Player Matchup

Ymir
Ymir
Silver II
ValhallAres
Ymir
Silver II
Level 128
God Stats
60W - 51L
1,562 SR
Queue Stats
211W - 215L
926 MMR
Party 1
Artemis
Artemis
Gold III
ValhallArty
Artemis
Gold III
Level 122
God Stats
192W - 175L
1,544 SR
Queue Stats
200W - 198L
1,327 MMR
Party 1
Nox
Nox
Gold III
doubledee888
Nox
Gold III
Level 119
God Stats
25W - 20L
1,495 SR
Queue Stats
330W - 347L
1,457 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,534 SR
1,237 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 90
1,591 SR
1,075 MMR
Hachiman
Hachiman
Gold III
MojonSenpai
Hachiman
Gold III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 166L
1,463 MMR
Solo
Persephone
Persephone
Silver III
Oogieboogie7414
Persephone
Silver III
Level 33
God Stats
0W - 1L
1,753 SR
Queue Stats
14W - 16L
1,479 MMR
Solo
King Arthur
King Arthur
Bronze IV
TicciT0BY34
King Arthur
Bronze IV
Level 76
God Stats
3W - 4L
1,519 SR
Queue Stats
57W - 115L
283 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 9
9,849
758
7,407
14,346
13,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
ValhallArty
Artemis
15
6 / 1 / 4
10,232
787
14,340
11,155
4,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
4 / 3 / 7
9,969
767
7,577
8,607
3,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
AchillesAh Muzen CabGebFenrirBastet

VS

Bans
Baron SamediAtlasAresKhepriKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
MojonSenpai
Hachiman
12
1 / 3 / 3
8,411
647
8,352
10,612
4,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
Oogieboogie7414
Persephone
15
1 / 2 / 2
9,659
743
16,737
8,675
3,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
TicciT0BY34
King Arthur
13
3 / 5 / 1
8,726
671
5,686
15,340
12,737
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
11
Kills
5
5
Deaths
10
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hachiman
MojonSenpai
Hachiman
1
3
3
0.83
L
Persephone
Oogieboogie7414
Persephone
1
2
2
1
L
King Arthur
TicciT0BY34
King Arthur
3
5
1
0.7
W
1
1
9
5.5
W
Artemis
ValhallArty
Artemis
6
1
4
8
W
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,324
Damage
30,775
34,108
Taken
34,627
21,942
Mitigated
21,126
10,581
Healing
4,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
MojonSenpai
Hachiman
8,352
3,443
0
2,594
10,612
4,857
0
5,639
4,973
0
27,357
L
Persephone
Oogieboogie7414
Persephone
16,737
543
0
1,753
8,675
3,532
0
3,124
5,549
51,493
0
L
King Arthur
TicciT0BY34
King Arthur
5,686
546
0
0
15,340
12,737
0
7,114
8,226
0
21,262
W
7,407
487
0
4,860
14,346
13,577
0
7,239
7,107
18,935
0
W
Artemis
ValhallArty
Artemis
14,340
6,456
0
4,351
11,155
4,547
952
6,343
4,812
0
39,088
W
7,577
522
0
1,370
8,607
3,818
598
3,254
5,353
29,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,050
Gold Earned
26,796
145
Minions Killed
160
4
Camps Cleared
8
749,083
Distance Traveled
652,347
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,411
647
49
4
1
187,728
1
L
Persephone
9,659
743
86
7
5
226,822
2
L
King Arthur
8,726
671
25
2
2
237,797
0
W
Ymir
9,849
758
21
2
1
270,918
2
W
Artemis
10,232
787
64
5
0
251,926
4
W
Nox
9,969
767
60
5
3
226,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role