Player Matchup

Ne Zha
Ne Zha
Silver V
DenghisJohnson
Ne Zha
Silver V
Level 114
God Stats
9W - 12L
1,391 SR
Queue Stats
74W - 74L
1,189 MMR
Solo
Xbalanque
Xbalanque
Bronze I
DoctorD155997
Xbalanque
Bronze I
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 94L
1,119 MMR
Solo
Hera
Hera
Gold V
PhelipyAntorium
Hera
Gold V
Level 125
God Stats
10W - 13L
1,520 SR
Queue Stats
172W - 180L
1,207 MMR
Solo
Shiva
Shiva
Gold IV
TacoTurtle5849
Shiva
Gold IV
Level 58
God Stats
1W - 1L
1,182 SR
Queue Stats
52W - 62L
1,214 MMR
Solo
Hel
Hel
Silver I
hernanguaima
Hel
Silver I
Level 139
God Stats
2W - 0L
1,618 SR
Queue Stats
115W - 113L
1,166 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 97
1,442 SR
1,179 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 99
1,522 SR
1,400 MMR
Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Bronze IV
 
Ra
Bronze IV
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Silver II
 
Merlin
Silver II
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
Ishmaneck
Baron Samedi
Gold V
Level 86
God Stats
5W - 6L
1,421 SR
Queue Stats
93W - 80L
1,272 MMR
Party 1
Chernobog
Chernobog
Silver I
Salt_God__
Chernobog
Silver I
Level 97
God Stats
5W - 5L
1,688 SR
Queue Stats
147W - 144L
1,226 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 6
9,387
522
6,104
19,597
8,015
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Xbalanque
DoctorD155997
Xbalanque
16
7 / 1 / 3
10,338
574
12,078
14,428
6,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
8 / 1 / 3
10,443
580
14,772
10,310
4,731
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
0 / 1 / 5
9,199
511
9,248
15,626
13,047
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 0 / 7
9,454
525
6,115
14,479
15,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
Chang'eArachneKing Arthur

VS

Bans
BastetKaliBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 6 / 2
7,510
417
6,550
13,183
5,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ra
 
Ra
12
1 / 6 / 0
7,445
414
5,152
13,425
4,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Merlin
 
Merlin
12
1 / 8 / 0
7,384
410
4,973
12,776
5,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
Ishmaneck
Baron Samedi
14
1 / 1 / 0
8,099
450
9,374
15,023
8,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chernobog
Salt_God__
Chernobog
12
0 / 1 / 1
7,079
393
4,859
8,108
3,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
22
Kills
5
7
Deaths
22
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
6
2
0.5
L
Ra
 
Ra
1
6
0
0.17
L
Merlin
 
Merlin
1
8
0
0.13
W
5
4
6
2
W
Xbalanque
DoctorD155997
Xbalanque
7
1
3
8.5
L
Baron Samedi
Ishmaneck
Baron Samedi
1
1
0
1
W
8
1
3
9.5
L
Chernobog
Salt_God__
Chernobog
0
1
1
0.5
W
0
1
5
2.5
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,317
Damage
30,908
74,440
Taken
62,515
47,575
Mitigated
26,434
30,723
Healing
13,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,550
1,478
0
1,509
13,183
5,171
1,185
2,115
11,068
0
34,883
L
Ra
 
Ra
5,152
236
277
3,993
13,425
4,641
214
6,001
7,424
42,691
0
L
Merlin
 
Merlin
4,973
519
84
538
12,776
5,260
266
6,451
6,325
47,581
0
W
6,104
1,821
0
6,246
19,597
8,015
366
3,523
16,074
0
69,412
W
Xbalanque
DoctorD155997
Xbalanque
12,078
4,347
0
5,151
14,428
6,315
4,603
3,593
10,835
0
94,903
L
Baron Samedi
Ishmaneck
Baron Samedi
9,374
538
244
5,325
15,023
8,302
405
4,808
10,215
62,365
0
W
14,772
4,053
0
3,304
10,310
4,731
1,561
3,013
7,297
84,523
0
L
Chernobog
Salt_God__
Chernobog
4,859
2,158
0
1,819
8,108
3,060
0
1,512
6,596
0
42,517
W
9,248
1,127
0
3,703
15,626
13,047
39
5,235
10,391
0
66,356
W
6,115
463
4,368
7,951
14,479
15,467
246
4,135
10,344
37,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,821
Gold Earned
37,517
534
Minions Killed
366
0
Camps Cleared
0
1,722,333
Distance Traveled
1,519,118
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,510
417
48
3
0
261,779
4
L
Ra
7,445
414
63
4
0
338,341
3
L
Merlin
7,384
410
82
5
0
293,269
4
W
Ne Zha
9,387
522
90
5
0
370,136
6
W
Xbalanque
10,338
574
160
9
0
305,914
3
L
Baron Samedi
8,099
450
95
5
0
314,765
3
W
Hera
10,443
580
131
7
0
354,233
3
L
Chernobog
7,079
393
78
4
0
310,964
0
W
Shiva
9,199
511
111
6
0
337,683
7
W
Hel
9,454
525
42
2
0
354,367
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role