Player Matchup

Charybdis
Charybdis
Chintock
Charybdis
Level 142
God Stats
1W - 2L
1,170 SR
Queue Stats
53W - 44L
1,586 Elo+
Party 1
Ullr
Ullr
ElBenite
Ullr
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,499 Elo+
Party 1
Jormungandr
Jormungandr
Jay3789231
Jormungandr
Level 27
God Stats
3W - 0L
1,787 SR
Queue Stats
14W - 7L
1,658 Elo+
Party 1
Agni
Agni
OMGitsPhoenix
Agni
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 21L
1,591 Elo+
Party 1
Serqet
Serqet
arth11
Serqet
Level 87
God Stats
1W - 1L
1,349 SR
Queue Stats
28W - 35L
1,497 Elo+
Party 1
Team Averages
Level 83
1,461 SR
1,566 Elo+

VS

Team Averages
Level 91
1,436 SR
1,493 Elo+
Pele
Pele
 
Pele
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
 
Anhur
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
CastorPrieto
Fenrir
Level 65
God Stats
2W - 2L
1,307 SR
Queue Stats
75W - 97L
1,466 Elo+
Party 3
Sol
Sol
Scoopzx
Sol
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Bacchus
Bacchus
o_Kozuki_Oden_
Bacchus
Level 30
God Stats
0W - 1L
1,374 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Chintock
Charybdis
10
2 / 0 / 4
5,785
579
4,646
4,753
1,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Ullr
10
1 / 0 / 0
5,618
562
5,331
6,044
2,059
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Jay3789231
Jormungandr
9
1 / 0 / 3
5,670
567
2,636
3,692
2,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 2 / 1
5,637
564
4,821
5,747
2,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Serqet
arth11
Serqet
10
4 / 0 / 2
5,720
572
2,463
4,886
1,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
0 / 1 / 0
5,562
556
3,765
7,126
2,457
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Anhur
 
Anhur
8
0 / 3 / 0
4,702
470
2,374
7,731
2,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
8
1 / 2 / 1
5,048
505
1,890
8,450
3,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
10
1 / 1 / 1
5,498
550
2,917
3,747
1,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 3 / 1
4,405
441
2,275
8,411
5,131
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
10
Kills
2
2
Deaths
10
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
1
0
0
L
Anhur
 
Anhur
0
3
0
0
L
Fenrir
1
2
1
0.75
W
Charybdis
Chintock
Charybdis
2
0
4
4
W
Ullr
1
0
0
1
W
Jormungandr
Jay3789231
Jormungandr
1
0
3
2.5
W
2
2
1
1.25
L
Sol
1
1
1
1.5
W
Serqet
arth11
Serqet
4
0
2
5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,897
Damage
13,221
25,122
Taken
35,465
9,304
Mitigated
14,281
10,595
Healing
12,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
3,765
894
0
4,244
7,126
2,457
0
0
7,126
0
38,152
L
Anhur
 
Anhur
2,374
1,116
0
2,047
7,731
2,079
0
769
6,962
0
30,881
L
Fenrir
1,890
361
0
2,542
8,450
3,050
0
1,934
6,516
0
23,292
W
Charybdis
Chintock
Charybdis
4,646
3,144
0
3,010
4,753
1,332
0
1,268
3,485
0
43,956
W
Ullr
5,331
3,094
0
1,343
6,044
2,059
0
0
6,044
0
43,368
W
Jormungandr
Jay3789231
Jormungandr
2,636
1,131
0
1,522
3,692
2,009
0
822
2,870
19,190
0
W
4,821
482
0
1,701
5,747
2,164
87
2,336
3,411
41,041
0
L
Sol
2,917
750
0
1,878
3,747
1,564
0
2,586
1,161
30,007
5,108
W
Serqet
arth11
Serqet
2,463
387
0
3,019
4,886
1,740
0
488
4,398
0
27,802
L
2,275
267
332
1,073
8,411
5,131
0
2,168
6,013
14,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,430
Gold Earned
25,215
338
Minions Killed
248
0
Camps Cleared
0
920,555
Distance Traveled
963,483
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,562
556
73
7
0
211,687
1
L
Anhur
4,702
470
54
5
0
162,718
3
L
Fenrir
5,048
505
48
5
0
213,479
0
W
Charybdis
5,785
579
80
8
0
170,893
1
W
Ullr
5,618
562
90
9
0
173,756
2
W
Jormungandr
5,670
567
32
3
0
172,873
1
W
Agni
5,637
564
78
8
0
186,541
2
L
Sol
5,498
550
52
5
0
181,964
2
W
Serqet
5,720
572
58
6
0
216,492
0
L
Bacchus
4,405
441
21
2
0
193,635
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role