Player Matchup

Charybdis
Charybdis
Azzzy-Kun
Charybdis
Level 29
God Stats
2W - 1L
1,818 SR
Queue Stats
112W - 39L
1,815 Elo+
Party 1
Cthulhu
Cthulhu
PSYCHO 941218
Cthulhu
Level 86
God Stats
1W - 5L
1,496 SR
Queue Stats
40W - 49L
1,415 Elo+
Solo
Scylla
Scylla
theWRIGHTman107
Scylla
Level 126
God Stats
2W - 1L
1,715 SR
Queue Stats
180W - 84L
1,758 Elo+
Party 1
Team Averages
Level 80
1,677 SR
1,663 Elo+

VS

Team Averages
Level 83
1,505 SR
1,625 Elo+
Da Ji
Da Ji
Hamx55
Da Ji
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 32L
1,831 Elo+
Party 2
Hel
Hel
Nekosamma0
Hel
Level 127
God Stats
6W - 7L
1,516 SR
Queue Stats
259W - 303L
1,544 Elo+
Solo
Chaac
Chaac
panthines23
Chaac
Level 4
God Stats
1W - 5L
1,500 SR
Queue Stats
12W - 21L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Azzzy-Kun
Charybdis
16
5 / 8 / 7
12,359
650
14,511
18,678
9,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cthulhu
16
1 / 3 / 10
11,604
611
13,179
18,908
23,240
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
8 / 5 / 5
12,850
676
17,292
18,483
7,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Hamx55
Da Ji
18
4 / 7 / 7
12,905
679
16,653
21,043
9,638
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
9 / 1 / 6
14,349
755
21,156
15,588
7,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
2 / 6 / 10
12,864
677
11,551
24,671
29,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
38
14
Kills
15
16
Deaths
14
22
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Azzzy-Kun
Charybdis
5
8
7
1.06
W
Da Ji
Hamx55
Da Ji
4
7
7
1.07
W
9
1
6
12
L
Cthulhu
1
3
10
2
W
2
6
10
1.17
L
8
5
5
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,982
Damage
49,360
56,069
Taken
61,302
39,987
Mitigated
46,085
7,300
Healing
30,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Azzzy-Kun
Charybdis
14,511
8,887
0
2,222
18,678
9,438
0
7,591
10,791
0
39,476
W
Da Ji
Hamx55
Da Ji
16,653
4,150
0
2,820
21,043
9,638
1,077
9,116
11,687
0
35,187
W
21,156
159
7,328
10,227
15,588
7,241
935
8,333
7,095
83,701
0
L
Cthulhu
13,179
1,371
524
3,679
18,908
23,240
0
7,054
11,352
38,997
0
W
11,551
1,795
76
9,572
24,671
29,206
480
12,787
11,454
0
34,252
L
17,292
2,542
0
875
18,483
7,309
0
6,900
11,249
54,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,813
Gold Earned
40,118
199
Minions Killed
188
9
Camps Cleared
6
906,487
Distance Traveled
973,347
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
12,359
650
64
3
5
265,484
0
W
Da Ji
12,905
679
34
2
4
316,387
2
W
Hel
14,349
755
126
7
2
368,083
0
L
Cthulhu
11,604
611
53
3
0
359,077
6
W
Chaac
12,864
677
28
1
0
288,877
0
L
Scylla
12,850
676
82
4
4
281,926
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role