Player Matchup

Zeus
Zeus
Brother Ming420
Zeus
Level 29
God Stats
15W - 20L
1,454 SR
Queue Stats
18W - 26L
1,272 Elo+
Party 1
Ganesha
Ganesha
Klackteel
Ganesha
Level 154
God Stats
1W - 1L
1,788 SR
Queue Stats
11W - 17L
1,254 Elo+
Party 1
Skadi
Skadi
ongodcarter
Skadi
Level 69
God Stats
3W - 5L
1,324 SR
Queue Stats
22W - 32L
1,255 Elo+
Party 1
Team Averages
Level 84
1,522 SR
1,260 Elo+

VS

Team Averages
Level 28
1,440 SR
1,304 Elo+
Odin
Odin
Furyan_Chaos
Odin
Level 27
God Stats
1W - 11L
1,500 SR
Queue Stats
1W - 15L
1,500 Elo+
Party 2
Raijin
Raijin
Furyan_Ravage
Raijin
Level 51
God Stats
1W - 10L
1,319 SR
Queue Stats
2W - 22L
911 Elo+
Party 2
Ymir
Ymir
Furyan_Reaper
Ymir
Level 7
God Stats
0W - 9L
1,500 SR
Queue Stats
0W - 13L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 7
9,131
761
13,135
2,944
1,196
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
Klackteel
Ganesha
12
0 / 1 / 12
8,485
707
6,258
12,229
13,572
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
9 / 1 / 2
9,706
809
12,828
8,822
3,851
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
7,133
594
3,202
11,750
6,305
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
1 / 4 / 0
7,643
637
4,909
10,191
3,030
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 5 / 1
7,513
626
3,949
15,607
11,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
12
Kills
1
2
Deaths
12
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
0
7
6.5
L
0
3
2
0.33
L
1
4
0
0.25
L
0
5
1
0.1
W
Ganesha
Klackteel
Ganesha
0
1
12
6
W
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,221
Damage
12,060
23,995
Taken
37,548
18,619
Mitigated
21,124
3,562
Healing
1,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,135
1,962
0
516
2,944
1,196
571
1,690
1,254
38,479
0
L
3,202
810
0
0
11,750
6,305
195
5,925
5,825
3,540
10,775
L
4,909
748
109
906
10,191
3,030
279
5,133
5,058
21,690
0
L
3,949
313
0
489
15,607
11,789
207
8,335
7,272
15,325
0
W
Ganesha
Klackteel
Ganesha
6,258
187
234
1,927
12,229
13,572
427
4,818
7,411
19,891
0
W
12,828
8,152
0
885
8,822
3,851
1,609
3,435
5,387
0
42,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,322
Gold Earned
22,289
113
Minions Killed
77
6
Camps Cleared
1
600,418
Distance Traveled
628,132
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,131
761
66
6
2
197,013
2
L
Odin
7,133
594
26
2
0
222,154
3
L
Raijin
7,643
637
33
3
1
193,899
0
L
Ymir
7,513
626
18
2
0
212,079
0
W
Ganesha
8,485
707
6
1
0
193,268
2
W
Skadi
9,706
809
41
3
4
210,137
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role