Player Matchup

King Arthur
King Arthur
Artimities24
King Arthur
Level 148
God Stats
11W - 12L
1,562 SR
Queue Stats
162W - 148L
1,462 Elo+
Party 2
Ymir
Ymir
ClockworkSins
Ymir
Level 79
God Stats
1W - 2L
1,576 SR
Queue Stats
64W - 77L
1,484 Elo+
Party 3
Jing Wei
Jing Wei
Twisted_Guilt
Jing Wei
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Chang'e
Chang'e
ViralxKilla
Chang'e
Level 127
God Stats
15W - 14L
1,475 SR
Queue Stats
118W - 120L
1,408 Elo+
Party 2
Bakasura
Bakasura
xX2THUMBS-_-UPXx
Bakasura
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Team Averages
Level 77
1,522 SR
1,471 Elo+

VS

Team Averages
Level 68
1,565 SR
1,550 Elo+
Ne Zha
Ne Zha
De ChiII
Ne Zha
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 10L
1,790 Elo+
Party 1
Chiron
Chiron
IchigoZero_4
Chiron
Level 47
God Stats
5W - 2L
1,742 SR
Queue Stats
214W - 208L
1,408 Elo+
Solo
Mulan
Mulan
Nozi8
Mulan
Level 81
God Stats
13W - 6L
1,659 SR
Queue Stats
162W - 146L
1,518 Elo+
Party 4
Eset
Eset
Smurf24
Eset
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 49L
1,685 Elo+
Party 1
Ymir
Ymir
firefizzz
Ymir
Level 22
God Stats
1W - 0L
1,422 SR
Queue Stats
3W - 5L
1,347 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Artimities24
King Arthur
20
6 / 5 / 6
16,149
538
34,617
40,311
54,261
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
0 / 7 / 9
11,693
390
7,091
36,572
44,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jing Wei
Twisted_Guilt
Jing Wei
20
4 / 11 / 4
14,206
474
15,583
27,770
11,917
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
ViralxKilla
Chang'e
20
5 / 4 / 3
14,463
482
20,384
30,119
13,032
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
1 / 11 / 3
10,905
364
7,588
33,530
17,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
De ChiII
Ne Zha
20
12 / 4 / 14
17,129
571
41,814
35,625
25,628
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
20
8 / 4 / 12
14,831
494
20,118
23,699
13,920
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
Nozi8
Mulan
20
5 / 3 / 16
15,080
503
28,974
37,364
43,458
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Eset
Smurf24
Eset
20
12 / 4 / 12
15,609
520
36,257
20,066
11,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ymir
16
1 / 2 / 10
12,703
423
7,386
28,292
40,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
102
16
Kills
38
38
Deaths
17
25
Assists
64
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Artimities24
King Arthur
6
5
6
1.8
L
0
7
9
0.64
W
Ne Zha
De ChiII
Ne Zha
12
4
14
4.75
W
Chiron
8
4
12
3.5
W
Mulan
Nozi8
Mulan
5
3
16
4.33
W
Eset
Smurf24
Eset
12
4
12
4.5
L
Jing Wei
Twisted_Guilt
Jing Wei
4
11
4
0.55
L
Chang'e
ViralxKilla
Chang'e
5
4
3
1.63
W
Ymir
1
2
10
3
L
1
11
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,263
Damage
134,549
168,302
Taken
145,046
141,217
Mitigated
135,289
26,480
Healing
39,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Artimities24
King Arthur
34,617
3,529
0
3,132
40,311
54,261
0
10,113
30,198
0
118,573
L
7,091
1,173
0
2,416
36,572
44,431
0
13,596
22,976
25,470
0
W
Ne Zha
De ChiII
Ne Zha
41,814
17,127
0
10,308
35,625
25,628
2,602
6,062
27,740
0
199,445
W
Chiron
20,118
8,272
1,973
5,382
23,699
13,920
11,870
3,806
19,683
0
124,780
W
Mulan
Nozi8
Mulan
28,974
4,079
0
17,310
37,364
43,458
3,817
5,774
31,558
0
131,855
W
Eset
Smurf24
Eset
36,257
3,671
1,773
2,173
20,066
11,580
2,202
7,707
12,233
131,398
0
L
Jing Wei
Twisted_Guilt
Jing Wei
15,583
11,153
0
2,591
27,770
11,917
1,414
5,033
22,737
0
113,579
L
Chang'e
ViralxKilla
Chang'e
20,384
684
3,163
9,079
30,119
13,032
0
9,893
20,226
114,513
0
W
Ymir
7,386
1,154
0
874
28,292
40,703
316
5,236
22,386
42,017
0
L
7,588
4,717
0
6,099
33,530
17,576
0
5,008
28,522
0
74,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,416
Gold Earned
75,352
623
Minions Killed
772
0
Camps Cleared
0
2,464,353
Distance Traveled
2,658,138
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
16,149
538
152
5
0
531,710
4
L
Ymir
11,693
390
25
1
0
436,340
4
W
Ne Zha
17,129
571
219
7
0
626,459
2
W
Chiron
14,831
494
164
5
0
483,215
0
W
Mulan
15,080
503
171
6
0
530,491
5
W
Eset
15,609
520
169
6
0
509,994
6
L
Jing Wei
14,206
474
162
5
0
461,391
0
L
Chang'e
14,463
482
157
5
0
503,538
1
W
Ymir
12,703
423
49
2
0
507,979
0
L
Bakasura
10,905
364
127
4
0
531,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role