Player Matchup

Nemesis
Nemesis
Masters
DOOM_BLADE_21
Nemesis
Masters
Level 122
God Stats
43W - 21L
1,633 SR
Queue Stats
260W - 131L
2,490 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 122
1,633 SR
2,490 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 66
1,694 SR
2,296 MMR
Nemesis
Nemesis
Diamond II
Ice-_-Wraith
Nemesis
Diamond II
Level 66
God Stats
26W - 27L
1,694 SR
Queue Stats
361W - 371L
2,296 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
10
3 / 0 / 0
5,432
1,086
6,104
4,836
2,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
KaliAwilixBakasuraBellonaSkadi

VS

Bans
OlorunUllrPoseidonAh Muzen CabBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ice-_-Wraith
Nemesis
7
0 / 3 / 0
3,918
784
3,029
7,756
3,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
3
0
0
3
L
Nemesis
Ice-_-Wraith
Nemesis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,104
Damage
3,029
4,836
Taken
7,756
2,174
Mitigated
3,331
1,696
Healing
889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
6,104
3,553
0
1,696
4,836
2,174
0
188
4,648
0
24,789
L
Nemesis
Ice-_-Wraith
Nemesis
3,029
1,340
0
889
7,756
3,331
0
244
7,512
0
11,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,432
Gold Earned
3,918
51
Minions Killed
18
4
Camps Cleared
2
104,404
Distance Traveled
111,154
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,432
1,086
51
10
4
104,404
1
L
Nemesis
3,918
784
18
4
2
111,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role