Player Matchup

Skadi
Skadi
 
Skadi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
Beastellar88
Jormungandr
Level 26
God Stats
66W - 59L
1,417 SR
Queue Stats
130W - 142L
1,351 Elo+
Party 2
Eset
Eset
Hihonew
Eset
Level 24
God Stats
40W - 41L
1,537 SR
Queue Stats
204W - 207L
1,422 Elo+
Party 2
Arachne
Arachne
LockLaNok
Arachne
Level 114
God Stats
8W - 4L
1,594 SR
Queue Stats
695W - 691L
1,429 Elo+
Party 2
Horus
Horus
SingerOfRequiems
Horus
Level 19
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 10L
1,408 Elo+
Party 3
Team Averages
Level 69
1,510 SR
1,422 Elo+

VS

Team Averages
Level 90
1,416 SR
1,500 Elo+
Baron Samedi
Baron Samedi
CVDEN
Baron Samedi
Level 37
God Stats
1W - 5L
1,230 SR
Queue Stats
159W - 164L
1,409 Elo+
Party 1
King Arthur
King Arthur
Chromedragon483
King Arthur
Level 120
God Stats
7W - 6L
1,500 SR
Queue Stats
179W - 167L
1,557 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Globe7594
Morgan Le Fay
Level 123
God Stats
0W - 1L
1,561 SR
Queue Stats
82W - 77L
1,545 Elo+
Party 1
Skadi
Skadi
iBe Envious
Skadi
Level 83
God Stats
16W - 15L
1,280 SR
Queue Stats
342W - 328L
1,494 Elo+
Party 1
Nemesis
Nemesis
karlonx0
Nemesis
Level 88
God Stats
8W - 16L
1,509 SR
Queue Stats
444W - 446L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
2 / 1 / 3
6,235
520
9,876
10,366
3,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
Beastellar88
Jormungandr
12
9 / 1 / 3
8,056
671
10,740
8,953
7,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Eset
Hihonew
Eset
11
2 / 1 / 2
6,784
565
5,977
5,544
1,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
LockLaNok
Arachne
13
2 / 0 / 9
7,767
647
6,150
12,534
5,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
2 / 0 / 3
6,789
566
5,004
9,090
5,048
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CVDEN
Baron Samedi
10
1 / 2 / 1
5,856
488
4,492
7,924
2,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

King Arthur
Chromedragon483
King Arthur
10
0 / 5 / 1
6,044
504
3,719
14,276
8,855
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
Globe7594
Morgan Le Fay
10
0 / 5 / 1
5,954
496
2,560
8,170
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 0
5,189
432
7,565
8,738
2,234
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Nemesis
karlonx0
Nemesis
10
1 / 2 / 1
6,113
509
4,582
9,869
3,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
17
Kills
3
3
Deaths
17
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
2
1
3
3.5
W
Jormungandr
Beastellar88
Jormungandr
9
1
3
10.5
L
Baron Samedi
CVDEN
Baron Samedi
1
2
1
0.75
L
King Arthur
Chromedragon483
King Arthur
0
5
1
0.1
L
Morgan Le Fay
Globe7594
Morgan Le Fay
0
5
1
0.1
W
Eset
Hihonew
Eset
2
1
2
3
W
Arachne
LockLaNok
Arachne
2
0
9
6.5
W
2
0
3
3.5
L
1
3
0
0.33
L
Nemesis
karlonx0
Nemesis
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,747
Damage
22,918
46,487
Taken
48,977
23,483
Mitigated
20,075
18,428
Healing
12,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
9,876
5,064
0
3,392
10,366
3,561
0
1,577
8,789
65
54,769
W
Jormungandr
Beastellar88
Jormungandr
10,740
4,216
0
2,450
8,953
7,862
651
1,096
7,857
50,554
0
L
Baron Samedi
CVDEN
Baron Samedi
4,492
1,001
552
3,201
7,924
2,866
0
912
7,012
26,663
0
L
King Arthur
Chromedragon483
King Arthur
3,719
570
0
2,324
14,276
8,855
0
7,659
6,573
0
37,805
L
Morgan Le Fay
Globe7594
Morgan Le Fay
2,560
241
0
1,005
8,170
2,843
0
4,753
3,203
39,690
0
W
Eset
Hihonew
Eset
5,977
493
295
381
5,544
1,926
471
495
5,049
47,742
0
W
Arachne
LockLaNok
Arachne
6,150
4,379
0
4,656
12,534
5,086
0
1,718
10,816
0
58,958
W
5,004
1,879
2,492
4,762
9,090
5,048
0
2,166
6,924
0
15,007
L
7,565
3,985
0
1,838
8,738
2,234
0
199
8,539
0
29,716
L
Nemesis
karlonx0
Nemesis
4,582
2,273
0
3,884
9,869
3,277
0
2,761
6,868
0
37,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,631
Gold Earned
29,156
372
Minions Killed
298
0
Camps Cleared
0
1,223,198
Distance Traveled
1,145,275
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,235
520
90
8
0
237,640
1
W
Jormungandr
8,056
671
69
6
0
239,278
5
L
Baron Samedi
5,856
488
33
3
0
193,244
0
L
King Arthur
6,044
504
84
7
0
234,883
1
L
Morgan Le Fay
5,954
496
77
6
0
226,604
1
W
Eset
6,784
565
87
7
0
221,523
3
W
Arachne
7,767
647
108
9
0
280,364
2
W
Horus
6,789
566
18
2
0
244,393
4
L
Skadi
5,189
432
35
3
0
212,071
1
L
Nemesis
6,113
509
69
6
0
278,473
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role