Player Matchup

Merlin
Merlin
Fabrizio_ferr
Merlin
Level 95
God Stats
8W - 4L
1,687 SR
Queue Stats
93W - 114L
1,398 Elo+
Party 2
Fenrir
Fenrir
TheIvanC
Fenrir
Level 27
God Stats
2W - 8L
1,225 SR
Queue Stats
30W - 37L
1,368 Elo+
Party 2
Ganesha
Ganesha
reopan1500
Ganesha
Level 83
God Stats
0W - 1L
1,459 SR
Queue Stats
33W - 44L
1,353 Elo+
Party 2
Team Averages
Level 68
1,457 SR
1,373 Elo+

VS

Team Averages
Level 77
1,485 SR
1,380 Elo+
Set
Set
EJOwl
Set
Level 83
God Stats
4W - 4L
1,398 SR
Queue Stats
34W - 36L
1,340 Elo+
Party 1
Chaac
Chaac
ExtremelySharky
Chaac
Level 120
God Stats
4W - 6L
1,620 SR
Queue Stats
56W - 61L
1,436 Elo+
Party 1
Nu Wa
Nu Wa
PortaPower20
Nu Wa
Level 27
God Stats
7W - 7L
1,437 SR
Queue Stats
45W - 51L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 5 / 1
11,622
684
16,878
14,198
7,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
TheIvanC
Fenrir
15
4 / 3 / 3
11,207
659
8,825
20,743
12,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ganesha
reopan1500
Ganesha
16
0 / 6 / 8
11,404
671
6,583
22,428
33,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
EJOwl
Set
16
5 / 4 / 7
12,573
740
15,946
15,145
9,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
8 / 3 / 6
13,222
778
20,405
20,728
21,888
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
1 / 4 / 7
10,929
643
13,137
11,303
4,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
10
Kills
14
14
Deaths
11
12
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Set
EJOwl
Set
5
4
7
2.13
W
8
3
6
3.67
L
6
5
1
1.3
W
1
4
7
1.13
L
Fenrir
TheIvanC
Fenrir
4
3
3
1.83
L
Ganesha
reopan1500
Ganesha
0
6
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,286
Damage
49,488
57,369
Taken
47,176
52,594
Mitigated
35,591
2,968
Healing
5,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
EJOwl
Set
15,946
7,954
115
1,884
15,145
9,004
953
6,129
8,726
0
41,316
W
20,405
3,877
0
3,682
20,728
21,888
890
8,670
11,750
0
62,562
L
16,878
915
0
485
14,198
7,246
0
3,102
11,096
83,335
0
W
13,137
4,360
0
250
11,303
4,699
717
9,194
2,040
33,596
0
L
Fenrir
TheIvanC
Fenrir
8,825
2,786
0
1,081
20,743
12,240
0
5,385
15,358
0
21,805
L
Ganesha
reopan1500
Ganesha
6,583
752
0
1,402
22,428
33,108
153
5,112
17,316
24,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,233
Gold Earned
36,724
177
Minions Killed
172
6
Camps Cleared
7
773,218
Distance Traveled
849,072
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
12,573
740
43
3
2
286,978
1
W
Chaac
13,222
778
89
5
3
298,775
0
L
Merlin
11,622
684
135
8
5
251,363
2
W
Nu Wa
10,929
643
40
2
2
263,319
1
L
Fenrir
11,207
659
39
2
1
254,092
1
L
Ganesha
11,404
671
3
0
0
267,763
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role