Player Matchup

Danzaburou
Danzaburou
Deity0
Danzaburou
Level 49
God Stats
3W - 3L
1,793 SR
Queue Stats
43W - 57L
1,414 Elo+
Party 2
Zhong Kui
Zhong Kui
JordiesV6Mustang
Zhong Kui
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 67L
1,445 Elo+
Party 2
Cthulhu
Cthulhu
Zerosnear
Cthulhu
Level 49
God Stats
2W - 7L
1,500 SR
Queue Stats
74W - 83L
1,417 Elo+
Party 2
Hun Batz
Hun Batz
dogeeee
Hun Batz
Level 13
God Stats
1W - 1L
1,664 SR
Queue Stats
4W - 2L
1,642 Elo+
Party 2
Chaac
Chaac
j0eb1den
Chaac
Level 44
God Stats
1W - 3L
1,295 SR
Queue Stats
7W - 11L
1,353 Elo+
Party 2
Team Averages
Level 43
1,550 SR
1,454 Elo+

VS

Team Averages
Level 89
1,522 SR
1,444 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
JaeDisarray
Cu Chulainn
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 131L
1,362 Elo+
Solo
Geb
Geb
Josie6091
Geb
Level 102
God Stats
9W - 4L
1,624 SR
Queue Stats
20W - 29L
1,373 Elo+
Party 1
Arachne
Arachne
YoGabbaSwaga
Arachne
Level 129
God Stats
5W - 1L
1,500 SR
Queue Stats
106W - 108L
1,510 Elo+
Party 1
Anubis
Anubis
chadness
Anubis
Level 68
God Stats
4W - 3L
1,489 SR
Queue Stats
36W - 34L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Deity0
Danzaburou
14
2 / 4 / 6
9,405
448
9,970
18,291
7,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Zhong Kui
15
4 / 6 / 3
10,503
500
14,856
20,498
15,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cthulhu
Zerosnear
Cthulhu
12
0 / 4 / 6
8,657
412
9,087
16,667
17,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
dogeeee
Hun Batz
17
9 / 6 / 6
11,046
526
13,426
22,444
10,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
j0eb1den
Chaac
12
3 / 9 / 7
8,440
402
12,330
21,320
16,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
17
1 / 4 / 8
11,187
533
7,484
15,114
6,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cu Chulainn
JaeDisarray
Cu Chulainn
17
3 / 3 / 10
11,350
540
11,346
17,674
21,783
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

13
3 / 4 / 11
10,089
480
10,022
20,562
20,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
YoGabbaSwaga
Arachne
20
19 / 1 / 4
13,838
659
25,071
23,789
12,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
chadness
Anubis
14
3 / 6 / 12
10,319
491
19,420
15,814
8,721
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
74
18
Kills
29
29
Deaths
18
28
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
1
4
8
1.25
L
Danzaburou
Deity0
Danzaburou
2
4
6
1.25
W
Cu Chulainn
JaeDisarray
Cu Chulainn
3
3
10
2.67
L
Zhong Kui
4
6
3
0.92
W
3
4
11
2.13
W
Arachne
YoGabbaSwaga
Arachne
19
1
4
21
L
Cthulhu
Zerosnear
Cthulhu
0
4
6
0.75
W
Anubis
chadness
Anubis
3
6
12
1.5
L
Hun Batz
dogeeee
Hun Batz
9
6
6
2
L
Chaac
j0eb1den
Chaac
3
9
7
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,669
Damage
73,343
99,220
Taken
92,953
67,358
Mitigated
70,215
18,446
Healing
23,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
7,484
5,605
0
4,814
15,114
6,866
2,739
4,320
10,648
0
85,540
L
Danzaburou
Deity0
Danzaburou
9,970
3,422
0
3,228
18,291
7,715
604
7,872
10,419
0
52,808
W
Cu Chulainn
JaeDisarray
Cu Chulainn
11,346
2,654
0
520
17,674
21,783
1,221
5,898
11,615
0
64,301
L
Zhong Kui
14,856
2,577
0
5,823
20,498
15,109
694
5,046
15,452
75,180
7,850
W
10,022
1,181
0
2,276
20,562
20,596
196
7,047
13,390
24,328
0
W
Arachne
YoGabbaSwaga
Arachne
25,071
20,072
0
10,030
23,789
12,249
2,072
4,871
18,684
0
124,516
L
Cthulhu
Zerosnear
Cthulhu
9,087
571
276
1,306
16,667
17,348
0
7,455
9,212
35,510
0
W
Anubis
chadness
Anubis
19,420
1,459
0
6,194
15,814
8,721
888
3,255
12,272
55,098
0
L
Hun Batz
dogeeee
Hun Batz
13,426
4,042
0
5,439
22,444
10,745
0
3,302
19,142
0
99,514
L
Chaac
j0eb1den
Chaac
12,330
1,497
0
2,374
21,320
16,441
299
7,023
14,297
0
28,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,051
Gold Earned
56,783
436
Minions Killed
468
0
Camps Cleared
0
1,963,185
Distance Traveled
2,021,261
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,187
533
136
6
0
375,408
1
L
Danzaburou
9,405
448
79
4
0
408,190
2
W
Cu Chulainn
11,350
540
119
6
0
347,799
4
L
Zhong Kui
10,503
500
142
7
0
330,940
1
W
Geb
10,089
480
26
1
0
429,922
2
W
Arachne
13,838
659
134
6
0
502,632
3
L
Cthulhu
8,657
412
52
2
0
416,611
2
W
Anubis
10,319
491
53
3
0
365,500
2
L
Hun Batz
11,046
526
122
6
0
397,679
1
L
Chaac
8,440
402
41
2
0
409,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role