Player Matchup

Neith
Neith
CornbreadThief
Neith
Level 92
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 15L
1,736 Elo+
Party 1
Hachiman
Hachiman
Pyrothief
Hachiman
Level 16
God Stats
1W - 3L
1,469 SR
Queue Stats
3W - 6L
1,736 Elo+
Party 1
Nu Wa
Nu Wa
Qwelion
Nu Wa
Level 100
God Stats
5W - 7L
1,595 SR
Queue Stats
103W - 80L
1,593 Elo+
Party 1
Jormungandr
Jormungandr
SilentEternal
Jormungandr
Level 74
God Stats
1W - 2L
1,520 SR
Queue Stats
54W - 59L
1,517 Elo+
Party 1
Bastet
Bastet
YoungCakes6
Bastet
Level 149
God Stats
0W - 2L
1,765 SR
Queue Stats
193W - 210L
1,507 Elo+
Party 1
Team Averages
Level 86
1,570 SR
1,618 Elo+

VS

Team Averages
Level 85
1,496 SR
1,492 Elo+
Serqet
Serqet
Deadman632
Serqet
Level 29
God Stats
6W - 6L
1,291 SR
Queue Stats
189W - 199L
1,449 Elo+
Party 2
Hou Yi
Hou Yi
FlyingStealthy
Hou Yi
Level 112
God Stats
1W - 0L
1,293 SR
Queue Stats
272W - 277L
1,474 Elo+
Party 2
Janus
Janus
ISmurfToLearn
Janus
Level 46
God Stats
7W - 2L
1,861 SR
Queue Stats
69W - 60L
1,571 Elo+
Solo
Achilles
Achilles
Remzymez
Achilles
Level 108
God Stats
3W - 1L
1,733 SR
Queue Stats
126W - 138L
1,438 Elo+
Party 2
Baron Samedi
Baron Samedi
WildOO7
Baron Samedi
Level 132
God Stats
3W - 0L
1,299 SR
Queue Stats
330W - 321L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
6,253
447
3,064
7,756
3,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hachiman
Pyrothief
Hachiman
11
0 / 4 / 0
6,045
432
2,384
9,262
3,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Qwelion
Nu Wa
11
0 / 4 / 1
6,443
460
7,208
7,891
3,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
SilentEternal
Jormungandr
9
0 / 6 / 0
5,482
392
5,940
11,955
5,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bastet
10
0 / 3 / 1
6,135
438
3,817
11,344
3,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Deadman632
Serqet
12
1 / 0 / 8
7,391
528
2,675
11,404
4,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
5 / 0 / 1
8,641
617
7,051
4,331
1,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
6 / 0 / 2
8,536
610
8,169
8,375
3,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Remzymez
Achilles
11
2 / 0 / 7
7,334
524
3,306
8,772
8,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baron Samedi
WildOO7
Baron Samedi
13
5 / 1 / 3
8,301
593
8,798
10,151
6,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
40
1
Kills
19
19
Deaths
1
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Serqet
Deadman632
Serqet
1
0
8
5
W
5
0
1
5.5
W
6
0
2
7
L
Hachiman
Pyrothief
Hachiman
0
4
0
0
L
Nu Wa
Qwelion
Nu Wa
0
4
1
0.13
W
Achilles
Remzymez
Achilles
2
0
7
5.5
L
Jormungandr
SilentEternal
Jormungandr
0
6
0
0
W
Baron Samedi
WildOO7
Baron Samedi
5
1
3
6.5
L
Bastet
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,413
Damage
29,999
48,208
Taken
43,033
19,924
Mitigated
25,193
9,844
Healing
16,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,064
1,115
0
1,456
7,756
3,416
496
4,912
2,562
0
31,301
W
Serqet
Deadman632
Serqet
2,675
614
0
5,048
11,404
4,629
0
2,042
9,162
0
53,771
W
7,051
3,756
0
2,490
4,331
1,841
678
1,444
2,773
0
58,819
W
8,169
992
0
1,880
8,375
3,268
0
3,176
4,971
82,760
0
L
Hachiman
Pyrothief
Hachiman
2,384
2,352
0
1,952
9,262
3,375
0
644
8,618
0
30,631
L
Nu Wa
Qwelion
Nu Wa
7,208
854
0
1,157
7,891
3,440
60
4,948
2,943
51,670
0
W
Achilles
Remzymez
Achilles
3,306
629
0
2,239
8,772
8,580
0
3,384
5,192
0
17,943
L
Jormungandr
SilentEternal
Jormungandr
5,940
1,506
71
1,217
11,955
5,763
0
4,168
7,730
36,829
0
W
Baron Samedi
WildOO7
Baron Samedi
8,798
1,084
557
4,419
10,151
6,875
105
2,857
7,160
50,051
0
L
Bastet
3,817
876
0
3,991
11,344
3,930
0
2,295
8,908
0
38,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,358
Gold Earned
40,203
311
Minions Killed
425
0
Camps Cleared
0
1,292,708
Distance Traveled
1,423,124
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,253
447
50
4
0
254,312
1
W
Serqet
7,391
528
86
6
0
313,009
2
W
Hou Yi
8,641
617
111
8
0
273,399
2
W
Janus
8,536
610
121
9
0
284,628
2
L
Hachiman
6,045
432
45
3
0
236,421
0
L
Nu Wa
6,443
460
85
6
0
236,946
3
W
Achilles
7,334
524
24
2
0
281,778
5
L
Jormungandr
5,482
392
57
4
0
265,090
2
W
Baron Samedi
8,301
593
83
6
0
270,310
4
L
Bastet
6,135
438
74
5
0
299,939
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role