Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
Dreamy_Vibez_
Arachne
Level 104
God Stats
7W - 3L
1,654 SR
Queue Stats
114W - 119L
1,270 Elo+
Party 2
Cthulhu
Cthulhu
Grimm_Creeper07
Cthulhu
Level 123
God Stats
7W - 2L
1,975 SR
Queue Stats
246W - 213L
1,543 Elo+
Party 3
Neith
Neith
TTG-30eight
Neith
Level 27
God Stats
1W - 0L
1,980 SR
Queue Stats
10W - 11L
1,053 Elo+
Party 2
Nu Wa
Nu Wa
bpace83
Nu Wa
Level 124
God Stats
1W - 2L
1,585 SR
Queue Stats
25W - 21L
1,428 Elo+
Party 2
Team Averages
Level 101
1,739 SR
1,359 Elo+

VS

Team Averages
Level 64
1,461 SR
1,426 Elo+
Bellona
Bellona
DigitaI_Malakai
Bellona
Level 47
God Stats
11W - 9L
1,426 SR
Queue Stats
35W - 27L
1,417 Elo+
Party 1
Thanatos
Thanatos
Just_Chocola
Thanatos
Level 121
God Stats
2W - 2L
1,524 SR
Queue Stats
60W - 60L
1,423 Elo+
Party 1
Skadi
Skadi
Sickruinedx
Skadi
Level 68
God Stats
1W - 3L
1,314 SR
Queue Stats
47W - 41L
1,394 Elo+
Party 1
Cthulhu
Cthulhu
ThatOneDude0045
Cthulhu
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Nox
Nox
ricroc02
Nox
Level 47
God Stats
0W - 1L
1,542 SR
Queue Stats
38W - 31L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
3 / 0 / 2
9,330
583
12,589
11,553
9,468
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
12
4 / 2 / 2
7,916
495
5,842
11,447
5,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
4 / 0 / 5
7,936
496
7,878
9,835
9,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
0 / 2 / 0
8,042
503
3,926
9,275
4,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
bpace83
Nu Wa
16
6 / 3 / 4
9,474
592
12,478
7,434
2,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,776
424
6,441
16,544
15,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Just_Chocola
Thanatos
12
4 / 6 / 1
7,492
468
6,720
15,254
6,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 2 / 1
6,628
414
6,312
10,034
3,976
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 1 / 1
6,941
434
6,103
11,461
10,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 5 / 2
6,227
389
1,695
10,554
4,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
17
Kills
7
7
Deaths
17
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
0
2
4
L
0
3
0
0
W
Arachne
4
2
2
2.5
W
4
0
5
6.5
L
Thanatos
Just_Chocola
Thanatos
4
6
1
0.75
L
1
2
1
0.75
W
0
2
0
0
L
2
1
1
2.5
W
Nu Wa
bpace83
Nu Wa
6
3
4
2.67
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,713
Damage
27,271
49,544
Taken
63,847
30,469
Mitigated
40,765
15,889
Healing
19,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
12,589
2,903
0
5,499
11,553
9,468
0
726
10,827
0
73,827
L
6,441
2,761
0
5,094
16,544
15,536
0
1,844
14,561
0
50,861
W
Arachne
5,842
4,301
0
2,999
11,447
5,454
0
1,566
9,881
0
52,818
W
7,878
1,174
299
1,674
9,835
9,134
0
2,190
7,645
27,800
0
L
Thanatos
Just_Chocola
Thanatos
6,720
2,792
0
9,701
15,254
6,850
0
4,057
11,027
0
43,478
L
6,312
2,188
0
1,354
10,034
3,976
0
3,038
6,900
0
46,094
W
3,926
957
0
4,664
9,275
4,036
308
1,785
7,490
0
64,127
L
6,103
940
159
2,376
11,461
10,207
0
5,084
6,135
28,550
0
W
Nu Wa
bpace83
Nu Wa
12,478
2,330
0
754
7,434
2,377
1,424
1,531
5,903
84,164
0
L
1,695
274
0
468
10,554
4,196
0
5,406
4,868
34,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,698
Gold Earned
34,064
505
Minions Killed
326
0
Camps Cleared
0
1,514,175
Distance Traveled
1,439,418
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,330
583
140
9
0
307,645
4
L
Bellona
6,776
424
91
6
0
300,187
3
W
Arachne
7,916
495
76
5
0
355,073
0
W
Cthulhu
7,936
496
38
2
0
317,853
1
L
Thanatos
7,492
468
83
5
0
300,306
2
L
Skadi
6,628
414
65
4
0
287,184
3
W
Neith
8,042
503
113
7
0
267,917
0
L
Cthulhu
6,941
434
39
2
0
290,809
3
W
Nu Wa
9,474
592
138
9
0
265,687
0
L
Nox
6,227
389
48
3
0
260,932
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role