanatos
10
3
10
5
W
Jormungandr
Infrared Med
Jormungandr
6
4
11
2.88
L
Olorun
2
6
7
0.92
L
Vamana
Lucenzo123
Vamana
2
9
3
0.39
W
Nu Wa
Mossew
Nu Wa
4
4
12
2.5
L
7
5
4
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,313
Damage
28,072
48,608
Taken
62,865
29,948
Mitigated
25,688
21,708
Healing
12,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Im JoIIy
Thanatos
25,846
6,548
0
18,477
18,233
10,412
871
2,679
15,554
0
70,099
W
Jormungandr
Infrared Med
Jormungandr
18,784
6,424
132
2,422
21,070
15,753
1,639
3,577
17,493
60,616
0
L
Olorun
6,858
4,434
520
3,735
16,072
5,502
1,433
6,734
9,338
50,764
0
L
Vamana
Lucenzo123
Vamana
9,387
4,215
0
5,061
30,323
15,260
148
16,411
13,912
0
24,568
W
Nu Wa
Mossew
Nu Wa
10,683
3,260
0
677
9,305
3,783
320
814
8,491
21,665
0
L
11,827
8,118
336
2,775
16,470
4,926
1,503
6,920
9,550
0
34,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,055
Gold Earned
35,927
161
Minions Killed
143
7
Camps Cleared
5
930,796
Distance Traveled
794,815
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
13,833
814
70
4
6
338,816
2
W
Jormungandr
12,406
730
73
4
1
272,313
0
L
Olorun
11,928
702
79
5
3
270,445
6
L
Vamana
10,936
643
17
1
0
249,510
0
W
Nu Wa
11,816
695
18
1
0
319,667
0
L
Anhur
13,063
768
47
3
2
274,860
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role