Player Matchup

King Arthur
King Arthur
IllusoryDragon
King Arthur
Level 128
God Stats
4W - 3L
1,762 SR
Queue Stats
97W - 83L
1,445 Elo+
Solo
Athena
Athena
Majhool_Almarri5
Athena
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,428 Elo+
Party 2
Cliodhna
Cliodhna
VolantCandy6417
Cliodhna
Level 107
God Stats
4W - 5L
1,487 SR
Queue Stats
285W - 266L
1,520 Elo+
Party 1
Agni
Agni
flame0598
Agni
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,479 Elo+
Party 2
Hachiman
Hachiman
iiAmShaDoW5162
Hachiman
Level 86
God Stats
2W - 5L
1,397 SR
Queue Stats
396W - 385L
1,501 Elo+
Party 1
Team Averages
Level 114
1,529 SR
1,475 Elo+

VS

Team Averages
Level 95
1,568 SR
1,412 Elo+
Bacchus
Bacchus
FResH1887KiD
Bacchus
Level 128
God Stats
7W - 5L
1,570 SR
Queue Stats
118W - 140L
1,391 Elo+
Party 4
Skadi
Skadi
GHOST1887ZELL
Skadi
Level 140
God Stats
5W - 2L
1,746 SR
Queue Stats
154W - 186L
1,424 Elo+
Party 4
Artemis
Artemis
SaintCalzone
Artemis
Level 89
God Stats
3W - 2L
1,301 SR
Queue Stats
357W - 374L
1,436 Elo+
Party 3
Baron Samedi
Baron Samedi
Z3SS T
Baron Samedi
Level 54
God Stats
7W - 7L
1,687 SR
Queue Stats
84W - 97L
1,435 Elo+
Party 3
Ymir
Ymir
tryharder1236
Ymir
Level 65
God Stats
56W - 59L
1,536 SR
Queue Stats
427W - 468L
1,377 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IllusoryDragon
King Arthur
14
2 / 5 / 0
9,026
501
7,253
21,510
24,053
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

12
2 / 3 / 4
7,821
435
5,623
15,764
17,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
14
1 / 3 / 4
8,167
454
10,756
15,977
6,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Agni
16
3 / 1 / 3
9,045
503
12,276
8,142
3,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
15
1 / 5 / 2
8,623
479
5,283
14,008
4,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FResH1887KiD
Bacchus
14
4 / 0 / 4
9,679
538
7,506
13,807
19,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
2 / 3 / 3
9,749
542
9,918
12,938
5,309
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Artemis
SaintCalzone
Artemis
18
6 / 2 / 2
11,097
617
21,185
14,267
6,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Z3SS T
Baron Samedi
14
1 / 4 / 4
9,346
519
4,798
10,014
5,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 0 / 3
9,569
532
7,790
13,632
8,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
32
9
Kills
16
17
Deaths
9
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bacchus
FResH1887KiD
Bacchus
4
0
4
6
W
2
3
3
1.17
L
King Arthur
IllusoryDragon
King Arthur
2
5
0
0.4
L
2
3
4
1.33
W
Artemis
SaintCalzone
Artemis
6
2
2
3.5
L
Cliodhna
1
3
4
1
W
Baron Samedi
Z3SS T
Baron Samedi
1
4
4
0.75
L
Agni
3
1
3
4.5
L
Hachiman
1
5
2
0.4
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,191
Damage
51,197
75,401
Taken
64,658
56,596
Mitigated
44,829
17,398
Healing
18,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
FResH1887KiD
Bacchus
7,506
1,211
442
3,898
13,807
19,222
0
4,183
9,624
39,751
0
W
9,918
3,954
0
1,047
12,938
5,309
810
3,336
9,602
0
80,451
L
King Arthur
IllusoryDragon
King Arthur
7,253
843
0
3,618
21,510
24,053
639
1,062
20,448
0
65,895
L
5,623
1,301
0
1,839
15,764
17,372
0
7,537
8,227
25,746
0
W
Artemis
SaintCalzone
Artemis
21,185
10,450
0
6,064
14,267
6,834
0
1,565
12,702
0
93,075
L
Cliodhna
10,756
797
0
5,179
15,977
6,547
0
4,777
11,200
0
69,907
W
Baron Samedi
Z3SS T
Baron Samedi
4,798
465
264
1,852
10,014
5,124
0
6,711
3,303
54,612
0
L
Agni
12,276
98
79
2,944
8,142
3,805
0
2,872
5,270
75,627
0
L
Hachiman
5,283
2,860
0
3,739
14,008
4,819
0
3,846
10,162
0
74,956
W
7,790
1,891
0
5,035
13,632
8,340
0
2,614
11,018
81,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,682
Gold Earned
49,440
492
Minions Killed
550
0
Camps Cleared
0
1,680,458
Distance Traveled
1,652,732
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,679
538
46
3
0
340,773
7
W
Skadi
9,749
542
125
7
0
328,989
3
L
King Arthur
9,026
501
111
6
0
292,103
3
L
Athena
7,821
435
42
2
0
311,399
0
W
Artemis
11,097
617
144
8
0
286,262
4
L
Cliodhna
8,167
454
104
6
0
403,833
2
W
Baron Samedi
9,346
519
112
6
0
321,541
1
L
Agni
9,045
503
113
6
0
364,876
5
L
Hachiman
8,623
479
122
7
0
308,247
5
W
Ymir
9,569
532
123
7
0
375,167
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role