Player Matchup

Cernunnos
Cernunnos
Crypto01
Cernunnos
Level 141
God Stats
10W - 3L
1,834 SR
Queue Stats
74W - 51L
1,750 Elo+
Party 1
Sylvanus
Sylvanus
Kheel
Sylvanus
Level 138
God Stats
7W - 3L
1,535 SR
Queue Stats
67W - 39L
1,767 Elo+
Party 1
Janus
Janus
tinso
Janus
Level 20
God Stats
4W - 2L
1,864 SR
Queue Stats
10W - 4L
1,831 Elo+
Party 1
Team Averages
Level 100
1,744 SR
1,783 Elo+

VS

Team Averages
Level 92
1,555 SR
1,496 Elo+
Izanami
Izanami
HupidStillbilly
Izanami
Level 15
God Stats
9W - 16L
1,551 SR
Queue Stats
51W - 56L
1,470 Elo+
Party 2
Nox
Nox
Kenshi88
Nox
Level 156
God Stats
4W - 8L
1,756 SR
Queue Stats
64W - 63L
1,541 Elo+
Solo
Arachne
Arachne
iLexure
Arachne
Level 105
God Stats
0W - 3L
1,357 SR
Queue Stats
153W - 157L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Crypto01
Cernunnos
13
3 / 0 / 5
7,669
767
8,458
6,154
2,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sylvanus
Kheel
Sylvanus
13
2 / 0 / 5
7,298
730
6,334
7,730
5,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Janus
tinso
Janus
11
3 / 1 / 3
7,464
746
4,688
3,690
1,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
6,482
648
4,404
7,218
2,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 2 / 1
6,091
609
4,146
6,941
2,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
iLexure
Arachne
11
0 / 2 / 1
6,202
620
3,593
7,716
3,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
8
Kills
1
1
Deaths
8
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Crypto01
Cernunnos
3
0
5
5.5
L
1
4
0
0.25
L
0
2
1
0.25
W
Sylvanus
Kheel
Sylvanus
2
0
5
4.5
L
Arachne
iLexure
Arachne
0
2
1
0.25
W
Janus
tinso
Janus
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,480
Damage
12,143
17,574
Taken
21,875
9,619
Mitigated
8,590
7,320
Healing
2,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Crypto01
Cernunnos
8,458
4,493
0
2,571
6,154
2,567
465
1,811
4,127
0
36,891
L
4,404
2,689
0
26
7,218
2,727
0
3,959
3,259
0
15,518
L
4,146
687
39
1,709
6,941
2,510
0
2,125
4,816
17,314
0
W
Sylvanus
Kheel
Sylvanus
6,334
2,204
1,850
2,469
7,730
5,803
453
1,412
6,144
14,124
3,369
L
Arachne
iLexure
Arachne
3,593
2,382
0
754
7,716
3,353
0
4,193
3,523
0
11,057
W
Janus
tinso
Janus
4,688
396
0
430
3,690
1,249
0
653
2,925
23,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,431
Gold Earned
18,775
164
Minions Killed
88
6
Camps Cleared
3
549,001
Distance Traveled
570,743
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,669
767
81
8
4
191,070
3
L
Izanami
6,482
648
31
3
1
171,305
0
L
Nox
6,091
609
35
4
1
185,275
3
W
Sylvanus
7,298
730
23
2
0
180,005
2
L
Arachne
6,202
620
22
2
1
214,163
0
W
Janus
7,464
746
60
6
2
177,926
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role