Player Matchup

Osiris
Osiris
 
Osiris
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
InvocadorBraska
Agni
Level 122
God Stats
28W - 29L
1,542 SR
Queue Stats
272W - 248L
1,492 Elo+
Solo
Charybdis
Charybdis
MsG_TakeO
Charybdis
Level 121
God Stats
10W - 9L
1,637 SR
Queue Stats
167W - 135L
1,563 Elo+
Solo
Team Averages
Level 124
1,560 SR
1,518 Elo+

VS

Team Averages
Level 94
1,505 SR
1,588 Elo+
Medusa
Medusa
 
Medusa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Mr Jackibon
Ymir
Level 75
God Stats
6W - 7L
1,413 SR
Queue Stats
56W - 60L
1,497 Elo+
Solo
Thoth
Thoth
XeXu38
Thoth
Level 60
God Stats
11W - 2L
1,601 SR
Queue Stats
277W - 79L
1,766 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
1 / 4 / 0
7,383
568
8,707
17,264
12,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
0 / 7 / 1
7,323
563
4,960
10,612
2,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
MsG_TakeO
Charybdis
11
0 / 1 / 1
7,502
577
9,040
9,245
2,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
9 / 0 / 3
10,050
773
16,316
12,400
6,426
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
0 / 1 / 9
8,432
649
3,427
14,305
13,782
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Thoth
XeXu38
Thoth
15
3 / 0 / 8
9,552
735
13,351
5,258
2,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
1
Kills
12
12
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
4
0
0.25
W
Medusa
 
Medusa
9
0
3
10.5
L
0
7
1
0.07
W
0
1
9
4.5
L
Charybdis
MsG_TakeO
Charybdis
0
1
1
0.5
W
Thoth
XeXu38
Thoth
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,707
Damage
33,094
37,121
Taken
31,963
18,525
Mitigated
22,546
1,364
Healing
5,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
8,707
2,575
0
758
17,264
12,922
0
6,555
10,709
0
14,769
W
Medusa
 
Medusa
16,316
6,593
0
3,592
12,400
6,426
1,800
1,882
10,251
0
53,724
L
4,960
470
0
0
10,612
2,915
0
5,404
5,208
30,055
0
W
3,427
629
0
1,052
14,305
13,782
100
2,805
11,139
11,959
0
L
Charybdis
MsG_TakeO
Charybdis
9,040
4,317
0
606
9,245
2,688
0
5,294
3,951
0
28,992
W
Thoth
XeXu38
Thoth
13,351
600
0
1,245
5,258
2,338
847
830
4,294
43,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,208
Gold Earned
28,034
127
Minions Killed
140
4
Camps Cleared
7
678,951
Distance Traveled
746,310
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,383
568
16
1
0
224,441
2
W
Medusa
10,050
773
57
4
6
263,552
5
L
Agni
7,323
563
61
5
4
218,985
3
W
Ymir
8,432
649
22
2
0
224,082
3
L
Charybdis
7,502
577
50
4
0
235,525
4
W
Thoth
9,552
735
61
5
1
258,676
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role