Player Matchup

Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
AllenHwett
Zeus
Level 160
God Stats
3W - 1L
1,335 SR
Queue Stats
125W - 67L
1,681 Elo+
Party 1
Chang'e
Chang'e
CrossHeartsG
Chang'e
Level 25
God Stats
3W - 0L
1,574 SR
Queue Stats
15W - 10L
1,517 Elo+
Party 3
Chiron
Chiron
Lexaues
Chiron
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,640 Elo+
Party 3
Bastet
Bastet
Manticmoe
Bastet
Level 18
God Stats
4W - 1L
1,715 SR
Queue Stats
12W - 10L
1,829 Elo+
Party 1
Team Averages
Level 98
1,525 SR
1,633 Elo+

VS

Team Averages
Level 39
1,459 SR
1,467 Elo+
Artemis
Artemis
ElGotas
Artemis
Level 35
God Stats
6W - 20L
1,549 SR
Queue Stats
149W - 169L
1,638 Elo+
Solo
Nox
Nox
Kabloo
Nox
Level 52
God Stats
2W - 3L
1,148 SR
Queue Stats
320W - 235L
1,579 Elo+
Party 4
Kukulkan
Kukulkan
SheriffWalrus
Kukulkan
Level 29
God Stats
19W - 12L
1,835 SR
Queue Stats
337W - 250L
1,599 Elo+
Party 4
Ymir
Ymir
TheAlamoSurvivor
Ymir
Level 28
God Stats
67W - 47L
1,457 SR
Queue Stats
67W - 48L
1,095 Elo+
Party 2
Susano
Susano
daylenxd
Susano
Level 50
God Stats
0W - 3L
1,304 SR
Queue Stats
163W - 155L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
3 / 1 / 17
12,373
1,237
12,555
13,527
19,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

18
17 / 5 / 7
14,613
1,461
32,956
13,108
6,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chang'e
CrossHeartsG
Chang'e
18
2 / 4 / 16
11,264
1,126
8,846
9,183
4,816
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
Lexaues
Chiron
17
3 / 2 / 9
10,590
1,059
16,066
10,658
6,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
Manticmoe
Bastet
16
0 / 0 / 5
10,145
1,015
1,879
8,594
4,362
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

215

VS

Team 2 Tickets

151

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ElGotas
Artemis
16
5 / 4 / 5
12,060
1,206
19,179
12,854
5,346
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nox
Kabloo
Nox
16
4 / 6 / 5
11,316
1,132
6,501
12,353
5,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
SheriffWalrus
Kukulkan
17
1 / 2 / 8
10,733
1,073
10,307
11,294
5,414
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
0 / 6 / 10
10,547
1,055
5,434
20,469
21,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Susano
daylenxd
Susano
16
2 / 7 / 10
10,543
1,054
9,407
19,307
8,714
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
50
25
Kills
12
12
Deaths
25
54
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
1
17
11.5
W
17
5
7
4.1
W
Chang'e
CrossHeartsG
Chang'e
2
4
16
2.5
L
Artemis
ElGotas
Artemis
5
4
5
1.88
L
Nox
Kabloo
Nox
4
6
5
1.08
W
Chiron
Lexaues
Chiron
3
2
9
3.75
W
Bastet
Manticmoe
Bastet
0
0
5
2.5
L
Kukulkan
SheriffWalrus
Kukulkan
1
2
8
2.5
L
0
6
10
0.83
L
Susano
daylenxd
Susano
2
7
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,302
Damage
50,828
55,070
Taken
76,277
40,958
Mitigated
46,748
11,767
Healing
4,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
12,555
3,354
0
3,338
13,527
19,463
0
6,181
7,346
0
17,552
W
32,956
5,361
0
245
13,108
6,281
0
4,236
8,872
51,070
0
W
Chang'e
CrossHeartsG
Chang'e
8,846
539
2,338
2,158
9,183
4,816
0
4,762
4,421
34,346
0
L
Artemis
ElGotas
Artemis
19,179
9,660
0
449
12,854
5,346
0
7,241
5,613
0
57,086
L
Nox
Kabloo
Nox
6,501
752
0
294
12,353
5,440
0
7,661
4,692
28,848
0
W
Chiron
Lexaues
Chiron
16,066
4,789
818
2,198
10,658
6,036
0
3,301
7,336
0
35,133
W
Bastet
Manticmoe
Bastet
1,879
787
0
672
8,594
4,362
0
3,762
4,832
0
23,985
L
Kukulkan
SheriffWalrus
Kukulkan
10,307
324
0
240
11,294
5,414
0
6,394
4,900
34,780
0
L
5,434
1,078
0
1,649
20,469
21,834
0
11,519
8,950
7,258
0
L
Susano
daylenxd
Susano
9,407
4,129
0
2,352
19,307
8,714
0
8,987
10,320
0
18,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,985
Gold Earned
55,199
209
Minions Killed
223
8
Camps Cleared
7
1,063,858
Distance Traveled
1,015,141
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,373
1,237
9
1
0
232,078
0
W
Zeus
14,613
1,461
37
4
6
188,731
0
W
Chang'e
11,264
1,126
57
6
1
186,730
0
L
Artemis
12,060
1,206
81
8
4
179,996
1
L
Nox
11,316
1,132
64
6
0
200,520
0
W
Chiron
10,590
1,059
42
4
1
210,055
0
W
Bastet
10,145
1,015
64
6
0
246,264
3
L
Kukulkan
10,733
1,073
67
7
2
222,849
0
L
Ymir
10,547
1,055
5
1
0
195,165
0
L
Susano
10,543
1,054
6
1
1
216,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role