Player Matchup

Xing Tian
Xing Tian
DarksideDabbz
Xing Tian
Level 98
God Stats
1W - 6L
1,500 SR
Queue Stats
92W - 86L
1,449 Elo+
Party 3
Chaac
Chaac
HappyLaki
Chaac
Level 68
God Stats
1W - 3L
1,544 SR
Queue Stats
52W - 42L
1,495 Elo+
Party 1
Hachiman
Hachiman
JoeCB
Hachiman
Level 83
God Stats
2W - 2L
1,324 SR
Queue Stats
157W - 157L
1,438 Elo+
Solo
Bakasura
Bakasura
Majin_Berserker_
Bakasura
Level 125
God Stats
1W - 1L
1,743 SR
Queue Stats
74W - 77L
1,433 Elo+
Party 3
Ra
Ra
MiniKLR
Ra
Level 61
God Stats
2W - 6L
1,409 SR
Queue Stats
49W - 51L
1,522 Elo+
Party 1
Team Averages
Level 87
1,504 SR
1,467 Elo+

VS

Team Averages
Level 61
1,478 SR
1,447 Elo+
Medusa
Medusa
 
Medusa
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
Cardiquack
Khepri
Level 35
God Stats
1W - 1L
1,228 SR
Queue Stats
35W - 35L
1,550 Elo+
Solo
Danzaburou
Danzaburou
Frenchurro
Danzaburou
Level 56
God Stats
18W - 27L
1,386 SR
Queue Stats
79W - 77L
1,411 Elo+
Party 4
Nemesis
Nemesis
Gevaudyn
Nemesis
Level 69
God Stats
10W - 13L
1,602 SR
Queue Stats
141W - 176L
1,386 Elo+
Party 2
Anubis
Anubis
HopperofBorders
Anubis
Level 57
God Stats
8W - 3L
1,676 SR
Queue Stats
148W - 136L
1,387 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DarksideDabbz
Xing Tian
13
2 / 3 / 5
9,773
444
6,867
20,157
23,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
HappyLaki
Chaac
15
1 / 6 / 8
9,552
434
8,533
27,542
27,060
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
JoeCB
Hachiman
18
3 / 2 / 7
10,994
500
14,443
20,678
9,168
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
5 / 7 / 6
11,252
511
13,017
24,168
10,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
6 / 8 / 6
11,407
519
13,440
19,456
7,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
1 / 2 / 9
10,263
467
10,412
12,584
6,426
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Khepri
Cardiquack
Khepri
16
4 / 1 / 8
10,927
497
7,188
15,073
15,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
Frenchurro
Danzaburou
19
8 / 2 / 8
12,672
576
27,368
20,871
10,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nemesis
Gevaudyn
Nemesis
16
6 / 3 / 8
10,859
494
10,167
14,356
6,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
7 / 9 / 7
11,303
514
25,943
21,022
12,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
66
17
Kills
26
26
Deaths
17
32
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
2
9
2.75
W
Khepri
Cardiquack
Khepri
4
1
8
8
L
Xing Tian
DarksideDabbz
Xing Tian
2
3
5
1.5
W
Danzaburou
Frenchurro
Danzaburou
8
2
8
6
W
Nemesis
Gevaudyn
Nemesis
6
3
8
3.33
L
Chaac
HappyLaki
Chaac
1
6
8
0.83
W
7
9
7
1.17
L
Hachiman
JoeCB
Hachiman
3
2
7
3.25
L
5
7
6
1.14
L
6
8
6
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,300
Damage
81,078
112,001
Taken
83,906
77,382
Mitigated
51,807
26,144
Healing
26,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,412
5,257
0
1,991
12,584
6,426
23
3,014
9,570
0
84,372
W
Khepri
Cardiquack
Khepri
7,188
364
3,478
5,295
15,073
15,203
84
4,833
10,100
23,039
0
L
Xing Tian
DarksideDabbz
Xing Tian
6,867
517
0
1,979
20,157
23,589
58
5,700
14,457
30,149
0
W
Danzaburou
Frenchurro
Danzaburou
27,368
15,733
0
9,331
20,871
10,663
2,795
4,583
14,714
0
113,718
W
Nemesis
Gevaudyn
Nemesis
10,167
4,440
0
1,930
14,356
6,822
0
2,257
11,939
0
65,701
L
Chaac
HappyLaki
Chaac
8,533
877
0
7,808
27,542
27,060
0
9,545
17,997
0
45,317
W
25,943
2,955
0
4,157
21,022
12,693
1,665
5,620
14,842
92,444
0
L
Hachiman
JoeCB
Hachiman
14,443
10,187
0
7,381
20,678
9,168
549
6,364
14,314
0
106,753
L
13,017
7,926
0
2,975
24,168
10,270
1,216
4,374
19,794
0
87,981
L
13,440
1,857
2,703
3,298
19,456
7,295
276
7,148
12,308
76,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,978
Gold Earned
56,024
489
Minions Killed
528
0
Camps Cleared
0
2,065,971
Distance Traveled
2,017,307
25
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,263
467
140
6
0
416,915
4
W
Khepri
10,927
497
25
1
0
443,430
0
L
Xing Tian
9,773
444
34
2
0
424,347
9
W
Danzaburou
12,672
576
157
7
0
375,200
7
W
Nemesis
10,859
494
81
4
0
462,881
7
L
Chaac
9,552
434
61
3
0
405,828
0
W
Anubis
11,303
514
125
6
0
318,881
5
L
Hachiman
10,994
500
140
6
0
399,147
4
L
Bakasura
11,252
511
146
7
0
444,981
4
L
Ra
11,407
519
108
5
0
391,668
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role