Player Matchup

Khepri
Khepri
IconicPlatonic
Khepri
Level 127
God Stats
13W - 9L
1,509 SR
Queue Stats
160W - 157L
1,386 Elo+
Solo
Loki
Loki
Lensty-
Loki
Level 75
God Stats
2W - 1L
1,377 SR
Queue Stats
4W - 10L
1,235 Elo+
Party 1
Neith
Neith
caseyshay
Neith
Level 77
God Stats
255W - 255L
1,507 SR
Queue Stats
278W - 280L
1,367 Elo+
Solo
Nemesis
Nemesis
esty2005
Nemesis
Level 36
God Stats
10W - 10L
1,230 SR
Queue Stats
36W - 47L
1,227 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
rams140
Morgan Le Fay
Level 80
God Stats
2W - 2L
1,500 SR
Queue Stats
33W - 43L
1,279 Elo+
Party 1
Team Averages
Level 79
1,425 SR
1,299 Elo+

VS

Team Averages
Level 67
1,487 SR
1,313 Elo+
Chaac
Chaac
Battleaxefx28
Chaac
Level 68
God Stats
7W - 15L
1,249 SR
Queue Stats
100W - 113L
1,295 Elo+
Party 2
Yu Huang
Yu Huang
JWayne806
Yu Huang
Level 61
God Stats
2W - 2L
1,693 SR
Queue Stats
101W - 113L
1,326 Elo+
Party 2
Ares
Ares
TheTrueAshura
Ares
Level 67
God Stats
8W - 7L
1,690 SR
Queue Stats
82W - 85L
1,328 Elo+
Party 2
Nemesis
Nemesis
XxcaptaincurlsXx
Nemesis
Level 68
God Stats
6W - 6L
1,450 SR
Queue Stats
173W - 199L
1,231 Elo+
Solo
Mulan
Mulan
jamiroprroprooo
Mulan
Level 69
God Stats
33W - 48L
1,350 SR
Queue Stats
294W - 333L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 9
10,344
517
10,712
20,925
23,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Loki
Lensty-
Loki
19
8 / 3 / 0
12,622
631
17,645
14,824
6,223
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
caseyshay
Neith
14
3 / 2 / 7
9,107
455
11,860
8,369
3,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
esty2005
Nemesis
15
6 / 3 / 5
10,112
506
6,976
13,534
6,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
rams140
Morgan Le Fay
16
2 / 3 / 13
10,408
520
15,937
12,951
5,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 2
7,871
394
12,151
20,431
13,411
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yu Huang
JWayne806
Yu Huang
14
2 / 7 / 1
8,940
447
11,233
15,387
6,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 6 / 2
9,391
470
6,806
24,106
28,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

19
5 / 2 / 0
11,394
570
6,042
12,164
6,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
3 / 4 / 1
11,371
569
9,245
23,079
15,998
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
18
23
Kills
12
12
Deaths
24
34
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
4
1
9
8.5
L
Yu Huang
JWayne806
Yu Huang
2
7
1
0.36
W
Loki
Lensty-
Loki
8
3
0
2.67
L
1
6
2
0.33
L
5
2
0
2.5
W
Neith
caseyshay
Neith
3
2
7
3.25
W
Nemesis
esty2005
Nemesis
6
3
5
2.83
L
3
4
1
0.88
W
Morgan Le Fay
rams140
Morgan Le Fay
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,130
Damage
45,477
70,603
Taken
95,167
45,319
Mitigated
69,938
13,453
Healing
26,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,151
2,154
1,170
3,481
20,431
13,411
1,352
8,594
11,837
7,431
36,842
W
10,712
2,326
0
4,857
20,925
23,791
779
8,632
12,214
39,358
0
L
Yu Huang
JWayne806
Yu Huang
11,233
1,518
810
796
15,387
6,192
2,763
6,406
8,981
61,654
0
W
Loki
Lensty-
Loki
17,645
5,363
0
2,843
14,824
6,223
1,416
32
14,792
0
97,129
L
6,806
831
911
4,491
24,106
28,182
1,111
8,352
15,754
34,923
0
L
6,042
2,119
0
3,912
12,164
6,155
314
700
11,464
0
111,312
W
Neith
caseyshay
Neith
11,860
5,872
0
1,453
8,369
3,882
2,547
2,663
5,666
0
59,823
W
Nemesis
esty2005
Nemesis
6,976
2,323
0
1,559
13,534
6,013
482
2,395
10,778
0
75,881
L
9,245
2,383
0
10,664
23,079
15,998
887
2,597
20,482
0
80,842
W
Morgan Le Fay
rams140
Morgan Le Fay
15,937
2,234
0
2,741
12,951
5,410
771
6,058
6,509
94,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,593
Gold Earned
48,967
481
Minions Killed
508
0
Camps Cleared
0
1,817,800
Distance Traveled
1,713,799
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,871
394
69
3
0
352,927
0
W
Khepri
10,344
517
54
3
0
349,800
0
L
Yu Huang
8,940
447
95
5
0
335,406
1
W
Loki
12,622
631
154
8
0
377,744
3
L
Ares
9,391
470
36
2
0
327,363
1
L
Nemesis
11,394
570
156
8
0
401,177
0
W
Neith
9,107
455
82
4
0
288,688
0
W
Nemesis
10,112
506
93
5
0
418,590
2
L
Mulan
11,371
569
152
8
0
296,926
4
W
Morgan Le Fay
10,408
520
98
5
0
382,978
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role