Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Dat Guy Ya Kno
Sol
Level 149
God Stats
6W - 1L
1,855 SR
Queue Stats
212W - 189L
1,590 Elo+
Party 1
Hachiman
Hachiman
NRC SANJO
Hachiman
Level 153
God Stats
13W - 15L
1,221 SR
Queue Stats
578W - 555L
1,602 Elo+
Party 1
Cthulhu
Cthulhu
Vilejesterj
Cthulhu
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 62L
1,576 Elo+
Party 1
Ra
Ra
Zerfixzs
Ra
Level 139
God Stats
6W - 4L
1,712 SR
Queue Stats
109W - 90L
1,576 Elo+
Party 1
Team Averages
Level 136
1,558 SR
1,569 Elo+

VS

Team Averages
Level 113
1,518 SR
1,531 Elo+
Atlas
Atlas
Avail_Godz
Atlas
Level 128
God Stats
1W - 1L
1,532 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Christhewave
Baron Samedi
Level 105
God Stats
4W - 5L
1,734 SR
Queue Stats
87W - 99L
1,550 Elo+
Party 2
Nemesis
Nemesis
GracefulNocturne
Nemesis
Level 123
God Stats
2W - 1L
1,291 SR
Queue Stats
16W - 19L
1,513 Elo+
Party 2
Heimdallr
Heimdallr
PapiAlterrr
Heimdallr
Level 119
God Stats
7W - 5L
1,553 SR
Queue Stats
120W - 120L
1,602 Elo+
Party 2
King Arthur
King Arthur
ryan_jakes
King Arthur
Level 88
God Stats
7W - 7L
1,479 SR
Queue Stats
51W - 51L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
12
3 / 0 / 4
7,052
542
4,151
7,515
2,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
3 / 0 / 0
8,431
649
8,826
13,277
4,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
NRC SANJO
Hachiman
13
3 / 1 / 2
7,442
572
7,384
7,794
2,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Vilejesterj
Cthulhu
10
3 / 1 / 3
6,502
500
5,098
8,123
5,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
1 / 0 / 3
7,869
605
3,829
5,083
2,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
9
0 / 1 / 1
5,819
448
4,337
8,091
5,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
Christhewave
Baron Samedi
11
0 / 2 / 0
5,940
457
2,739
6,737
3,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 3 / 0
5,948
458
3,795
10,273
3,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heimdallr
PapiAlterrr
Heimdallr
11
2 / 5 / 0
6,484
499
4,957
10,651
3,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
ryan_jakes
King Arthur
13
0 / 2 / 0
6,999
538
8,699
11,023
9,218
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
13
Kills
2
2
Deaths
13
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
3
0
4
5
L
Atlas
0
1
1
0.5
L
Baron Samedi
Christhewave
Baron Samedi
0
2
0
0
W
3
0
0
3
L
0
3
0
0
W
Hachiman
NRC SANJO
Hachiman
3
1
2
4
L
Heimdallr
PapiAlterrr
Heimdallr
2
5
0
0.4
W
Cthulhu
Vilejesterj
Cthulhu
3
1
3
4.5
W
1
0
3
2.5
L
King Arthur
ryan_jakes
King Arthur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,288
Damage
24,527
41,792
Taken
46,775
18,990
Mitigated
24,880
25,066
Healing
10,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
4,151
217
0
4,714
7,515
2,862
0
1,197
6,318
0
53,194
L
Atlas
4,337
1,895
0
2,196
8,091
5,014
0
3,702
4,389
24,198
0
L
Baron Samedi
Christhewave
Baron Samedi
2,739
236
179
1,620
6,737
3,422
0
2,280
4,457
45,710
0
W
8,826
4,247
0
11,105
13,277
4,932
76
0
13,277
76,569
0
L
3,795
1,356
0
1,030
10,273
3,688
0
3,324
6,949
0
51,096
W
Hachiman
NRC SANJO
Hachiman
7,384
3,901
0
3,678
7,794
2,746
540
705
7,089
0
63,993
L
Heimdallr
PapiAlterrr
Heimdallr
4,957
3,575
0
2,891
10,651
3,538
0
1,177
9,474
0
43,691
W
Cthulhu
Vilejesterj
Cthulhu
5,098
705
290
1,420
8,123
5,927
56
3,210
4,913
18,845
0
W
3,829
403
1,065
2,794
5,083
2,523
0
1,964
3,119
78,875
0
L
King Arthur
ryan_jakes
King Arthur
8,699
235
0
2,472
11,023
9,218
0
7,270
3,753
0
60,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,296
Gold Earned
31,190
505
Minions Killed
392
0
Camps Cleared
0
1,314,477
Distance Traveled
1,287,167
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
7,052
542
88
7
0
318,516
1
L
Atlas
5,819
448
26
2
0
269,745
5
L
Baron Samedi
5,940
457
79
6
0
210,589
1
W
Sol
8,431
649
145
11
0
219,246
1
L
Nemesis
5,948
458
92
7
0
310,497
3
W
Hachiman
7,442
572
103
8
0
223,008
0
L
Heimdallr
6,484
499
81
6
0
208,815
1
W
Cthulhu
6,502
500
18
1
0
282,258
3
W
Ra
7,869
605
151
12
0
271,449
3
L
King Arthur
6,999
538
114
9
0
287,521
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role