Player Matchup

Anhur
Anhur
KGxGods
Anhur
Level 63
God Stats
4W - 5L
1,218 SR
Queue Stats
142W - 126L
1,458 Elo+
Party 2
Ymir
Ymir
P0LL0TV
Ymir
Level 16
God Stats
10W - 10L
1,644 SR
Queue Stats
125W - 109L
1,407 Elo+
Party 2
Hera
Hera
PZYayo
Hera
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 110L
1,535 Elo+
Party 2
Team Averages
Level 68
1,454 SR
1,467 Elo+

VS

Team Averages
Level 80
1,446 SR
1,309 Elo+
Janus
Janus
GravityBomba
Janus
Level 122
God Stats
3W - 12L
1,337 SR
Queue Stats
110W - 156L
1,403 Elo+
Party 1
Cthulhu
Cthulhu
Shocks1544
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,469 Elo+
Party 1
Gilgamesh
Gilgamesh
floppysquirts
Gilgamesh
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 23L
1,054 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
KGxGods
Anhur
14
4 / 4 / 10
10,937
684
12,933
14,288
6,304
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
P0LL0TV
Ymir
14
3 / 2 / 12
11,612
726
8,959
19,083
23,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hera
PZYayo
Hera
18
12 / 3 / 6
13,170
823
27,798
11,698
5,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 7 / 2
11,046
690
18,382
15,824
7,754
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Shocks1544
Cthulhu
13
0 / 7 / 7
9,954
622
8,835
21,682
22,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
floppysquirts
Gilgamesh
13
2 / 7 / 7
9,827
614
11,664
21,668
13,864
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
25
19
Kills
9
9
Deaths
21
28
Assists
16
Player
Kills
Deaths
Assists
KDA
L
7
7
2
1.14
W
Anhur
KGxGods
Anhur
4
4
10
2.25
W
Ymir
P0LL0TV
Ymir
3
2
12
4.5
W
Hera
PZYayo
Hera
12
3
6
5
L
Cthulhu
Shocks1544
Cthulhu
0
7
7
0.5
L
Gilgamesh
floppysquirts
Gilgamesh
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,690
Damage
38,881
45,069
Taken
59,174
35,156
Mitigated
44,293
10,427
Healing
5,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,382
821
708
1,276
15,824
7,754
0
10,955
4,869
54,370
0
W
Anhur
KGxGods
Anhur
12,933
6,469
0
2,397
14,288
6,304
1,151
9,282
5,006
0
29,975
W
Ymir
P0LL0TV
Ymir
8,959
2,868
0
4,884
19,083
23,040
280
11,861
7,222
19,892
0
W
Hera
PZYayo
Hera
27,798
6,450
64
3,082
11,698
5,812
1,435
6,335
5,363
67,644
0
L
Cthulhu
Shocks1544
Cthulhu
8,835
569
386
1,783
21,682
22,675
0
12,987
8,695
20,454
0
L
Gilgamesh
floppysquirts
Gilgamesh
11,664
3,943
37
924
21,668
13,864
0
13,275
8,393
0
27,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,719
Gold Earned
30,827
134
Minions Killed
125
7
Camps Cleared
5
902,218
Distance Traveled
823,397
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,046
690
87
5
4
281,620
1
W
Anhur
10,937
684
47
3
5
292,590
0
W
Ymir
11,612
726
25
2
0
300,197
2
W
Hera
13,170
823
62
4
2
309,431
0
L
Cthulhu
9,954
622
21
1
0
276,174
0
L
Gilgamesh
9,827
614
17
1
1
265,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role