Player Matchup

Mulan
Mulan
BaccoDaddy
Mulan
Level 43
God Stats
1W - 4L
1,533 SR
Queue Stats
74W - 83L
1,442 Elo+
Solo
Danzaburou
Danzaburou
Cablemiester
Danzaburou
Level 16
God Stats
1W - 6L
1,236 SR
Queue Stats
1W - 9L
1,163 Elo+
Party 2
Zeus
Zeus
DarthGinger3911
Zeus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 21L
1,136 Elo+
Party 2
Tyr
Tyr
mj_certifried
Tyr
Level 29
God Stats
8W - 9L
1,500 SR
Queue Stats
243W - 293L
1,304 Elo+
Solo
Charybdis
Charybdis
whodafool_rs
Charybdis
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 75L
1,440 Elo+
Solo
Team Averages
Level 28
1,454 SR
1,297 Elo+

VS

Team Averages
Level 118
1,459 SR
1,467 Elo+
Shiva
Shiva
AchillesFN
Shiva
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
690W - 739L
1,595 Elo+
Solo
Artemis
Artemis
TOKCAA
Artemis
Level 105
God Stats
4W - 1L
1,559 SR
Queue Stats
38W - 44L
1,416 Elo+
Solo
Sylvanus
Sylvanus
Yaboijt_88
Sylvanus
Level 120
God Stats
4W - 3L
1,325 SR
Queue Stats
60W - 57L
1,454 Elo+
Party 1
Baron Samedi
Baron Samedi
soulisolstice
Baron Samedi
Level 120
God Stats
16W - 8L
1,224 SR
Queue Stats
29W - 23L
1,453 Elo+
Party 1
Tiamat
Tiamat
wootakismaximus
Tiamat
Level 122
God Stats
4W - 1L
1,689 SR
Queue Stats
158W - 163L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
16
1 / 7 / 4
9,480
632
16,331
22,456
20,398
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
Cablemiester
Danzaburou
15
1 / 7 / 2
9,420
628
6,481
14,797
6,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

17
1 / 11 / 1
10,287
686
10,870
18,010
7,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 6 / 1
9,248
617
6,708
22,436
23,674
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charybdis
whodafool_rs
Charybdis
17
4 / 5 / 2
10,146
676
17,099
19,640
7,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
20
15 / 1 / 9
12,581
839
17,908
21,923
30,325
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
TOKCAA
Artemis
20
11 / 3 / 12
12,100
807
25,253
18,343
10,191
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
Yaboijt_88
Sylvanus
18
1 / 1 / 16
11,305
754
10,071
19,906
22,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
soulisolstice
Baron Samedi
19
5 / 0 / 15
11,079
739
14,277
14,595
9,607
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
4 / 2 / 11
11,440
763
12,436
15,347
10,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
99
7
Kills
36
36
Deaths
7
10
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Shiva
15
1
9
19.5
L
Mulan
1
7
4
0.43
L
Danzaburou
Cablemiester
Danzaburou
1
7
2
0.29
L
1
11
1
0.14
W
Artemis
TOKCAA
Artemis
11
3
12
5.67
W
Sylvanus
Yaboijt_88
Sylvanus
1
1
16
9
L
0
6
1
0.08
W
Baron Samedi
soulisolstice
Baron Samedi
5
0
15
12.5
L
Charybdis
whodafool_rs
Charybdis
4
5
2
1
W
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,489
Damage
79,945
97,339
Taken
90,114
65,594
Mitigated
83,387
11,780
Healing
42,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
17,908
3,055
930
1,624
21,923
30,325
180
4,083
17,840
0
48,103
L
Mulan
16,331
1,682
0
2,260
22,456
20,398
64
9,167
13,289
0
33,532
L
Danzaburou
Cablemiester
Danzaburou
6,481
4,237
0
1,566
14,797
6,315
648
6,124
8,673
0
23,968
L
10,870
1,427
0
180
18,010
7,239
1,925
3,507
14,503
51,541
0
W
Artemis
TOKCAA
Artemis
25,253
16,070
514
4,668
18,343
10,191
3,071
2,648
15,695
0
53,700
W
Sylvanus
Yaboijt_88
Sylvanus
10,071
3,234
6,058
7,000
19,906
22,633
700
1,136
18,770
23,946
0
L
6,708
1,773
0
3,595
22,436
23,674
0
10,135
12,301
0
26,551
W
Baron Samedi
soulisolstice
Baron Samedi
14,277
1,839
8,129
6,975
14,595
9,607
1,072
685
13,910
44,962
0
L
Charybdis
whodafool_rs
Charybdis
17,099
6,120
0
4,179
19,640
7,968
0
7,851
11,789
0
51,766
W
12,436
1,634
426
6,175
15,347
10,631
696
2,318
13,029
48,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,581
Gold Earned
58,505
295
Minions Killed
285
0
Camps Cleared
0
1,147,396
Distance Traveled
1,425,724
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
12,581
839
59
4
0
312,392
0
L
Mulan
9,480
632
44
3
0
252,540
1
L
Danzaburou
9,420
628
41
3
0
193,747
2
L
Zeus
10,287
686
83
6
0
190,328
4
W
Artemis
12,100
807
44
3
0
300,453
0
W
Sylvanus
11,305
754
33
2
0
238,257
0
L
Tyr
9,248
617
51
3
0
277,606
2
W
Baron Samedi
11,079
739
64
4
0
274,245
1
L
Charybdis
10,146
676
76
5
0
233,175
0
W
Tiamat
11,440
763
85
6
0
300,377
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role