Player Matchup

Baron Samedi
Baron Samedi
Ballsoffire27
Baron Samedi
Level 147
God Stats
4W - 2L
1,676 SR
Queue Stats
40W - 23L
1,781 Elo+
Solo
Charybdis
Charybdis
Colobine
Charybdis
Level 124
God Stats
2W - 7L
1,331 SR
Queue Stats
23W - 25L
1,483 Elo+
Party 1
Fenrir
Fenrir
IsThatTony0818
Fenrir
Level 148
God Stats
0W - 2L
1,509 SR
Queue Stats
167W - 186L
1,506 Elo+
Party 1
Ymir
Ymir
R yUu gUdd Br0
Ymir
Level 57
God Stats
14W - 22L
1,463 SR
Queue Stats
53W - 59L
1,457 Elo+
Party 1
Hercules
Hercules
TREVZ 343
Hercules
Level 158
God Stats
2W - 6L
1,818 SR
Queue Stats
166W - 175L
1,514 Elo+
Party 1
Team Averages
Level 127
1,560 SR
1,548 Elo+

VS

Team Averages
Level 130
1,390 SR
1,502 Elo+
Nemesis
Nemesis
 
Nemesis
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BOOMMASSACER
Janus
Level 143
God Stats
8W - 12L
1,238 SR
Queue Stats
255W - 260L
1,517 Elo+
Solo
Bakasura
Bakasura
pandaslayer1304
Bakasura
Level 160
God Stats
4W - 6L
1,203 SR
Queue Stats
274W - 277L
1,502 Elo+
Solo
Chaac
Chaac
skrillexck666
Chaac
Level 98
God Stats
10W - 12L
1,508 SR
Queue Stats
290W - 260L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ballsoffire27
Baron Samedi
12
0 / 5 / 2
7,588
399
7,950
15,539
7,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Colobine
Charybdis
11
0 / 6 / 3
6,885
362
8,975
16,472
5,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
5 / 3 / 2
9,473
499
15,410
19,299
11,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 2 / 4
7,667
404
2,485
15,315
13,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
TREVZ 343
Hercules
16
2 / 0 / 1
9,113
480
8,857
17,856
17,526
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
5 / 2 / 1
10,519
554
10,230
19,472
8,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
 
Heimdallr
15
3 / 1 / 4
9,583
504
15,303
13,192
6,140
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
6 / 0 / 4
10,651
561
15,509
7,903
3,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
17
0 / 2 / 5
10,866
572
12,721
16,099
12,328
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
2 / 2 / 3
9,370
493
5,849
17,964
22,677
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
33
7
Kills
16
16
Deaths
7
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
2
1
2.75
W
Heimdallr
 
Heimdallr
3
1
4
5
W
6
0
4
8
L
Baron Samedi
Ballsoffire27
Baron Samedi
0
5
2
0.2
L
Charybdis
Colobine
Charybdis
0
6
3
0.25
L
5
3
2
2
L
0
2
4
1
L
Hercules
TREVZ 343
Hercules
2
0
1
2.5
W
Bakasura
0
2
5
1.25
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,677
Damage
59,612
84,481
Taken
74,630
55,654
Mitigated
52,902
24,933
Healing
27,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
10,230
4,968
0
7,784
19,472
8,665
0
1,634
17,838
0
78,758
W
Heimdallr
 
Heimdallr
15,303
7,030
275
5,759
13,192
6,140
3,998
1,319
11,873
0
78,201
W
15,509
589
0
2,399
7,903
3,092
0
1,832
6,071
78,083
0
L
Baron Samedi
Ballsoffire27
Baron Samedi
7,950
888
484
4,713
15,539
7,566
434
4,973
10,000
62,318
0
L
Charybdis
Colobine
Charybdis
8,975
5,028
0
4,793
16,472
5,524
0
3,434
12,906
0
45,103
L
15,410
2,809
0
4,860
19,299
11,695
0
1,857
16,569
0
84,164
L
2,485
255
335
1,730
15,315
13,343
254
3,208
11,551
26,426
0
L
Hercules
TREVZ 343
Hercules
8,857
3,830
0
8,018
17,856
17,526
237
1,112
13,872
0
66,081
W
Bakasura
12,721
6,621
0
4,850
16,099
12,328
1,193
1,360
14,739
0
73,331
W
5,849
707
2,164
4,268
17,964
22,677
390
5,433
12,531
0
41,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,726
Gold Earned
50,989
430
Minions Killed
594
0
Camps Cleared
0
1,890,146
Distance Traveled
1,894,833
5
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,519
554
123
6
0
419,037
5
W
Heimdallr
9,583
504
124
7
0
345,479
2
W
Janus
10,651
561
130
7
0
398,148
11
L
Baron Samedi
7,588
399
99
5
0
344,506
3
L
Charybdis
6,885
362
48
3
0
375,154
2
L
Fenrir
9,473
499
105
6
0
448,181
0
L
Ymir
7,667
404
57
3
0
369,855
0
L
Hercules
9,113
480
121
6
0
352,450
0
W
Bakasura
10,866
572
167
9
0
370,399
2
W
Chaac
9,370
493
50
3
0
361,770
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role