Player Matchup

Gilgamesh
Gilgamesh
Badhaxe
Gilgamesh
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
39W - 27L
1,630 Elo+
Party 2
Sun Wukong
Sun Wukong
MirzaisGAY
Sun Wukong
Level 125
God Stats
3W - 1L
1,533 SR
Queue Stats
27W - 15L
1,663 Elo+
Party 2
Bellona
Bellona
Zubaidi
Bellona
Level 127
God Stats
2W - 1L
1,630 SR
Queue Stats
82W - 39L
1,704 Elo+
Party 2
Team Averages
Level 133
1,554 SR
1,666 Elo+

VS

Team Averages
Level 83
1,428 SR
1,406 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
AudibleBasher7
Ah Muzen Cab
Level 104
God Stats
0W - 1L
1,285 SR
Queue Stats
3W - 5L
1,439 Elo+
Party 1
Cthulhu
Cthulhu
Katman05
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,279 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Badhaxe
Gilgamesh
12
10 / 0 / 13
8,926
893
14,822
8,940
6,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
MirzaisGAY
Sun Wukong
13
6 / 1 / 18
8,622
862
8,711
9,940
7,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
Zubaidi
Bellona
14
9 / 1 / 13
9,297
930
13,319
12,234
12,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
9
1 / 7 / 1
6,414
641
8,766
11,822
12,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ah Muzen Cab
AudibleBasher7
Ah Muzen Cab
9
0 / 9 / 1
6,180
618
7,066
12,083
4,592
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Katman05
Cthulhu
9
1 / 9 / 0
6,392
639
7,431
17,438
12,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
4
25
Kills
2
2
Deaths
25
44
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
7
1
0.21
L
Ah Muzen Cab
AudibleBasher7
Ah Muzen Cab
0
9
1
0.06
W
Gilgamesh
Badhaxe
Gilgamesh
10
0
13
16.5
L
Cthulhu
Katman05
Cthulhu
1
9
0
0.11
W
Sun Wukong
MirzaisGAY
Sun Wukong
6
1
18
15
W
Bellona
Zubaidi
Bellona
9
1
13
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,852
Damage
23,263
31,114
Taken
41,343
27,381
Mitigated
28,970
7,258
Healing
3,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
8,766
1,689
0
1,713
11,822
12,093
0
174
11,113
18,916
0
L
Ah Muzen Cab
AudibleBasher7
Ah Muzen Cab
7,066
3,194
0
1,354
12,083
4,592
0
128
11,658
0
21,546
W
Gilgamesh
Badhaxe
Gilgamesh
14,822
6,765
0
2,583
8,940
6,952
474
5,020
3,920
0
25,835
L
Cthulhu
Katman05
Cthulhu
7,431
1,918
67
312
17,438
12,285
0
0
16,897
13,256
0
W
Sun Wukong
MirzaisGAY
Sun Wukong
8,711
1,573
0
2,802
9,940
7,562
266
5,699
4,241
0
18,732
W
Bellona
Zubaidi
Bellona
13,319
5,876
0
1,873
12,234
12,867
462
5,737
6,497
0
37,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,845
Gold Earned
18,986
112
Minions Killed
78
6
Camps Cleared
3
563,857
Distance Traveled
443,280
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,414
641
28
3
2
147,381
3
L
Ah Muzen Cab
6,180
618
34
3
1
134,303
0
W
Gilgamesh
8,926
893
28
3
2
165,448
4
L
Cthulhu
6,392
639
16
2
0
161,596
0
W
Sun Wukong
8,622
862
21
2
0
189,125
0
W
Bellona
9,297
930
63
6
4
209,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role