Player Matchup

Arachne
Arachne
 
Arachne
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Himoon7
Athena
Level 126
God Stats
3W - 2L
1,270 SR
Queue Stats
268W - 296L
1,381 Elo+
Solo
Set
Set
Mochimochii
Set
Level 159
God Stats
5W - 5L
1,664 SR
Queue Stats
116W - 117L
1,627 Elo+
Solo
King Arthur
King Arthur
SugarDaddy0
King Arthur
Level 29
God Stats
10W - 8L
1,500 SR
Queue Stats
79W - 65L
1,526 Elo+
Party 2
Medusa
Medusa
wsmi0
Medusa
Level 41
God Stats
5W - 8L
1,426 SR
Queue Stats
112W - 108L
1,459 Elo+
Party 2
Team Averages
Level 99
1,472 SR
1,499 Elo+

VS

Team Averages
Level 74
1,477 SR
1,519 Elo+
Danzaburou
Danzaburou
DwarfInAJar
Danzaburou
Level 104
God Stats
2W - 6L
1,403 SR
Queue Stats
255W - 260L
1,521 Elo+
Party 1
Arachne
Arachne
StreamerDjWILD
Arachne
Level 128
God Stats
259W - 237L
1,542 SR
Queue Stats
350W - 359L
1,521 Elo+
Solo
Ymir
Ymir
Tr45hcan
Ymir
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 27L
1,526 Elo+
Party 1
Nox
Nox
Vanaheimrer
Nox
Level 108
God Stats
23W - 19L
1,396 SR
Queue Stats
397W - 407L
1,502 Elo+
Solo
Bakasura
Bakasura
heilhetler
Bakasura
Level 13
God Stats
1W - 2L
1,543 SR
Queue Stats
4W - 11L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
7
0 / 0 / 0
4,165
595
1,030
4,857
1,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Athena
Himoon7
Athena
6
1 / 1 / 1
4,489
641
1,972
6,178
2,355
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 1 / 0
4,825
689
1,826
4,008
1,445
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
SugarDaddy0
King Arthur
9
3 / 0 / 1
5,038
720
4,720
7,760
4,634
Medusa
wsmi0
Medusa
7
1 / 1 / 1
4,240
606
2,867
4,382
1,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DwarfInAJar
Danzaburou
7
0 / 0 / 2
4,406
629
4,137
3,705
1,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

6
1 / 2 / 0
4,188
598
4,173
7,552
2,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
5
1 / 2 / 0
3,949
564
1,947
3,839
1,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
1 / 0 / 0
4,700
671
1,524
2,418
846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
heilhetler
Bakasura
6
0 / 2 / 0
4,039
577
1,661
4,205
2,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
6
Kills
3
3
Deaths
6
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
0
0
0
0
L
Danzaburou
DwarfInAJar
Danzaburou
0
0
2
1
W
Athena
Himoon7
Athena
1
1
1
1.5
W
1
1
0
1
L
1
2
0
0.5
W
King Arthur
SugarDaddy0
King Arthur
3
0
1
3.5
L
Ymir
1
2
0
0.5
L
1
0
0
1
L
Bakasura
heilhetler
Bakasura
0
2
0
0
W
Medusa
wsmi0
Medusa
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,415
Damage
13,442
27,185
Taken
21,719
11,137
Mitigated
8,317
9,069
Healing
5,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
1,030
904
0
816
4,857
1,525
0
410
4,447
0
23,341
L
Danzaburou
DwarfInAJar
Danzaburou
4,137
1,982
0
946
3,705
1,044
0
857
2,848
0
25,900
W
Athena
Himoon7
Athena
1,972
889
1,032
2,432
6,178
2,355
0
1,381
4,797
13,124
0
W
1,826
471
0
440
4,008
1,445
0
807
3,201
0
36,255
L
4,173
3,591
0
1,936
7,552
2,308
0
32
7,520
0
23,100
W
King Arthur
SugarDaddy0
King Arthur
4,720
617
0
2,375
7,760
4,634
0
307
7,217
0
31,999
L
Ymir
1,947
1,026
0
947
3,839
1,914
0
1,083
2,756
5,877
0
L
1,524
216
0
377
2,418
846
0
0
2,418
29,766
0
L
Bakasura
heilhetler
Bakasura
1,661
927
0
1,543
4,205
2,205
0
0
4,205
0
11,662
W
Medusa
wsmi0
Medusa
2,867
1,189
0
1,974
4,382
1,178
0
566
3,816
0
19,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,757
Gold Earned
21,282
242
Minions Killed
210
0
Camps Cleared
0
812,609
Distance Traveled
681,292
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
4,165
595
60
9
0
189,850
3
L
Danzaburou
4,406
629
54
8
0
150,826
0
W
Athena
4,489
641
15
2
0
145,482
0
W
Set
4,825
689
69
10
0
167,951
4
L
Arachne
4,188
598
41
6
0
155,687
3
W
King Arthur
5,038
720
54
8
0
165,262
3
L
Ymir
3,949
564
11
2
0
116,081
1
L
Nox
4,700
671
60
9
0
144,973
2
L
Bakasura
4,039
577
44
6
0
113,725
0
W
Medusa
4,240
606
44
6
0
144,064
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role