Player Matchup

Cabrakan
Cabrakan
Diamond II
DeadCrazyy
Cabrakan
Diamond II
Level 138
God Stats
4W - 8L
1,442 SR
Queue Stats
252W - 227L
2,285 MMR
Party 1
Ullr
Ullr
Masters
Eddiewithaneye
Ullr
Masters
Level 155
God Stats
0W - 1L
1,687 SR
Queue Stats
286W - 273L
2,556 MMR
Solo
Merlin
Merlin
Diamond II
ForgerVulcan
Merlin
Diamond II
Level 160
God Stats
12W - 10L
1,635 SR
Queue Stats
578W - 565L
2,343 MMR
Solo
Apollo
Apollo
Diamond II
ItsMeTristan
Apollo
Diamond II
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 117L
2,465 MMR
Solo
King Arthur
King Arthur
Diamond I
Ralundr
King Arthur
Diamond I
Level 160
God Stats
1W - 7L
1,198 SR
Queue Stats
253W - 227L
2,441 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 155
1,492 SR
2,418 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 150
1,718 SR
2,421 MMR
Cupid
Cupid
Masters
Draíden
Cupid
Masters
Level 142
God Stats
9W - 2L
1,853 SR
Queue Stats
293W - 275L
2,548 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond II
Shabupii
Cu Chulainn
Diamond II
Level 159
God Stats
2W - 5L
1,881 SR
Queue Stats
149W - 127L
2,303 MMR
Solo
Anubis
Anubis
Diamond II
YmirIsWhere
Anubis
Diamond II
Level 127
God Stats
38W - 29L
1,735 SR
Queue Stats
1,086W - 1,081L
2,338 MMR
Solo
Serqet
Serqet
Diamond I
Zuedo
Serqet
Diamond I
Level 160
God Stats
33W - 28L
1,605 SR
Queue Stats
381W - 363L
2,532 MMR
Party 2
Terra
Terra
Diamond II
sVillain
Terra
Diamond II
Level 160
God Stats
3W - 5L
1,515 SR
Queue Stats
91W - 82L
2,385 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DeadCrazyy
Cabrakan
11
0 / 2 / 2
7,087
417
6,419
12,902
10,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 3 / 3
7,777
457
7,222
13,474
5,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
13
1 / 2 / 0
7,545
444
8,751
7,013
1,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
14
3 / 6 / 1
8,936
526
9,279
16,100
6,930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
Ralundr
King Arthur
15
0 / 2 / 0
8,785
517
7,353
15,698
15,455
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
KaliBaron SamediJing WeiCliodhnaLoki

VS

Bans
MercuryAh Muzen CabGebBakasuraEset
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Draíden
Cupid
17
4 / 1 / 4
10,784
634
10,817
14,149
6,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
Shabupii
Cu Chulainn
17
0 / 0 / 3
10,748
632
10,737
13,413
12,517
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
16
6 / 1 / 4
10,319
607
14,536
14,331
7,878
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Zuedo
Serqet
15
3 / 1 / 5
9,315
548
4,689
12,777
5,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Terra
sVillain
Terra
11
2 / 1 / 8
8,654
509
7,017
13,099
12,876
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
4
Kills
15
15
Deaths
4
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
DeadCrazyy
Cabrakan
0
2
2
0.5
W
Cupid
Draíden
Cupid
4
1
4
6
L
0
3
3
0.5
L
Merlin
1
2
0
0.5
L
Apollo
3
6
1
0.58
L
King Arthur
Ralundr
King Arthur
0
2
0
0
W
Cu Chulainn
Shabupii
Cu Chulainn
0
0
3
1.5
W
Anubis
6
1
4
8
W
Serqet
Zuedo
Serqet
3
1
5
5.5
W
Terra
sVillain
Terra
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,024
Damage
47,796
65,187
Taken
67,769
40,079
Mitigated
45,555
14,202
Healing
36,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
DeadCrazyy
Cabrakan
6,419
1,435
0
2,248
12,902
10,533
0
7,330
5,331
17,005
0
W
Cupid
Draíden
Cupid
10,817
5,195
653
9,051
14,149
6,768
0
3,234
10,915
0
92,358
L
7,222
3,462
0
4,578
13,474
5,299
0
4,195
9,147
0
79,752
L
Merlin
8,751
401
0
599
7,013
1,862
0
5,162
1,851
66,215
0
L
Apollo
9,279
6,743
0
4,004
16,100
6,930
0
2,946
13,058
0
70,176
L
King Arthur
Ralundr
King Arthur
7,353
1,239
0
2,773
15,698
15,455
0
1,920
13,688
0
84,537
W
Cu Chulainn
Shabupii
Cu Chulainn
10,737
3,008
0
3,727
13,413
12,517
0
465
12,948
0
110,095
W
Anubis
14,536
632
0
10,750
14,331
7,878
712
5,341
8,990
94,524
0
W
Serqet
Zuedo
Serqet
4,689
745
0
5,722
12,777
5,516
282
1,565
11,212
0
75,154
W
Terra
sVillain
Terra
7,017
1,705
2,933
3,642
13,099
12,876
0
4,895
8,204
16,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,130
Gold Earned
49,820
529
Minions Killed
637
0
Camps Cleared
0
1,643,710
Distance Traveled
1,752,013
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
7,087
417
17
1
0
324,795
2
W
Cupid
10,784
634
164
10
0
298,283
2
L
Ullr
7,777
457
115
7
0
353,748
5
L
Merlin
7,545
444
111
7
0
316,303
4
L
Apollo
8,936
526
124
7
0
285,427
8
L
King Arthur
8,785
517
162
10
0
363,437
0
W
Cu Chulainn
10,748
632
201
12
0
365,221
4
W
Anubis
10,319
607
139
8
0
312,387
4
W
Serqet
9,315
548
113
7
0
410,647
5
W
Terra
8,654
509
20
1
0
365,475
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role