Player Matchup

Chang'e
Chang'e
ChaleFool
Chang'e
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 13L
1,304 Elo+
Party 1
Hun Batz
Hun Batz
GhostFaceAssasxn
Hun Batz
Level 89
God Stats
3W - 4L
1,691 SR
Queue Stats
4W - 12L
1,304 Elo+
Party 1
Jing Wei
Jing Wei
HoodieTronn
Jing Wei
Level 83
God Stats
1W - 3L
1,712 SR
Queue Stats
4W - 12L
1,304 Elo+
Party 1
Baron Samedi
Baron Samedi
HoodieZeuss
Baron Samedi
Level 85
God Stats
3W - 4L
1,519 SR
Queue Stats
4W - 12L
1,304 Elo+
Party 1
Zhong Kui
Zhong Kui
TerriFc_tK
Zhong Kui
Level 68
God Stats
8W - 5L
1,835 SR
Queue Stats
465W - 465L
1,561 Elo+
Solo
Team Averages
Level 93
1,652 SR
1,355 Elo+

VS

Team Averages
Level 86
1,627 SR
1,447 Elo+
Hercules
Hercules
Ariel_gamer2002
Hercules
Level 127
God Stats
2W - 3L
1,736 SR
Queue Stats
136W - 156L
1,472 Elo+
Party 2
Danzaburou
Danzaburou
Asturias_17
Danzaburou
Level 56
God Stats
1W - 3L
1,735 SR
Queue Stats
41W - 54L
1,362 Elo+
Party 2
Hel
Hel
Silesteree
Hel
Level 107
God Stats
1W - 1L
1,778 SR
Queue Stats
74W - 70L
1,531 Elo+
Solo
Pele
Pele
juancho-_10000
Pele
Level 65
God Stats
0W - 2L
1,320 SR
Queue Stats
64W - 81L
1,415 Elo+
Party 2
Eset
Eset
luispig-el-pro
Eset
Level 76
God Stats
12W - 11L
1,567 SR
Queue Stats
137W - 143L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ChaleFool
Chang'e
16
5 / 0 / 1
9,452
630
9,326
9,894
4,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 1 / 4
7,186
479
5,549
9,559
3,468
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
HoodieTronn
Jing Wei
12
3 / 1 / 2
7,073
472
4,864
8,663
3,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
HoodieZeuss
Baron Samedi
12
1 / 0 / 4
7,676
512
7,033
7,341
5,336
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
TerriFc_tK
Zhong Kui
12
0 / 3 / 2
7,318
488
9,786
17,888
12,354
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
4 / 0 / 0
8,925
595
11,886
15,417
15,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
Asturias_17
Danzaburou
11
0 / 3 / 1
6,523
435
4,180
11,376
4,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 0
6,342
423
6,448
7,435
2,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
0 / 6 / 3
7,172
478
2,477
15,975
5,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 2 / 0
5,858
391
946
6,617
2,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
12
Kills
5
5
Deaths
12
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
4
0
0
4
L
Danzaburou
Asturias_17
Danzaburou
0
3
1
0.17
W
Chang'e
ChaleFool
Chang'e
5
0
1
5.5
W
3
1
4
5
W
Jing Wei
HoodieTronn
Jing Wei
3
1
2
4
W
Baron Samedi
HoodieZeuss
Baron Samedi
1
0
4
3
L
1
1
0
1
W
Zhong Kui
TerriFc_tK
Zhong Kui
0
3
2
0.33
L
0
6
3
0.25
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,558
Damage
25,937
53,345
Taken
56,820
28,728
Mitigated
31,851
24,485
Healing
24,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
11,886
4,004
0
8,700
15,417
15,512
0
7,833
7,584
0
65,098
L
Danzaburou
Asturias_17
Danzaburou
4,180
1,351
0
1,788
11,376
4,711
427
4,731
6,645
0
43,556
W
Chang'e
ChaleFool
Chang'e
9,326
1,150
283
5,501
9,894
4,184
1,702
1,328
8,566
90,603
0
W
5,549
1,156
0
0
9,559
3,468
704
328
9,179
0
38,510
W
Jing Wei
HoodieTronn
Jing Wei
4,864
4,345
0
1,973
8,663
3,386
1,182
2,994
5,669
0
41,908
W
Baron Samedi
HoodieZeuss
Baron Samedi
7,033
532
2,808
3,595
7,341
5,336
360
2,744
4,597
43,473
0
L
6,448
102
4,125
5,447
7,435
2,947
0
2,969
4,466
44,035
0
W
Zhong Kui
TerriFc_tK
Zhong Kui
9,786
2,728
0
10,325
17,888
12,354
544
0
16,864
52,580
0
L
2,477
540
0
2,434
15,975
5,956
0
5,250
10,725
0
51,304
L
946
0
0
1,593
6,617
2,725
0
5,362
1,255
30,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,705
Gold Earned
34,820
441
Minions Killed
396
0
Camps Cleared
0
1,390,952
Distance Traveled
1,435,574
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,925
595
122
8
0
303,344
3
L
Danzaburou
6,523
435
54
4
0
277,651
2
W
Chang'e
9,452
630
152
10
0
289,819
2
W
Hun Batz
7,186
479
70
5
0
313,929
0
W
Jing Wei
7,073
472
77
5
0
287,663
0
W
Baron Samedi
7,676
512
58
4
0
253,221
1
L
Hel
6,342
423
88
6
0
300,269
0
W
Zhong Kui
7,318
488
84
6
0
246,320
3
L
Pele
7,172
478
92
6
0
294,305
2
L
Eset
5,858
391
40
3
0
260,005
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role