Player Matchup

Ganesha
Ganesha
BaRockedYoMomma
Ganesha
Level 109
God Stats
2W - 4L
1,401 SR
Queue Stats
194W - 143L
1,519 Elo+
Party 1
Ah Puch
Ah Puch
Chimplicous
Ah Puch
Level 126
God Stats
15W - 3L
1,921 SR
Queue Stats
373W - 293L
1,518 Elo+
Party 1
Izanami
Izanami
ConfuzzledPug
Izanami
Level 49
God Stats
36W - 13L
1,832 SR
Queue Stats
51W - 29L
1,728 Elo+
Party 1
Neith
Neith
Konzhenz
Neith
Level 5
God Stats
2W - 0L
1,783 SR
Queue Stats
6W - 0L
1,709 Elo+
Party 1
Horus
Horus
LordOakIron
Horus
Level 64
God Stats
12W - 6L
1,728 SR
Queue Stats
377W - 293L
1,482 Elo+
Party 1
Team Averages
Level 71
1,733 SR
1,591 Elo+

VS

Team Averages
Level 74
1,637 SR
1,539 Elo+
Chang'e
Chang'e
Heebe
Chang'e
Level 66
God Stats
2W - 2L
1,537 SR
Queue Stats
5W - 3L
1,320 Elo+
Party 3
Thor
Thor
IGGIGsChUnKyMuC
Thor
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 23L
1,558 Elo+
Party 2
Hachiman
Hachiman
LockOmally
Hachiman
Level 123
God Stats
1W - 2L
1,732 SR
Queue Stats
12W - 5L
1,629 Elo+
Party 3
Cerberus
Cerberus
PartypandaST
Cerberus
Level 72
God Stats
3W - 1L
1,911 SR
Queue Stats
48W - 33L
1,595 Elo+
Party 2
Vulcan
Vulcan
mitchellr
Vulcan
Level 85
God Stats
18W - 13L
1,504 SR
Queue Stats
50W - 30L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 1 / 33
12,211
1,221
11,196
14,698
22,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
Chimplicous
Ah Puch
19
11 / 0 / 19
13,202
1,320
39,974
7,091
3,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
20
26 / 1 / 5
15,493
1,549
44,115
15,560
6,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
Konzhenz
Neith
17
0 / 6 / 17
10,130
1,013
9,954
11,243
5,524
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
2 / 2 / 19
11,440
1,144
8,392
14,899
20,163
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Team 1 Tickets

260

VS

Team 2 Tickets

43

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Heebe
Chang'e
15
0 / 8 / 3
9,270
927
7,200
24,681
8,313
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
2 / 8 / 3
9,792
979
7,433
19,328
7,418
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
LockOmally
Hachiman
16
6 / 9 / 0
11,049
1,105
15,864
23,976
8,496
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
PartypandaST
Cerberus
17
0 / 6 / 7
10,210
1,021
11,270
30,666
24,630
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
mitchellr
Vulcan
16
2 / 8 / 6
10,406
1,041
14,931
20,830
7,851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
29
39
Kills
10
10
Deaths
39
93
Assists
19
Player
Kills
Deaths
Assists
KDA
W
0
1
33
16.5
W
Ah Puch
Chimplicous
Ah Puch
11
0
19
20.5
W
Izanami
26
1
5
28.5
L
Chang'e
Heebe
Chang'e
0
8
3
0.19
L
2
8
3
0.44
W
Neith
Konzhenz
Neith
0
6
17
1.42
L
Hachiman
LockOmally
Hachiman
6
9
0
0.67
W
2
2
19
5.75
L
Cerberus
PartypandaST
Cerberus
0
6
7
0.58
L
Vulcan
mitchellr
Vulcan
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,631
Damage
56,698
63,491
Taken
119,481
58,989
Mitigated
56,708
16,004
Healing
15,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,196
1,246
0
1,361
14,698
22,978
0
7,899
6,799
22,323
0
W
Ah Puch
Chimplicous
Ah Puch
39,974
807
0
2,073
7,091
3,480
0
4,559
2,532
66,671
0
W
Izanami
44,115
24,184
0
5,082
15,560
6,844
0
6,797
8,763
0
81,537
L
Chang'e
Heebe
Chang'e
7,200
1,403
3,884
2,327
24,681
8,313
0
11,385
13,296
23,987
0
L
7,433
2,110
515
704
19,328
7,418
0
10,093
9,235
0
19,137
W
Neith
Konzhenz
Neith
9,954
3,738
0
497
11,243
5,524
0
6,985
4,258
0
18,493
L
Hachiman
LockOmally
Hachiman
15,864
11,085
0
1,148
23,976
8,496
0
8,263
15,713
426
37,437
W
8,392
4,019
3,495
3,496
14,899
20,163
0
7,587
7,312
0
13,309
L
Cerberus
PartypandaST
Cerberus
11,270
920
0
5,536
30,666
24,630
0
9,868
20,798
28,818
0
L
Vulcan
mitchellr
Vulcan
14,931
3,612
168
988
20,830
7,851
0
11,561
9,269
36,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,476
Gold Earned
50,727
216
Minions Killed
217
10
Camps Cleared
7
951,135
Distance Traveled
827,954
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
12,211
1,221
0
0
0
203,528
1
W
Ah Puch
13,202
1,320
83
8
2
219,858
2
W
Izanami
15,493
1,549
89
9
7
173,309
0
L
Chang'e
9,270
927
45
5
0
141,112
0
L
Thor
9,792
979
28
3
0
164,753
0
W
Neith
10,130
1,013
31
3
1
163,560
0
L
Hachiman
11,049
1,105
36
4
4
154,572
0
W
Horus
11,440
1,144
13
1
0
190,880
3
L
Cerberus
10,210
1,021
58
6
1
186,647
0
L
Vulcan
10,406
1,041
50
5
2
180,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role